Game balancing, tryharding, bullshit arguments regarding how people enjoy having cheap wins. You can stop reading at this point as you already disagree with this topic before you began to read it.
At long last i've found a method of resolving stunlock issues.
Arguably, no one looks forward to getting stunlocked. Yet everyone yields to it as it is used against those who do. Creating a cycle of who can stun first -> to prevent being stunlocked themselfs.
Implemented as, instead of applying "Stun". All non-ultimate skills applies "Incapaticate" (In warcraft's case: "Sleep").
Meaning that the next action taken will break the disable against the afflicted target.
As it is now in dota and/or lod, players require a time window for multiple reasons:
-Gap closing
-Dps
-Disabling hostile VIP target during clashes
Which in itself is an acceptable implementation of the game mechanic, removing freedom from hostiles - thus granting you freedom to do as you desire.
As the case is, you can easily extend that time window beyond regular limits for greater results. In some cases to the point where the hostile is left with a time window to act on his own accord. Which is the reversed effect of "Stuns", the time window is now larger than your freedom was for the majority of the fight.
To my personal exprienced, those are the most forgettable games. That the goal is: that opponents does not get to play.
Hence destroyed, raxed and lost the game.
Which only results in two possible options, the game is abbandoned quickly and people either:
- Host another one, to payback the removal of freedom
- Fucks off to spend their time elsewhere.
Neither of these cases are healthy for a community or a single individual to be exposed of.
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Now onto the "Incapatitation" chapter.
The classic scenario of throwing a "Storm Bolt" on a target early game is for the nuke and free hits. Which is most commonly followed by another "Stun" for more free hits.
Taking this scenario per example with "Incapaticate" in "Stun"'s place, the early game nuker will fill his role of nuking and giving his (potential lane mate" to engage for massive profit.
What would happen is, the "Incap" is removed with another "Incap", in turn removed by his ally. Which potentially might be another "Stun" / "Incap". The prey is nuked to smitherens and is dead (most commonly). But he was never out of the question to escape from the zone or retaliate for what it's worth. < Unless > The 2 mates were clever enough to interupt his blink-casting-point.
Such a scenario, gameplay has happend in spectrum of the original case. One stun replaces the other and he's visually watching his own demise without a single keystroke to make a diffrence or having the illusion/hope he ever could.
Should all regular "Stun" buffs be replaced, more skills will be available for diffrent agendas as valid options.
- People would pick "Ensare" more often, for a higher duration of <disabling escape>. Same can be applied to "Frostbite"
- People would pick Silence to prevent casters from outlashing during clashes.
- People would pick "Hex" or "Shackles" for a long crowd control duration.
But all these options are rendered invalid, as "Stuns" allready covers all of these functions and mechanics without drawbacks.
Most cases, they serve as a "Nuke" in addition to "Stunning" players.
With this concept presented, I anticipate people will make a big fuss as usual about meta changes.
People will complain, present question marks, rage, flame the forums etc. Meanwhile adept players will take on the challenge of new circumstances.
In the long run, I have all reason to believe that "The more you can do, the better" will result in a better community, more fun map to play and legitemate play ground for the "try-harders" to gauge their skill.
In the byproduct of removing/limiting things, that limits how much you can play.
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Final words.
If your reaction to this was similuar to:
- "Omg, thats so fucking broken."
- "You wont need bkb anymore"
- "This changes everything"
I have succeeded. This is the effect Icefrog have had on me, times numeral when releasing metabreaking heroes.
To name a few: Legion Commander, The Warden, Nightcrawler.
These heroes are there to stay, and it works. Dota is fantastic as such.
Now honestly, I dont expect jack shit from this community. It's up to you to prove me that I am wrong.
< Please leave hate / love / flame as you may have on the topic >.
- Sincerely, Whiteboard.