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UniversalMan

Member Since 04 Jan 2016
Offline Last Active Jan 04 2016 02:44 PM

Topics I've Started

Want more of original concept about heroes.

04 January 2016 - 02:44 PM

Comparing stats of original dota heroes and lod heroes I'm confused why they're change drastically ruining original concept as each hero should and must have its own weaknesses and strong sides. I do want to see the slowest in movement Techies for some reason (for example, to check some skills and abilities I've picked), I do want to see the slowest in attack Tiny and the shortest range amongst long-ranged heroes Lanaya. Because viewing at stats I see which skills and combos are good for which heroes. In LOD every hero is an average hero withous its proc and contras. So I don't mind which hero to pick as there no highly outstanding heroes. Maybe Enchantress with lowest HP but highest movespeed but still highly outstanding from original Dota heroes. Chaos Knight no longer has mana problems, Tiny no longer has slowest attackspeed — his niche is occupied by Thrall.

 

At the same time not all skills are as strong and follow original concept as original dota. Though the second part of sentence is not so critical but for instance dota Untouchable is more powerful, esp. at high levels. 30/60/90/120 AS reduction vs LOD 30/40/50/70. Void's Chrono in Dota is more powerful than currently this one. For balance reasons you may weaken it for ranged heroes and ranged morphs but there's no reason to ruin this skill for everybody. At the same time more than doubtful concept of instant implosion of Earth Splitter. I think you're misundertanding what it is used for. Combos with Echo Stomp coupled with Ancestor Spirit and then casting Earth Splitter can be sometimes gamebreaking if you team is not full of retards as while sleeping under Echo Stomp your enemies still can be attacked by non-player controlled units, including towers, taking sufficient damage. Same goes if you gank somebody in jungles — attract nearby creeps forcing them to attack sleeping units. They can even cast spells without breaking sleeps. And turn your Radiance off! Of course, you need some practice to land ideal Stomps followed by Splitter but it's a part of gamestyle. Self illusions from Morph ASU also do not follow original concept but they may be OK since it is only addition but not replacement of original concept.

 

And so on. I want to see clearly what heroes are good for each separate concept of playstyle, which skills are good for what combo or what heroes. I do not want to see broken or ruined original concept of skills from Dota. If someone designed to be slow or slimsy so let it be. I do not see any difference between practically every hero in LOD apart from abilities. But if LOD is made for fun than -wtf mode or Dota Fun deals with it much better.