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Unavailable skills - remake ideas


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#21 Bergman1

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Posted 17 September 2015 - 10:23 PM

I kind of liked the old implementation of Divided We Stand (or was that OMG dota?), wherein you spawned vanilla meepo clones with poof/net/geostrike. Though perhaps the buffed versions of these spells (especially poof), might be a tad too much



#22 ResQ

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Posted 18 September 2015 - 08:27 AM

I kind of liked the old implementation of Divided We Stand (or was that OMG dota?), wherein you spawned vanilla meepo clones with poof/net/geostrike. Though perhaps the buffed versions of these spells (especially poof), might be a tad too much

Normal clones, be it of the original hero or just common Meepo ones with his normal skills would introduce a ton of bugs, especially with items. (Who still remembers tons of boots items dropped in the middle of the map?)

#23 Bergman1

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Posted 18 September 2015 - 08:48 AM

 

Normal clones, be it of the original hero or just common Meepo ones with his normal skills would introduce a ton of bugs, especially with items. (Who still remembers tons of boots items dropped in the middle of the map?)

Lol. So that's what caused that... haha. Should have figured

#24 Entrails

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Posted 18 September 2015 - 10:43 AM

Divided we stand should spawn monsters you can control when you die ( no time limit ) 



#25 Shieldbreaker

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Posted 19 September 2015 - 10:21 AM

Hey, that is not a bad idea, it could spawn something similar to agha reincarnation wraith of yourself, maybe even several, for a few seconds on death.



#26 UzuMaKi_NaRuT0

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Posted 06 October 2015 - 05:30 PM

Syenergy:
(I think the skill could give 1-2 HP regenation and 10% mana regeneration at last level.)

Lycanthrope's Wolfs have now 15/20/30/40% more AS and 10/15/20/35 Damage more.

Warlock's Infernal has 20/30/50 bonus damage and 5/10/15 armor more.

Rexxar's Bird has 10/20/30/40 armor and have, at 4th level of Syenergy, True Sight

Rexxar's Pig has 20/40/60 AS increased, 5-10-15-20 Damage damage and 100/150/200/300 HP more.

Syllabear's Bear almost same bonus as before, but instead of movespeed to give attack speed at half the amount.

Force of Nature now the summons doesn't destroy the trees and can pass other trees and/or destroy trees, including summons have, 2/4/5/6 armor bonus 100/150/200/400 hp and 15% AS.(This bonus include summons made by Wraith of Nature).

Dirge Old Zombies (forgot their name, not the Tombstone's) now are uncontrollable (like Tombstone ones) and mark the hero uppon cast with the lowest % hp and chase him till the end of duration.  Only 1 hero can be marked at time (if Witchcraft/Multicast is on). Zombies do 3/6/8/10 hits and can die in 10 hero attacks/20 units or tower, "523 moveespeed", 400% attack speed bonus. Every hit dealt reduce 2 damage on hero for the end of the zombies. Number of Zombies per cast - 2



#27 sewww

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Posted 09 October 2015 - 12:19 AM

Synergy -  Force of nature needs a bigger boost  ( beside 1/2/3/4 armor   also   1/2/3/4   burning dmg effect (stacking) like huskar arrows  but for buildings only ) , Aghanimed Trent spawned by killed hero , to have Reincarnation or 10/20/30/40% dispers dmg

DWS - at level 1 provides + 15% exp of your exp bar​ each minute
DWS - at level 2 provides + 20% exp of your exp bar each minute
DWS - at level 3 provide​​s + 25% exp of your exp bar each minute
for example  if you need   from lvl 6 to 7 : 2000 exp   ,each minute lvl 1 DWS will provide you 300 bonus exp​
DWS - at level 4(aghanimed lvl 3) provides + 33% exp of your exp bar each minute and removes level cap
DWS  aghanimed in BALANCE OFF mode  -  each minute provides 50% exp of ur exp bar (even while you are dead)​
​

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#28 Jiminy_Cricket

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Posted 09 October 2015 - 03:49 AM

Force of nature should root like syllas bear does.  They are trees.  If they burned they would burn themselves.  

 

Also the zombies should carry plague which damages over time like poison and slows by 5% or so.

 

And the synergy bear needs slight nerf imo.  Thing farms so fast and runs around raping buildings and racks.  The other animals are slow and easy to kill.  The bear is fast, has tons hp, can carry items blink back to hero, tear down builds fast.  Pretty strong dude.






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