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#41 Whiteboard

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Posted 17 May 2016 - 12:35 PM

Rupture (Boosted) - Applies a stack of Strygwyrs Bloodthirst for that target (Stacks with current Thirst if applied from that unit). 1 stack granted to all allies.

 

Make it happen.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#42 Jiminy_Cricket

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Posted 17 May 2016 - 08:24 PM

Rupture (Boosted) - Applies a stack of Strygwyrs Bloodthirst for that target (Stacks with current Thirst if applied from that unit). 1 stack granted to all allies.

 

Make it happen.

 

- Sincerely, Whiteboard.

 
Way too OP but I do agree with giving lvl 4 thirst to whoever casts rupture with aghanims for the duration of the spell.



#43 Jiminy_Cricket

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Posted 17 May 2016 - 08:26 PM

Ravage - pierce magic immunity

Pure damage with scepter?  Not a bad idea.  How about 20 secs off the cooldown too.



#44 Entrails

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Posted 18 May 2016 - 05:18 AM

Pure damage with scepter?  Not a bad idea.  How about 20 secs off the cooldown too.

rearm pure dmg skills will break the game



#45 Jiminy_Cricket

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Posted 18 May 2016 - 08:27 AM

tbh id be happy with a 10/20/30 sec cd reduction and 25/50/75 more damage.  just somethin.  Id like for id to ravage twice like it does in imba dota but maybe thats too much.



#46 Entrails

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Posted 18 May 2016 - 04:50 PM

CM Aura - double the regen to allies and triple to self.

Illusory Orb - creates an illusion of the caster to the enemies that got hit. (last 2 secs)

Waning rift - deals bonus 20/40/60 dps to the enemies that got silenced (same duration as the silence and dps can stack when mc)

Phase Shift - silences all enemies around 300 aoe from itself for 2 secs.

Shackle Shot - deals the success stun even when there are no units around it

Shackles - triggers ether shock on target

Nature's Call - change armor type to divine? lol

Untouchable - blocks 1 physical attack for every 25 secs,

Nature's Attendants - also damages enemy for the amount that it can heal

Null Field - blocks a skill like linkens for 40 secs

Purifying Flames - more regen if ally, less regen if enemy

Enfeeble - reduces 1 or 2 dmg permanently on casted enemy

Ice Armor - triggers frost blast on enemy (one time only) when attacked

Midnight Pulse - more dmg if night

Death Pulse - bigger search radius and faster travel speed

Fatal Bonds - Mini stun on all enemies that are affected

Scream of Pain - mini stun on enemies that are affected

Nether Ward - kills all illusions and reveals all invi in 400 range around it

Shallow Grave - reduces respawn timer for 20 secs on self

Vacuum - applies lvl 1 Ion shell on all affected units (can stack)



#47 Jiminy_Cricket

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Posted 30 June 2016 - 08:51 PM

Clink's Death Pact:  Scepter also allows skill absorption (like devour) for duration of the spell.

Also I think it would be fun to give a new skill to a creep with no skills.  How about the small dragons?  Give them Splash Attack: attacks damage all enemy units in 300 radius.  Give the Big dragon this too just so it all makes sense. 

 



#48 Entrails

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Posted 01 July 2016 - 04:48 AM

Clink's Death Pact:  Scepter also allows skill absorption (like devour) for duration of the spell.

Also I think it would be fun to give a new skill to a creep with no skills.  How about the small dragons?  Give them Splash Attack: attacks damage all enemy units in 300 radius.  Give the Big dragon this too just so it all makes sense. 

 

nah, just make the duration permanent and im good



#49 Jiminy_Cricket

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Posted 01 July 2016 - 05:17 AM

make the skill and the hp gain perm until he death pacts another creep or dies.






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