Self explanatory.
Stuns still rules supreme with no contesters other than 1-hit-kill builds.
I'd suggest halving the duration right from the second applied stun.
Old Tabel being:
1:st - 100%
2:st - 75%
3:st - 50%
4:st - 25%
New table example:
1:st 100%
2:st 50%
3:st 25%
4:st 0%
Reason being simple, in competetive envoirrments ganks are swift and a single stun is enough to do the job.
Usually scenario consists of a nuker/stunbot unloading his skillset in 0.4 seconds and then leaves to do other things.
And that was the gank. Real gameplay emerges if the target didnt die during that damage routine - but thats a diffrent topic.
It's an eye sore watching low-players and poor performance still have the upper-hand simply because it can be compensated for.
If they couldn't, they are doing something wrong. That shouldn't be rewarded or compensated by their oppononents inability to act.
Final words, I expect retards to argue against this. And nothing will change.
- Sincerely, Whiteboard.