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Map like in D2

map landscape balance

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#1 Loki

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Posted 21 December 2014 - 05:24 PM

I'm interesting do you suppose landscape (paths, distances, positions of trees, terrain and doodads design etc) in D2 is more balance, and do you don't mind to making D1 more similar to D2? What problems has the D1 landscape in your opinion? And what is wrong with D2 landscape?
 
For example, I do not like that in D1 there are ward-places that are not in D2 and I hate tree on top rune ward-place.


#2 DracoL1ch

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Posted 21 December 2014 - 06:18 PM

basically you wanna improve that in many different ways? how harsh changes would be on your estimates?


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#3 Loki

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Posted 21 December 2014 - 08:54 PM

basically you wanna improve that in many different ways? how harsh changes would be on your estimates?

I wanna maximal similarity. I know wc3 map structure and limits and I know fundamental differences between D1 and D2 maps. But I hope I can bypass obstacles.



#4 Whiteboard

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Posted 12 January 2015 - 03:47 PM

Do not alter the map in non-cosmetic alterations.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#5 Loki

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Posted 13 January 2015 - 08:31 AM

why not? d1 pathing map can captue you (like Rubick tlk), cause too wide cliffs, wrong distance between towers on lines, wrong doodads placing (like tree on the top rune wardplace), wrong Roshan's pit, wrong bases size, all distances are distorted







Also tagged with one or more of these keywords: map, landscape, balance

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