yet another thread about how to fucking solve stun issue. it's not fun really when everybody pickup a stun and trainwreck enemies one by one. in original doto it's compensated with not-that-reliable skills, which didn't help hero to perform that well in late stages. With skill picking there are no limits anymore.
We dont want retarded rubberband, but stuns have to be managed somehow. Any proper ideas how?
From my (nonplayer) pov: just turn aoe stuns into silence+1000% as/ms slow. only single target stuns will retain it's properties.