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Member Since 11 Mar 2014
Offline Last Active Jun 20 2017 08:55 AM

Posts I've Made

In Topic: When will the new map lod release ?

20 June 2017 - 08:55 AM

1) months

Damn, was hoping it would be sooner. :(

2) a) Plan for Kraken shell currently is that it will work similarly to how stacking damage block in WC3 originally works. Something similar to buying two stout shields, where the 2nd one doesn't simply add damage block on top, but is reduced by a certain amount. What this means is that it'll be nerfed.

Sorry I wasn't precise enough, I wanted to know more about a part that removes negative buffs. Is it possible to put some small CD on that, e.g. once every 4 sec? Right now with enough HP you can dispel anything they throw at you, it is really hard to stop/disable someone unless you silver edge him.

Other interesting notes: Currently we plan to introduce original spell cast points (or cast animation), as it is in DotA 2. This means that LoD further normalizes itself to DotA standards.
0 Cast point (cp) heroes will be nerfed (if using spells that have a higher cast point), but normal cast point / high cast point heroes will roughly remain the same. E.g. raze spam with a hero like Wisp will work just like it did in DotA. This allows us to buff razes (as to dota 6.88 standard) without keeping mind a randomized factor like 0 cp hero model.
Easy explanation example: Fissure will have a 0.69 cast point no matter if your hero is Wisp or Earthshaker or Silencer, etc. Tether, Toss, Avalanche, etc. will have a 0 cp regardless if you're Wisp, Tiny, Pit Lord or Rooftrellen.

Altogether, this will achieve less overpoweredness by single hero models, as well as huge irregularities like casting 3 razes in 1 second, simply because you had the luck to get a good hero model.

I kind of like this, but I have to agree with Burnt on part that will nerf caster.

In Topic: When will the new map lod release ?

18 June 2017 - 02:34 PM


While we are waiting for new map can you at least give us some insight on two things:

1st, rough time of release. Are we talking about weeks, months? Or what percentage of the map is done?

2nd, since you almost never reply to topics of our suggestions about balance, something new or a re-works, can you at least tell us what have you done with the following spells: Kraken shell, Relocate, Ball lightning, Mystic flare+essence aura (or Mystic flare alone) and illusions generally?

In Topic: Rearm

18 June 2017 - 02:05 PM

Original suggestion doesn't refresh the entire teams CDs, just one selected ally (or yourself). Entire team would be gamebreaking.


Besides this does it still reduces spell and item CDs?

In Topic: some things are completely fucking broken

23 May 2017 - 11:24 AM

Haunt is not OP because of 70% illusion damage, it is OP because of all the skills that work on illusions and lowering that 70% illusion damage will be negligible.


Desolate, Counter Helix, Rip Tide, Critical Strike, Presence of The Dark Lord, Metamorphosis, , Witchcraft, Supernova, Radiance and other skills coupled with Haunt make illusions OP.


If you could lower damage output of those skills on illusions it would be great. For example, skills on illusions deal only 50% of original damage, making Rip Tide do 110 damage, Counter Helix 102, Radiance 25 and so on.


Choosing the right number won't be a problem if something like this could be done.

In Topic: 6.85i Bug Reports

13 May 2017 - 10:11 AM

One more Roshan bug/exploit


For this one you need Broodmother's spin web and specific spot in bottom right corner on a hill. A small place where Roshan cannot reach you but you can attack him, see image.