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Loki

Member Since 27 Nov 2014
Offline Last Active Feb 10 2015 12:20 PM

Posts I've Made

In Topic: Map like in D2

13 January 2015 - 08:31 AM

why not? d1 pathing map can captue you (like Rubick tlk), cause too wide cliffs, wrong distance between towers on lines, wrong doodads placing (like tree on the top rune wardplace), wrong Roshan's pit, wrong bases size, all distances are distorted


In Topic: Suicide still fatals

22 December 2014 - 02:43 PM

sean-bean-winter-is-coming.jpg


In Topic: 6.83: end of 1st rune hype era?

22 December 2014 - 05:54 AM

So what? It's not problem, it's called update - more casual, more balance, more shit and this happen every time. Dont think bout "to be or not to be", "just do it".


In Topic: Map like in D2

21 December 2014 - 08:54 PM

basically you wanna improve that in many different ways? how harsh changes would be on your estimates?

I wanna maximal similarity. I know wc3 map structure and limits and I know fundamental differences between D1 and D2 maps. But I hope I can bypass obstacles.


In Topic: Aghanims

27 November 2014 - 09:32 PM

Brooda

-number of webs is increased by 4, hp regen stack for each web (96 hp/sec if use 12 webs on the same place)

-into center of web create aoe, witch block enemy ground vision and give true sight (aoe range 200 - 300?, implemented via dummy vision blocker arrange in a circle, due to wc3 mechanic circumstances ally will see this aoe, so it will be something like mini-ward)