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[10.02.14] v4j Latest Open Beta map


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#1 ResQ

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Posted 29 August 2013 - 03:04 PM

These maps are outdated. We no longer do open beta maps - all maps are now open beta. You can find all new map downloads & changelogs here: http://legendsofdota...dex.php?/files/

 

 

 

 

 

 

 

 

 

 

Latest Open Beta Map from 10.02.13:
DotA v6.79e LoD v4j
 

 RVzfpqo.png
Download: http://legendsofdota...-v679e-lod-v4j/
* Fixed Assault Cuirass & Vladmir's Offering bonus armor not stacking
* Fixed not being able to level Permanent Invisibility when it is hidden with -SP
* Fixed being able to cast Track on creeps (didn't give bonus gold)
* Fixed a rare error with morphs that would cause heroes being lost completely
* Fixed Lifebreak, Overload rarely slowing the caster/allies
* Fixed Berseker Rage MS on level 4 not being 340
* Fixed consumables count reseting when changing courier form
* Fixed Borrowed Time CD rarely being reset
* Fixed being able to proc Aftershock endlessly with Conjure Image
* Fixed False Promise & Devour rarely having no CD
* Fixed being able to force units out of Chronosphere with Force Staff
* Fixed weapon-based effects such as Enchant Totem not properly being shown on Venomancer, Rooftrellen, Techies, TA, AA, Tiny
* Fixed a bug with lasthit gold texttags that could cause desync (also, Goblin's Greed bonus gold is no longer a separate +x gold tag)
* Fixed being able to pick Enchant Totem+Grow, Tidebringer+Walrus Punch outside of -BO mode
* Fixed Magnus tooltip, Nessaj INT, Alche AGI not being updated
* Fixed Midas sellcost not being updated
* Fixed Enchant Totem visual effect missing on some heroes that do not have a weapon attachment point (such as Rooftrellen)
* It is now possible to sell, pick & move items while they are on cooldown (like Boots of Travel, Hand of Midas etc)
* Added a debuff to heroes that used buyback for the duration in which unreliable gold can't be earned
* Trueshot Aura is now based on your mainstat (now also works well on non-agi heroes)
* Added a ticking sound when the timer in the spell picking phase goes under 10 seconds
* New command -r# will reset the spell in the designated slot (# = number from 1-6, for example -r4 will remove your ultimate), only in spell picking phase
* New command -cam # will move the camera in or out, # goes from 1 - 3, can be decimal e.g. -cam 1.5 (-cam 1 or 0 will reset the camera). Do not use the -cam command at all if your computer can't handle 60+ FPS with the normal camera.
* Enchant Totem with Geminate Attack in -EB mode will now cause Enchant Totem to only give +100/125/150/175% extra damage


 
Older Open Beta Maps:

Spoiler



#2 Zloy_xex

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Posted 29 August 2013 - 06:39 PM

The protesters now map ^_^



#3 Lordshinjoеђ—

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Posted 29 August 2013 - 07:13 PM

!Support

 

LoD 6.78c v3a New map :)


   type  /j LoD Asia

  in Ranked Gaming Client

  Our Facebook fan page

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 LoD Asia Legends of Dota

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#4 sunnymarcell

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Posted 29 August 2013 - 08:02 PM

What spell is Nightcrawler?


resq lodo is best lodo, cast SoF, instant die lodo.


#5 Grief-Code

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Posted 29 August 2013 - 08:16 PM

What spell is Nightcrawler?

 

Nightcrwaler is actually more known as murloc, it is the hero 'slark' ;)



#6 sunnymarcell

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Posted 29 August 2013 - 08:26 PM

Nightcrwaler is actually more known as murloc, it is the hero 'slark' ;)

 

right :D


resq lodo is best lodo, cast SoF, instant die lodo.


#7 ResQ

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Posted 29 August 2013 - 08:27 PM

What spell is Nightcrawler?


Actually thought his ulti was called Nightcrawler and not Shadow Dance, dunno why  :mellow: 
changed it in the OP



#8 sunnymarcell

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Posted 29 August 2013 - 08:30 PM

Actually thought his ulti was called Nightcrawler and not Shadow Dance, dunno why  :mellow: 
changed it in the OP

 

lol i thought the actual hero doesnt work with permanent invisibility.

 

also the people playing on RGC channels are automaticly beta testing, right? are there any other communities which gets the untested version?


resq lodo is best lodo, cast SoF, instant die lodo.


#9 Grief-Code

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Posted 29 August 2013 - 08:42 PM

Ah the reason what didnt work was,

 

if you had perma invi and casted shadow, you werent invis. But if im not wrong, sometimes the shade dance effect didnt come back. After a specific time and really random you got it back :D

 

But this combination is for carrys really amazing ;)



#10 ResQ

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Posted 29 August 2013 - 09:02 PM

lol i thought the actual hero doesnt work with permanent invisibility.

 

also the people playing on RGC channels are automaticly beta testing, right? are there any other communities which gets the untested version?

 

Chevelle community  (s6 mode) on bnet usually have the most recent beta versions too.



#11 Grief-Code

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Posted 30 August 2013 - 07:17 AM

True  :)
 
So i got a small update in general.
1st Out of 400 games exactly 1 crashed cause fatal. This is a huge change, the previus one had 10%.
 
On the one crash, just for note i have this information:
 
Game-Link: http://ohsystem.net/stats/?game=15751
Skill's: probably i noticed right now i have only 5, and not 6. Talking already to draco about that.

Hero     Skill_1     Skill_2     Skill_3     Skill_4      Skill_5
E02X      A0DJ        A0K9      A0FW        A0B4       A004
N0MD     A1N4       A0LZ      A10R        A14O       A0ME
   -             -              -              -              -              -
HC92      A0MX       A1lQ       A0C6        A0MU       A1P8
N016       A0MY      A081       A0ME       A0J1        P003
Edem      A0FX       P067       AEbl          0NS       A18X
Nfir         A0SS       A02A      A025        A0CY       Z318
Hvwd      A1HR      A190      A0CG       A0CY       A03N
N0HP      A0L8       A0GK      Z397        A088       A09D
Opgh      A0C6       A0l6       A0K9        A0MB       A2ML

 


Regards



#12 Grief-Code

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Posted 30 August 2013 - 08:49 AM

Also, devour hasnt any cooldown on the usage vs normal creeps, this does mean enemy creeps, not neutrals.

 

Regards



#13 Zloy_xex

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Posted 02 September 2013 - 08:53 AM

When writing -ardm in the store lost wards

 

Please correct command -ff when writing -sp

 

-lives # on -ardm not working
because of this, when the limit is reached deaths - the game ends



#14 Zloy_xex

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Posted 04 September 2013 - 04:30 PM

Does not work mode: -cp



#15 DracoL1ch

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Posted 05 September 2013 - 09:43 AM

^ not supposed to work at all. very time-consuming and very unpopular mode


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#16 ResQ

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Posted 05 September 2013 - 09:42 PM

New open beta map v3b released



#17 Zloy_xex

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Posted 07 September 2013 - 12:38 PM

-lives # on -ardm not working

because of this, when the limit is reached deaths - the game ends

Not corrected. Not fun to play, short game



#18 Zloy_xex

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Posted 08 September 2013 - 10:19 AM

Why to 350, if it should be - 275
Spoiler


#19 DracoL1ch

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Posted 08 September 2013 - 03:10 PM

xex, add me in skype - dracol1ch


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#20 ResQ

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Posted 15 September 2013 - 12:32 PM

New open Beta map v3c released






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