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Member Since 13 Jun 2014
Offline Last Active Today, 08:15 AM

Topics I've Started

original effect of multicast and witchcraft

27 December 2017 - 02:09 PM

what mc does to fireblast:


multiplies mana cost by 1.16

multiplies cd by 0.83333


memhack should be able to do this, right? change the numbers to make it a little more balanced, but this should be better than the weird mechanic where it drains extra mana when it procs.



what witchcraft did to carrion swarm:


12.5% per level cooldown reduction

9.4% mana cost reduction for first level, half of that on subsequent

though neither of these went on the ult which gained 3/4/5/6 ghosts instead. it could give you this mini exo on whichever ulti you use.

also 5% ms per level


the new witchcraft is fun enough to keep but we also have the technology for the old one now

misc bugs

26 December 2017 - 05:14 PM

counter helix is still messing with death animations even when most models obviously don't have the animation it's trying to force


drunken brawler uses shitty attack detection that is lost when u start an attack even if u dont finish it

ye olde spells

22 December 2017 - 10:53 PM

plague as normal spell adapted from old undying ult
amps damage and slows by 25% on target and spreads to other enemies that come within 200 distance of it
duration 3/6/9/12
manacost 75
cast range 750
cd 15
storm seeker as normal spell adapted from old razor ult
Summons a storm that permanently follows the hero. Every 3 seconds, it strikes enemies with savage lightning bolts. heroes that get hit will be revealed as from dust of appearance for 5 seconds.
area: 500
damage: 30/60/90/120 + (hero level x 4) - meaning spell level 4 at hero level 25 does 220 dmg
gravekeeper's cloak (old visage passive)
resists damage and uses it to heal allies
Radius: 800
Damage Healed: 10%/15%/20%/25%
old anchor smash (passive)
Proc Chance: 25%
Full Damage Radius: 200
Half Damage Radius: 325
Damage: 75/115/155/200
blind (old troll spell)
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Cast Range: 700
Miss Chance: 20%/28%/36%/44%
Hero Duration: 15
Non-Hero Duration: 30
cd 15/12/9/6
manacost 20
chain lightning (old razor spell)
Cast Range: 700
Bounce Distance: 500
Number of Bounces: 3/5/7/9
Base Damage: 75/150/225/300
Bounce Damage Reduction: 15%
cd: 11
mana 90/105/125/145
frenzy (old razor spell)
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Cast Animation: 0+0
Attack Speed Bonus: 25/50/75/100
Damage Amplification: 5%/10%/15%/20%
Duration: 20
cd: 40
mana 80/90/110/130
scorched earth (old version)
Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom's attack and movement speed. Lasts 20 seconds.
Cast Animation: 0.3+0.51
Cast Range: 800
Radius: 700
Damage/Heal per Second: 1/2/3/4
Movement Speed Bonus: 10%/15%/20%/30%
Attack Speed Bonus: 10/15/20/30
Duration: 20
cd: 10
mana: 60

memhack things

22 December 2017 - 07:42 PM

can you make control groups for summons stay? so if I make my replicate ctrl 2 it would work for the next replicate i summon as well? I think dota2 has this.


also numbers on spells icons. can those go on charged spells such as xin ult?

give sf ulti the agha pls

11 December 2017 - 02:19 AM

what it says in the title