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Skills i'd like to see buffed in future updates.

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#121 Entrails

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Posted 19 January 2016 - 12:05 PM

than dont take treant

you realy think its fair to start with lvl 1 and 110 dmg with a 1.6 base attack time good base move Speed and a bash?

 

if you take trollform you should think on your own, that youll Need to take a hero that fits for it.

well they can nerf treant if they want to



#122 Hillomunkki

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Posted 19 January 2016 - 12:11 PM

please change troll form, make the damage just be added from the base damage cuz i lose like 30 dmg with treant on troll form

 

Hero base damage is built into the hero itself. That would either mean making a system with damage upgrades (like Grow) or making a hundred different Berserker Rage Trolls.

 

Not worth the trouble and besides it wouldn't really fit into the so-called balance of heroes.



#123 Entrails

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Posted 19 January 2016 - 03:26 PM

Hero base damage is built into the hero itself. That would either mean making a system with damage upgrades (like Grow) or making a hundred different Berserker Rage Trolls.

 

Not worth the trouble and besides it wouldn't really fit into the so-called balance of heroes.

well if they made troll from to troll's blood (passive) and bonuses still remain then ill be glad



#124 UzuMaKi_NaRuT0

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Posted 22 January 2016 - 10:33 AM

Shapeshifter (Aghanim)
Last 15 sec
Adding Phase through units only.
Upon Activation remove all debuffs.



#125 Whiteboard

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Posted 30 January 2016 - 04:41 PM

Enchant - Lower cooldown if casted on a non-convertable target.

 

Untouchable - Active effect: Applies the debuff to all hostile units in a 900 AoE.

 

Degen Aura - Affected units gradually lose additional movement speed.
- Additional slow stacks can be ignored as long as an allied unit is within 200 Aoe of the slowed unit.

Magnetic Field - Reduced Cooldown + Grants 1 charge of Linkens Spellblock to affected units.

 

Sandstorm (Aghanims bonus) - Can now be placed on a desired location for full duration. No longer channeling. Grants standard invisibilty to caster instead of "Meld".

 

Nether Swap bonus sub ability - Places a platform which you can swap between instead of a unit. Any unit(s) standing on it will swap place with you.
- Affected area: 200.

 

Warpath - Applies it's bonuses to all player owned units. Stacks are now also filled passively by a meter juiced up by walking.

 - Aghanims Bonus: Grants a stack per attack landed.

 

Spell Shield (Antimage) Active effect: Cast on a single unit -> Negates first spell casted in a 10 second time frame (debuff duration).

- Alternatively grants additional MAX HP or Primary stat
- Alternatively grants additional MS + AS when dealt magic damage.
- Alternatively grants Linkens Effect.

 

Lunar Blessing - Sight range (Day + Night) increased additionally with movement speed.
- Also removes sight range cap.

 

Unstable Current - Active effect: Cast the triggered effect manually on a single target. 10s ish cd - 50 mc.

Anchor Smash (Repost) - No longer uses CP.
- Animation is kept if model is idle.

Presence of the Dark Lord (Repost) - Aura values increased to 15.
- Each friendly unit in 200 aoe reduces armor debuff by 1. (Min cap of 5).

 

Open Wounds - Longer cast range.

Backtrack + Bash + Timelock - Grants a garuanteed stack/prock per 10 seconds without interaction.

 

Counter Helix - No longer grants an additional 0.01 mana regen.

 

Fire Remnant - Lower Mana cost.
 - Aghanims Bonus: Charges now replenish 3x normal values. Grants 2 more stacks in stock capacity.

 

Old Marksmanship: Grants 45 to primary stat on rank 3.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#126 Hillomunkki

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Posted 30 January 2016 - 05:55 PM

Enchant - Lower cooldown if casted on a non-convertable target.

 

Untouchable - Active effect: Applies the debuff to all hostile units in a 900 AoE.

 

Degen Aura - Affected units gradually lose additional movement speed.
- Additional slow stacks can be ignored as long as an allied unit is within 200 Aoe of the slowed unit.

Magnetic Field - Reduced Cooldown + Grants 1 charge of Linkens Spellblock to affected units.

 

Sandstorm (Aghanims bonus) - Can now be placed on a desired location for full duration. No longer channeling. Grants standard invisibilty to caster instead of "Meld".

 

Nether Swap bonus sub ability - Places a platform which you can swap between instead of a unit. Any unit(s) standing on it will swap place with you.
- Affected area: 200.

 

Warpath - Applies it's bonuses to all player owned units. Stacks are now also filled passively by a meter juiced up by walking.

 - Aghanims Bonus: Grants a stack per attack landed.

 

Spell Shield (Antimage) Active effect: Cast on a single unit -> Negates first spell casted in a 10 second time frame (debuff duration).

- Alternatively grants additional MAX HP or Primary stat
- Alternatively grants additional MS + AS when dealt magic damage.
- Alternatively grants Linkens Effect.

 

Lunar Blessing - Sight range (Day + Night) increased additionally with movement speed.
- Also removes sight range cap.

 

Unstable Current - Active effect: Cast the triggered effect manually on a single target. 10s ish cd - 50 mc.

Anchor Smash (Repost) - No longer uses CP.
- Animation is kept if model is idle.

Presence of the Dark Lord (Repost) - Aura values increased to 15.
- Each friendly unit in 200 aoe reduces armor debuff by 1. (Min cap of 5).

 

Open Wounds - Longer cast range.

Backtrack + Bash + Timelock - Grants a garuanteed stack/prock per 10 seconds without interaction.

 

Counter Helix - No longer grants an additional 0.01 mana regen.

 

Fire Remnant - Lower Mana cost.
 - Aghanims Bonus: Charges now replenish 3x normal values. Grants 2 more stacks in stock capacity.

 

Old Marksmanship: Grants 45 to primary stat on rank 3.

 

- Sincerely, Whiteboard.

 

Wat.

 

I'd sure like to see 10 damage spiderlings get +200 from Warpath, doesn't sound broken at all.



#127 Entrails

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Posted 31 January 2016 - 10:01 AM

Enchant - Lower cooldown if casted on a non-convertable target.

 

Untouchable - Active effect: Applies the debuff to all hostile units in a 900 AoE.

 

Degen Aura - Affected units gradually lose additional movement speed.
- Additional slow stacks can be ignored as long as an allied unit is within 200 Aoe of the slowed unit.

Magnetic Field - Reduced Cooldown + Grants 1 charge of Linkens Spellblock to affected units.

 

Sandstorm (Aghanims bonus) - Can now be placed on a desired location for full duration. No longer channeling. Grants standard invisibilty to caster instead of "Meld".

 

Nether Swap bonus sub ability - Places a platform which you can swap between instead of a unit. Any unit(s) standing on it will swap place with you.
- Affected area: 200.

 

Warpath - Applies it's bonuses to all player owned units. Stacks are now also filled passively by a meter juiced up by walking.

 - Aghanims Bonus: Grants a stack per attack landed.

 

Spell Shield (Antimage) Active effect: Cast on a single unit -> Negates first spell casted in a 10 second time frame (debuff duration).

- Alternatively grants additional MAX HP or Primary stat
- Alternatively grants additional MS + AS when dealt magic damage.
- Alternatively grants Linkens Effect.

 

Lunar Blessing - Sight range (Day + Night) increased additionally with movement speed.
- Also removes sight range cap.

 

Unstable Current - Active effect: Cast the triggered effect manually on a single target. 10s ish cd - 50 mc.

Anchor Smash (Repost) - No longer uses CP.
- Animation is kept if model is idle.

Presence of the Dark Lord (Repost) - Aura values increased to 15.
- Each friendly unit in 200 aoe reduces armor debuff by 1. (Min cap of 5).

 

Open Wounds - Longer cast range.

Backtrack + Bash + Timelock - Grants a garuanteed stack/prock per 10 seconds without interaction.

 

Counter Helix - No longer grants an additional 0.01 mana regen.

 

Fire Remnant - Lower Mana cost.
 - Aghanims Bonus: Charges now replenish 3x normal values. Grants 2 more stacks in stock capacity.

 

Old Marksmanship: Grants 45 to primary stat on rank 3.

 

- Sincerely, Whiteboard.

lunar blessing should just grant +all stats 5/10/15/20

presense of dark lord too op just make enemy reduce 1/2/3/4 per 2 secs within range max stacks is 3



#128 Entrails

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Posted 21 February 2016 - 03:55 PM

make frostbile work like berzerk call, I'm sick of people using ball lightning to escape while having frostbite on them



#129 Hillomunkki

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Posted 23 February 2016 - 06:23 PM

Better yet, make frostbite aoe like berserker's call



#130 Entrails

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Posted 25 February 2016 - 05:25 AM

change lunar blessing to

+5/10/15/20 all stats and damage (please dont make it add on base stats cuz it will be too op with morph, just my opinion)

better increase on night range sight

bonus 10 all stats if moonshard is consumed



#131 Whiteboard

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Posted 26 February 2016 - 06:21 PM

change lunar blessing to

+5/10/15/20 all stats and damage (please dont make it add on base stats cuz it will be too op with morph, just my opinion)

better increase on night range sight

bonus 10 all stats if moonshard is consumed

 

The numbers are too high on this one.

 

Suggestion: Damage is increased to a peak number <50 bonus damage> plus a flat value < 25 > the closer 6PM the time of day cycle is.
- In return all bonus damage decays after that point to < 0 bonus damage > and begins to increase to peak again after 6AM.

 

Numbers are discussable.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#132 Entrails

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Posted 27 February 2016 - 03:38 AM

The numbers are too high on this one.

 

Suggestion: Damage is increased to a peak number <50 bonus damage> plus a flat value < 25 > the closer 6PM the time of day cycle is.
- In return all bonus damage decays after that point to < 0 bonus damage > and begins to increase to peak again after 6AM.

 

Numbers are discussable.

 

- Sincerely, Whiteboard.

well I'm still okay with 4/8/12/16 or 3/6/9/12 allstats and damage. I just feel lunar blessing on late game is just a waste of skill slot



#133 Entrails

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Posted 27 February 2016 - 12:15 PM

btw i forgot, lunar blessing on my suggestion isn't aura. hehe sorry i forgot to mention it whiteboard



#134 Whiteboard

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Posted 27 February 2016 - 08:09 PM

well I'm still okay with 4/8/12/16 or 3/6/9/12 allstats and damage. I just feel lunar blessing on late game is just a waste of skill slot

 

I agree.

 

 

btw i forgot, lunar blessing on my suggestion isn't aura. hehe sorry i forgot to mention it whiteboard

 

Okay.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#135 Hillomunkki

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Posted 29 February 2016 - 02:27 PM

Lunar Blessing is a decent damage bonus AURA and gives extra night vision, it's not bad at all.



#136 Entrails

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Posted 29 February 2016 - 03:17 PM

Lunar Blessing is a decent damage bonus AURA and gives extra night vision, it's not bad at all.

moon shard is enough addition for night vision when late game. and luna is always on tavern when Lod gives me a bad tavern selection



#137 Whiteboard

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Posted 29 February 2016 - 07:43 PM

Lunar Blessing is a decent damage bonus AURA and gives extra night vision, it's not bad at all.

 

Decent is not good enough.

 

People draft for power in forms of pure destruction, protection and/or synergy.

 

Decent doesnt cut it.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#138 Entrails

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Posted 01 March 2016 - 09:34 AM

nerf rearm eclipse please



#139 Entrails

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Posted 01 March 2016 - 10:18 AM

sadist nova is so tanky late game with octarine



#140 Hillomunkki

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Posted 03 March 2016 - 08:18 PM

I feel like Lightning Bolt is pretty shit late game, it should be buffed to 600 pure damage.







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