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Enforcing the stun-meta.

Enforcing More stuns more win Stun Meta

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#1 Whiteboard

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Posted 13 September 2014 - 10:30 PM

As of my previous thread, the people have spoken.

 

Final verdict of reducing the number of purestuns was denied and rejected by the community in general.

 

Now im here to convince you of the opposite.

 

I'd like to see every skill/ability in the entire database to apply a "Stun"-debuff.

Even those that already applies it, shall recieve either a buffed version or an additional "Stun"-debuff.

 

Why fool ourselfs, that anything else besides "Stuns" matter in this map?

There isnt. The more you have, the better you do for your team.

 

Theres no reason to allow an enemy player to play. Let him stand still and accept death.

Theres no reason to allow an enemy player to engage you either, stop him in his tracks.

Theres no reason for anything really, besides stunning anything that moves within your cast range.

 

Makes the game more accessible, streamlined, adaptable and more focused on counterplay than gameplay.

This is for the better, short term for this game. To feature simple repetetive moments for massive enjoyment.

 

Go forth humanity, make me proud.

 

-Sarcasticly, Whiteboard.


GG humanity, as always.

#2 Djargoo

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Posted 03 October 2014 - 05:56 PM

You lack experience 


fuk u


#3 Whiteboard

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Posted 04 October 2014 - 11:53 AM

-Sarcasticly, Whiteboard.

 

I beg the differ.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#4 dmzipp

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Posted 04 October 2014 - 12:10 PM

I do not have anything against this mode

 

additional note: coding stuns to extend rather than override duration could also be a thing. it's simple, too.



#5 dmzipp

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Posted 04 October 2014 - 12:16 PM

we should use this thread to brainstorm what the new effects would be. a lot of debuffs like miss or slow do nothing if you aren't doing anything so they would be somewhat meaningless if it was added on. should they have their regular effect afterwards or what?



#6 DracoL1ch

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Posted 04 October 2014 - 05:16 PM

its all 'bout patience.

trying make heroes more balanced, removing 0-cp-hero-ownage? got whines about that. its really hard to break something people get used to.


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#7 Whiteboard

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Posted 09 October 2014 - 11:51 AM

It's surprisingly easy to take something away from people.

 

However, people retort to change with harsh measures - unwilling to adapt to a new circumstance.

 

Fortunately, we arent subject to evolution (As of Darvin), hence still alive.

 

- Regards, Whiteboard.


GG humanity, as always.





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