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stun no more


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#21 Burnt

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Posted 08 June 2016 - 07:52 PM

So far we have a couple of suggestions towards this topic:

 

Reduce damage output.
Reduce stun durations on abilities.

Replace stun debuff with Slow and/or Silence.

Replace stun debuff with Sleep.

 

 

Anyways, if we're talking about 4-skill mode, one possible solution would be:

  • Buff BKB minimum duration from 5 seconds to 7 seconds.

 

You forgot my proposed solution. Last batch was already full of nerfs. We might want to buff the counters to op combos instead of nerfing everything down to ground.

 

All non-ultimate stuns applies Sleep.

Free kraken shell (w/o dmg block) for everyone? No no no.

Understood where you come from. But this makes stuns no longer stuns.


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#22 ResQ

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Posted 10 June 2016 - 05:54 PM

Reducing damage of stuns is the most favorable, although people will QQ once again, as it happened for storm bolt (heck, the guy who made OHgaming cried the loudest and called me a retard for nerfing storm bolt damage..)



#23 Burnt

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Posted 10 June 2016 - 06:44 PM

Reducing damage of stuns is the most favorable, although people will QQ once again, as it happened for storm bolt (heck, the guy who made OHgaming cried the loudest and called me a retard for nerfing storm bolt damage..)

LOL looks like every server has a few whiners! But it's juz amazing that some of them made their way here!


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#24 Shieldbreaker

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Posted 11 June 2016 - 04:17 PM

Nerf the damage on aoe stuns greatly, somewhat nerf the damage on single target stuns, somewhat buff aoe nuke damage, greatly buff single target nuke damage.



#25 Whiteboard

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Posted 12 June 2016 - 12:30 PM

Dont buff the damage of single target nukes.

 

Lapse of proposal and why im against it ->

1. People flame like never before about stunbotting sucks ass.

2. People move over to instagibb people on the spot with the newly buffed nukes.

3. Pretty much everyone gets BKB or goes ubertank build.

4. Some more flame and random suggestions about nerfing/buffing certain spells for more/less damage/stun values.

 

Also Laser costs 50 mana on level 4.


GG humanity, as always.

#26 DracoL1ch

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Posted 12 June 2016 - 02:23 PM

there are spell damage blocking item incoming, yet we can give our balance some rest.

Im for reducing the damage on aoe stuns, and not-that-significiant nerf for solo stuns, but cant say a thing about buffing simple nukes with other effects. also, tank builds are ugly as hell too. 4 passives are lame as fuck.


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#27 Hillomunkki

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Posted 14 June 2016 - 08:23 PM

If spell damage block is anything like the regular damage block it's gonna fuck low damage instance spells in the ass. Ion Shell, Mystic Flare etc. will just be complete shit.



#28 DracoL1ch

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Posted 14 June 2016 - 09:01 PM

I spoke about the new item, raindrop, and you?


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#29 Entrails

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Posted 15 June 2016 - 03:50 AM

I spoke about the new item, raindrop, and you?

umm how about duration? if it ignores 50 dmg below, so rip mystic flare,radiance and etc dps?



#30 Entrails

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Posted 15 June 2016 - 03:51 AM

change space orc's skills, I never saw anyone pick them anyways



#31 Burnt

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Posted 15 June 2016 - 12:10 PM

also, tank builds are ugly as hell too. 4 passives are lame as fuck.

only thing to counter ugly tank who only right click and click blademail is burst damage. buff buff


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#32 Entrails

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Posted 15 June 2016 - 04:49 PM

only thing to counter ugly tank who only right click and click blademail is burst damage. buff buff

nah, try to get feast + nethertoxin when you have the chance. it completely counters tanks from full to death. tho the damage bonus is kind of broken with that combo and I think nethertoxin's bonus damage should start at full hp



#33 Burnt

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Posted 15 June 2016 - 06:03 PM

nah, try to get feast + nethertoxin when you have the chance. it completely counters tanks from full to death. tho the damage bonus is kind of broken with that combo and I think nethertoxin's bonus damage should start at full hp

lol who picks nethertoxin in lod...

 

guess u haven't been raped enough by op tanks


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#34 Mirar

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Posted 15 June 2016 - 10:12 PM

incerasse debuffduration on silveredge that dissable passives  and make it cut trought bt/reinc so tanks are forced to care about carrys

add a passivedisable spell for supportcasters that doesnt take an ultimate spot like doom

 

a good tankcounter is winter wyvern Morph, get bkb and max attackspeed andf youll burn them down, with illusions tanks die in seconds



#35 Entrails

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Posted 16 June 2016 - 03:59 AM

lol who picks nethertoxin in lod...

 

guess u haven't been raped enough by op tanks

I've seen op tanks and lucky bastards with helix theres really not alot of options to counter them unless you got lucky with your skills draft. but I take my chances



#36 Whiteboard

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Posted 16 June 2016 - 10:07 AM

Stay on topic, you can keep the balance issues and counter discutions on tanks on another thread.

 

At this point im all up for nerfing damage on stun-placing spells.

 

And properly update the list of disables.

 

Chain stunning people solo shouldnt be possible with the 1dpp rule in effect.

 

Yet I see people do this ocationaly.

 

- Regards, Whiteboard.


GG humanity, as always.

#37 Entrails

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Posted 16 June 2016 - 10:34 AM

Stay on topic, you can keep the balance issues and counter discutions on tanks on another thread.

 

At this point im all up for nerfing damage on stun-placing spells.

 

And properly update the list of disables.

 

Chain stunning people solo shouldnt be possible with the 1dpp rule in effect.

 

Yet I see people do this ocationaly.

 

- Regards, Whiteboard.

make a dmg reduction if hero has mc on spells



#38 Whiteboard

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Posted 16 June 2016 - 03:50 PM

make a dmg reduction if hero has mc on spells

Nah, thats the point of MC. To deal more dmg with spells.

 

By this point, its best to simply reduce damage output on spells giving a stun debuff.

 

By the way, I suggest you beef up the dimminishing return Draco.

 

I've noticed it being effective in s6 game modes and i'd like to see it being more effective without chainstunners doing a proper job.
- Stunning is already happening enough as it is.

 

The DR goes following (last time I checked):

100%
75%

50%

25%

0%?

 

in consecutive stunning.

 

I suggest you buff this to:

 

100%

50%

0%!

 

I'm aware this will fuck multicast and im fine with that.

 

- Peace.


GG humanity, as always.

#39 DracoL1ch

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Posted 16 June 2016 - 04:02 PM

there's supposed to be a way to lockdown some unit, due to the nature of stuns. that's why they do exists - proper usage can give big advantage in short-term. issue of lod - anyone can obtain up to 2-3 stuns at the same time, and balance shattering.

 

cutting off diminishing %% will cause stuns to lose their lockdown ability, even from different people. if you managed to pick 4 stuns, 1 by every teammate and 1 full-tank-no-stun, your 2 teammates will, in fact, have no stun


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#40 Entrails

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Posted 16 June 2016 - 05:59 PM

fix witchcraft pls, the the skill mcs (ex. times 4) skill gets 4 chances to trigger it which makes it very annoying when an enemy is winning by sheer luck






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