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nerf axe please


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#1 Entrails

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Posted 01 March 2016 - 10:50 AM

axe with base regen of 3.0 with berzerk call and helix is too op

berzerk call looses controll on hero

helix procs 4x in a row cuz if some god damn reason

enemy hero dies

 

once you got called, its sure kill on early game



#2 ResQ

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Posted 01 March 2016 - 11:32 AM

axe with base regen of 3.0 with berzerk call and helix is too op
berzerk call looses controll on hero
helix procs 4x in a row cuz if some god damn reason
enemy hero dies
 
once you got called, its sure kill on early game


Nerf is already planned, but just fyi: losing control of your hero is a GOOD thing. If you cancel attacks or do whatever, it procs helix even more. You instantly gain back full control a splitsecond before call ends anyway.

#3 Entrails

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Posted 01 March 2016 - 01:09 PM

Nerf is already planned, but just fyi: losing control of your hero is a GOOD thing. If you cancel attacks or do whatever, it procs helix even more. You instantly gain back full control a splitsecond before call ends anyway.

in a melee vs melee on an early game ( around lvl 2) and some1 with call sticks to creeps, it would be an easy first blood. I recommend increasing the cd of helix by a little



#4 Whiteboard

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Posted 03 March 2016 - 04:58 PM

Nerf is already planned, but just fyi: losing control of your hero is a GOOD thing. If you cancel attacks or do whatever, it procs helix even more. You instantly gain back full control a splitsecond before call ends anyway.

 

Is not.

Canceling attacks have two outcomes during helix+call.

 

Fast enough cancels does not trigger helix and can prevent breaking of stealth.

Not fast enough runs a trigger check on every attempt -> More helix.

 

It's anoying as fuck with loss of selection.

 

An order cant be on the stack as the debuff ends. It can only be ordered on hero selection gain.

 

This feature is a lazy fix for engine issues with the new helix principle (same for juxtapose, G.Bash so forth).

 

But I do look forward to the callspam nerf.
- It's getting old.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#5 Burnt

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Posted 03 March 2016 - 09:01 PM

Nerf is already planned, but just fyi: losing control of your hero is a GOOD thing. If you cancel attacks or do whatever, it procs helix even more. You instantly gain back full control a splitsecond before call ends anyway.

I find the "losing control" pretty annoying as previously I can blink away as soon as the call is over if I cast during the call. Now I can only cast after regaining control which is a lot slower.

 

I suggest taking away the "losing control" setting and maybe make it not able to cancel attacks only (but allow pre-cast as it was before)


totally BURNT


#6 Entrails

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Posted 23 April 2016 - 07:34 AM

base regen is still too damn high, base regen with some basic regen items are enough to tank to lvl 6 and get bm fast



#7 Mirar

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Posted 23 April 2016 - 02:36 PM

the base regen is nothing to worry about in a fight

because you cry around because of evry Little Detail that makes a hero Special for his own there are no more Special heroes left

im sure after axe was nerfed youll cry about roofs base attack dmg and after this youll cry because techies got 0,01 base mp regen more than all other heroes



#8 Entrails

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Posted 23 April 2016 - 03:25 PM

the base regen is nothing to worry about in a fight

because you cry around because of evry Little Detail that makes a hero Special for his own there are no more Special heroes left

im sure after axe was nerfed youll cry about roofs base attack dmg and after this youll cry because techies got 0,01 base mp regen more than all other heroes

3.0 base regen is like having a starting ring of regen compared to other heroes. another one and you have 5.0 regen, most tanks get the most out of axe as a starting hero. perhaps you haven't encountered a game that axe call+helix owned the lane.



#9 Mirar

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Posted 23 April 2016 - 06:10 PM

i Play this game since 8 years and there is nothing that bothers me on this 3 hp regen or axes skills



#10 Jiminy_Cricket

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Posted 23 April 2016 - 11:55 PM

It's the mega machine combos like Chem rage/kraken/dispersion/call helix/reincarnate ect that is so damn strong for some reason.  Last game we played we couldnt even kill it with 5 heroes.  



#11 Burnt

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Posted 26 April 2016 - 06:07 PM

It's the mega machine combos like Chem rage/kraken/dispersion/call helix/reincarnate ect that is so damn strong for some reason.  Last game we played we couldnt even kill it with 5 heroes.  

mc laguna kills that beech instantly without casting any other skills


totally BURNT


#12 Jiminy_Cricket

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Posted 29 April 2016 - 06:13 AM

burnt is too pro.  plz ban.  ty,



#13 Hillomunkki

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Posted 02 May 2016 - 05:31 AM

You should wait until 6.87 gets implemented with pure damage Counter Helix.



#14 Shieldbreaker

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Posted 02 May 2016 - 07:02 PM

You should wait until 6.87 gets implemented with pure damage Counter Helix.

Nah, LoD does not follow vulva doto balance, thank god.



#15 Whiteboard

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Posted 17 May 2016 - 01:06 PM

You should wait until 6.87 gets implemented with pure damage Counter Helix.

 

Here I was expecting a callspam nerf.

 

I'll keep dreaming in the meantime.

 

- Sincerely, Whiteboard.


GG humanity, as always.




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