a word of advice to the developers is that even if the hero idea isnt implicated into the game, if it is possible at all to add some of the skills developed here would be a great achievement for me and the dedication that is put into some of these ideas thanks again for the support, and your development of lod as a whole and the new hero is quite enjoyable so kudos for whoever created her
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youbejammin
Member Since 19 Oct 2014Offline Last Active Apr 16 2015 01:46 AM
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In Topic: Hero Ideas
25 March 2015 - 03:30 AM
In Topic: Hero Ideas
25 March 2015 - 03:24 AM
In Topic: Aghanims
25 November 2014 - 11:13 PM
sewww some the changes you added i really do like like pit lord and terrorblade but some i don't agree with like slark and broodmother so i am going to suggest on the heroes i disagreed with on your list, all the heroes that i don't mention are the changes on your list that i agree/like/are fair for scepter upgrade:D
Roofs overgrowth: dota 2 change gives it a subset skill where you get eyes of the forest skill and vision and overgrowth anyone within range of that (global overgrowth and global vision in the sense)
Wisp Relocate:
Alchemist : Anytime alchemist casts rage, the level of acid spray is released as an aura independent from his own acid spray
Dragon Knight: Brings back all the past dragon forms ablities and applies it to the current one, adds the green dragon poison, increased AoE by 50, and adds 50 damage
Bristleback: warpath increases attack speed by 5% per stack, goo limit increased to 5,
Tuskar: adds 50% cleave and life steal with every walrus punch to outclass his falcon counterpart
Rikimaru: decrease ms to 10%, but good
Magina: reduces mana in the target location by 30% and then activates mana void
Morph: allows you to morph 2 targets instead of one
Naga siren: after the sleep effect wears off, applies an image of the target that slows them for 30% and deals 50% damage and takes 125% damage
Mirana - fade time reduce to 1 sec, adds a shadow attack upon attacking an enemy adding 50 damage per use
Troll: Globally increases MS by 30%
Lycan - nerf life to 450 instead of 750
Lanaya: although i like yours, makes traps useless, Increases limit of traps to 14 and traps now stun for .5 seconds and then slow as following
Leoric: upon revival, leoric gains a shield that absorbs 500 damage for 8 seconds, if the shield breaks it releases a wave of agony to everyone within 700 AoE for 300 dmg, if the shield does not break, it heals leoric for 300 life
Slardar - gives slardar a 500 range blink to the target that does 75 damage with a 8 second cooldown to anyone who is amplified.
Leviatan - all enemies hit by ravage also get hit by anchor smash of its level and increases the stun ,25 seconds (3 seconds overall)
Magnus sends a shockwave of its level after the stun is released and increases empower cleave by 25%
Bloodseeker - Reduces armor by 1 every second and keeps that armor reduction 2 seconds after the duration of rupture is done
Broodmother: there is a 40% chance to spawn a spider on attack and adds poison sting from the spiders onto insatiable hungers attack
Weaver : although good as it is, kinda too powerful with weaver invis and this, so i suggest that you get a 30% damage reduction for 6 seconds after the spell is used
Morted: attacks have a 15% chance to trigger stifling dagger of its level to the target,
Slark: gives slark a 50% attack speed boost while in dance and dance lasts .5 seconds longer
Krobelus targets hit by exorcism spirits are slowed by 20%
In Topic: Hero Ideas
25 November 2014 - 07:33 PM
In Topic: Hero Ideas
24 October 2014 - 04:01 AM
thats why the skill looked familiar, back to trying to think of a skill again
http://www.scrollsof...e_Cursed_01.png
Storm Peaks Shield (active, buff, heal)
The Harpy Witch uses a shield that she mastered training her clan before she was poisoned and enchanted by darkness. Absorbs magic Damage and heals the harpy witch if the shield breaks/cooldown finishes
Level One: Absorbs 100 magic damage and heals the harpy witch X2 her main attribute if the shield breaks/cooldown finishes, Lasts 9 seconds
Level Two: Absorbs 200 magic damage and heals the harpy witch X2 her main attribute if the shield breaks/cooldown finishes, Lasts 9 seconds
Level Three: Absorbs 300 magic damage and heals the harpy witch X2 her main attribute if the shield breaks/cooldown finishes. Lasts 9 seconds
Level Four: Absorbs 400 magic damage and heals the harpy witch X2 her main attribute if the shield breaks/cooldown finishes. Lasts 9 seconds
Manacost:100/110/120/130
Cooldown: 20 seconds