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DotA v6.83j LoD bug report

Bug Glitches Exploits

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#1 Whiteboard

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Posted 05 August 2015 - 09:35 AM

Stampede counts as a disable.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#2 TrueLies

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Posted 05 August 2015 - 11:34 AM

Played a game today and this bug happened:
 
ZjtIknn.jpg?1

Replay added.

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#3 TrueLies

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Posted 07 August 2015 - 05:15 PM

Hi

 

Same bug happened today, was playing bane elemental with troll transformation skill and when error appeared my hero was replaced with troll warlord and his 4 spells, my 5th and 6th spell left unchanged.

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#4 Guest_vHAPpY :D_*

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Posted 21 August 2015 - 02:05 PM

poof not working



#5 ResQ

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Posted 22 August 2015 - 12:36 PM

Stampede counting as a disable and Poof not dealing damage should be fixed next version



#6 Guest_vHAPpY :D_*

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Posted 22 August 2015 - 03:22 PM

YEZ!

 

New Version Incoming :D

 

Spoiler



#7 UzuMaKi_NaRuT0

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Posted 26 August 2015 - 11:31 AM

Warpath (Bristerback's Ultimate), making Borrow's Time (Abbadon's Ultimate) having way less cd.
Omnislash (Juggernault's Ultimate) have 400~700 cast range (depend on your Hero/form) and have 1 unit Jump. So if you are more than 1 unit away from your allies, and you are Omnislashed, then you get all slashes with almost instantly speed.
Burning Arrows (Huskar), stay more than 5 seconds. I know its independant but its like every arrow is refreshing lapse of all arrows (that you get).


Edited by UzuMaKi_NaRuT0, 26 August 2015 - 11:34 AM.


#8 Whiteboard

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Posted 26 August 2015 - 06:12 PM

#Omnislash: Does it go faster?
 - As in the slashes are done in a shorter time frame | For being (with this criteria of) 1 unit away.

 

#Burning Arrows: As far as I've seen, the dot ends collectively. And I make the assumption that all the timers simply dont exist, there is just one.
- Hence all additional hits after the first refreshes the timer of all stacks by being one in the first place.
I could be talking out of my own ass on this one tbh. I havn't noticed the power of the dot decreasing over time.

(As stacks times out -> less damage.)


GG humanity, as always.

#9 DracoL1ch

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Posted 10 September 2015 - 04:42 AM

Warpath (Bristerback's Ultimate), making Borrow's Time (Abbadon's Ultimate) having way less cd.
Omnislash (Juggernault's Ultimate) have 400~700 cast range (depend on your Hero/form) and have 1 unit Jump. So if you are more than 1 unit away from your allies, and you are Omnislashed, then you get all slashes with almost instantly speed.
Burning Arrows (Huskar), stay more than 5 seconds. I know its independant but its like every arrow is refreshing lapse of all arrows (that you get).

1st unrelated

2nd - no idea, never seen that, replay?

3rd - nope, each arrow is independant and can't be prolonged whatsoever


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.






Also tagged with one or more of these keywords: Bug, Glitches, Exploits

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