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Want more of original concept about heroes.

dota heroes balance

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#1 UniversalMan

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Posted 04 January 2016 - 02:44 PM

Comparing stats of original dota heroes and lod heroes I'm confused why they're change drastically ruining original concept as each hero should and must have its own weaknesses and strong sides. I do want to see the slowest in movement Techies for some reason (for example, to check some skills and abilities I've picked), I do want to see the slowest in attack Tiny and the shortest range amongst long-ranged heroes Lanaya. Because viewing at stats I see which skills and combos are good for which heroes. In LOD every hero is an average hero withous its proc and contras. So I don't mind which hero to pick as there no highly outstanding heroes. Maybe Enchantress with lowest HP but highest movespeed but still highly outstanding from original Dota heroes. Chaos Knight no longer has mana problems, Tiny no longer has slowest attackspeed — his niche is occupied by Thrall.

 

At the same time not all skills are as strong and follow original concept as original dota. Though the second part of sentence is not so critical but for instance dota Untouchable is more powerful, esp. at high levels. 30/60/90/120 AS reduction vs LOD 30/40/50/70. Void's Chrono in Dota is more powerful than currently this one. For balance reasons you may weaken it for ranged heroes and ranged morphs but there's no reason to ruin this skill for everybody. At the same time more than doubtful concept of instant implosion of Earth Splitter. I think you're misundertanding what it is used for. Combos with Echo Stomp coupled with Ancestor Spirit and then casting Earth Splitter can be sometimes gamebreaking if you team is not full of retards as while sleeping under Echo Stomp your enemies still can be attacked by non-player controlled units, including towers, taking sufficient damage. Same goes if you gank somebody in jungles — attract nearby creeps forcing them to attack sleeping units. They can even cast spells without breaking sleeps. And turn your Radiance off! Of course, you need some practice to land ideal Stomps followed by Splitter but it's a part of gamestyle. Self illusions from Morph ASU also do not follow original concept but they may be OK since it is only addition but not replacement of original concept.

 

And so on. I want to see clearly what heroes are good for each separate concept of playstyle, which skills are good for what combo or what heroes. I do not want to see broken or ruined original concept of skills from Dota. If someone designed to be slow or slimsy so let it be. I do not see any difference between practically every hero in LOD apart from abilities. But if LOD is made for fun than -wtf mode or Dota Fun deals with it much better.



#2 ResQ

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Posted 04 January 2016 - 03:58 PM

You're missing that in the past, some heroes were simply unpicked because their stats were really bad. So if a hero has good spells and bad stats, you'd get his spells and take another hero. Some heroes were never picked because they simply had bad stats.

The more important reason however, is that LoD is balanced (as good as random distribution can be balanced in SD/MD modes) around the spells, and not the heroes.

#3 Shieldbreaker

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Posted 05 January 2016 - 02:38 AM

I do believe that this is a great time to add that some heroes are way, way better than others.

 

Treant, for example, has an excuse for his great starts and epic base damage, he has a miserable BAT. But what is the excuse for Pit Lord having above average in all stats, besides cast time? Why does Zet get 1,6  BAT, 625 range, fantastic stats and decent base damage? Clinkz at least has poor str/str gain and Troll has 500 range.

 

And, there could be more int melee heroes.



#4 Whiteboard

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Posted 07 January 2016 - 02:00 PM

First off, I do miss that concept myself but must oblige with the stated fact that some heroes were underpicked.
- Ignored even.

 

I would appreciate if models spiked in highs and lows again.

 

Secondly, it's a half assed modest community on RGC. With the europian channel being the most sincerest towards quality games.
- People are good at the game, just not elitists that you suggest.

Hence your point is irrelevant.
- Landing comboes with timing. Usually people just see that the party is about to pop. And drop their shit simultaniously.

 

I believe thats the most regarded reason (besides lazyness) that my suggested game mode < Incapacitate instead of stun > was ignored.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#5 Ech0

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Posted 15 January 2016 - 07:13 PM

Void's Chrono in Dota is more powerful than currently this one.

 

Much more powerful, i'm not sure why is it so much nerfed skill really, it only disables for so short time nowadays and for ultimate skill i'd say it's pretty useless. Maybe for an escape skill you could use it but with that high cd there is plenty of better choices..

 

For past year i really haven't seen chrono picked much. Besides you can also trap your own team into it so i dont see a down point keeping it as it used to be in normal dota.. Now it's simply much better to go for pretty much everything else even if it's not disable skill as carry i'd take skills like darkness so you get nice vision and juke the enemies or hunt them in the jungle. Better that than waste ultimate spot for useless disable. But np buff freezing field i'd pick that also before than chronosphere :D



#6 Mirar

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Posted 16 January 2016 - 03:20 PM

@Ech0

 

its not chrono it self that got nerfed its the Agha Bonus that get useless, i mean comon waste 4200 Gold for a Bonus of 0,2/0,4/0,6 second 90s/cd disable? thats realy useless

i dont remember how it was before Change if chrono was 5,5 or 5 seconds on lvl 3 with Agha but 3,6 seconds is realy weak. ofc the movement Speed Bonus is still nice

and together with freezingfield is chrono still as usefull like before, but for evry carry chrono got ruined.



#7 Ech0

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Posted 17 January 2016 - 09:49 AM

4/4.5/5 (16px-Aghanim%27s_Scepter_small.png?versi 4/5/6)

130/115/100 (16px-Aghanim%27s_Scepter_small.png?versi 60)



#8 sm0ke

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Posted 17 January 2016 - 04:00 PM

Have to balance Chrono Agha between CD and Duration. Agha cd 60 sec IS really strong.



#9 Entrails

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Posted 18 January 2016 - 10:16 AM

Have to balance Chrono Agha between CD and Duration. Agha cd 60 sec IS really strong.

the duration time is decent, id prefer is chrono adds atk speed to caster



#10 Hillomunkki

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Posted 19 January 2016 - 12:12 PM

I hope none of you follow Dota 2 tournaments where the reworked Void rapes everything even without 3 auto attack passives.



#11 Whiteboard

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Posted 27 January 2016 - 12:03 PM

It's not what chronosphere can do for you that matters.

 

It's what you can do for the chronosphere that does.

 

- Sincerely, Whiteboard.


GG humanity, as always.





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