@Grief-code
Well spoken.
Everything is indeed counterable, there are jackasses who are "mvp's" in their own belief.
*Offtopic, im not offended.
I'm suggesting a change in the meta. To highlight other abilities that are most often ignored and a regretfull pick.
Everygame consists of Nukers with "any nuke (that has preferably a stun on it)" and people Nuking the nukers with nukes until their farmers get's bkb.
Per example, Posion nova is underpicked for good reason. It requires a hazardous positioning that doesnt pay off instantly. The numbers, sadly doesnt speak for the skill to be worthwhile to pick, with actually nothing beyond damage per second, while low at it.
For that reason, Echo Slam is picked above Psn nova, it has an immediate effect that can wipe a team flat out in a second.
-Black hole provides a 3 second window to dps all victims.
-Freezing Field provides an Aoe slow with extremly high/random dps factor.
-Epicenter provides slow (with increasing aoe over time).
All these skills have similiar circumstances to be casted for greater effects. Posion nova is most cases ignored, if casted during a clash.
If you prefer to play with "Balance off" and face onehitters everygame, thats your choice. But I dont see the point of standing against a new game mode.
More to the point, nukers can still nuke. Disablers can still disable, carries can still be stopped. It is simply less common for people to stunlocked by pure stuns.
If a caster initates a fight with stormbolt, he has a time window to cast his next spell, (may cycle repeat it'self endlessly). Or he can, as he see fit - flee.
This scenario hasnt changed.
If a caster initates a fight with "hex/vodoo", you got a time window to dps/nuke/flee. This hasnt changed.
If a caster initates with "Shackles", your lane partner got a time window to dps/nuke/flee. This hasnt changed either.
If a caster initates with "Primal Roar", you got a time window. This, as mentioned above (Non-ultimates) hasnt changed either.
What will change, is that people cant keep unloading for free kills recklessly without any drawbacks by overpicking purestuns. Granted that the mode is picked for the game. People who desire to play a game mode, will do so. On both sides of the same coin.
Essentially, arguing that non-ultimate-stuns shall remain the same, is to incline that players gets less of a chance to respond when the fight begins. To incline less gameplay, less forethought, staler drafting meta and foremost: more of the same.
If you have a wild urge to play s6, go ahead, do as you please. If you have a wild urge to play a stunlocker, do as you please. If you have a wild urge to play a less perma-stun-frequent game, do as you please.
Sincerely, what part of a stunlock is enjoyable? An opponent who doesnt play or being unable to play. Cba to play with effort - ikr.
- Regards, Whiteboard.