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1 disable per player modification

stuns

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#1 Whiteboard

Whiteboard

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Posted 28 May 2016 - 11:53 PM

Alot of skills are bypassing the list for what counts as a stun.

 

So far i've discovered people stacking stun duration by picking "minor" stun abilities which apparently didn't count by coders or was simply left out.

 

Battery Assault
Snowball

Tornado (Invoker)

 

And if I recall Bash + Timelock makes an exception in this list as well.

 

While I've seen this a few times and I want it fixed.

 

Full stun builds is bogus when Limit Skills mod is supposed to render people down to 1 disable each.

 

I want Spell Steal to remain an exception to this rule.

 

I will keep posting as my finding comes.

 

- Regards, Whiteboard.


GG humanity, as always.





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