I agree with dracolich and Resq strongly on this matter.
Switching players to the other team is mostly intended as a compensator for less ideal games where people played without enough intrest.
- More or less half assed games.
And in turn due to playerslot coding frankly put. Alot of playerfocus skills and abilities (and miscellaneous stuff like lost items etc) simply just fucks up with this.
The addiction factor mentioned above is that people simply go into a frenzy paced state of mind to keep the flame burning, those who still do as others drop out.
In turn causing less controlled and wise decisions made while switching.
In my experience, it's most common that the strongest player swaps over to the other team.
- When that happens, he starts snowballing on the other players too.
And it becomes a denial stage where people ping-pong players constantly without thinking at all. They idly minded accept the switch proposal.
Causing shit games in short.
Shit games where one player dominates both teams.
Best action would be to simply make a wise switch decision permanently for the rest of the game or accept defeat.
All games cant be winners after all.
With that said, switch mode should have the least possible priority from the developers.
And as mentioned before: used with caution above comfort to keep games going.
- Sincerely, Whiteboard.
GG humanity, as always.