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Monkey king bar' True strike remake


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#1 DracoL1ch

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Posted 26 November 2014 - 10:41 AM

Probably most of you knows: MKB's True Strike is based on Critical strike. For ranged heroes Critical strike is attack modifier, which prevents other modifiers from working. For melee heroes it doesnt change anything so they are intact.

 

Still there no other way to provide THAT kind of ability. So we have 2 ways here - accept this issue and keep it OR remake MKB principies completely.

 

In first case nothing changed - ranges still wont be able to keep True strike AND some other modifier, but True strike will work flawlessly.

 

Second case looks much more freshy:

MKB on ranged heroes become active item. Passively it prevents owner from being affected by all miss-debuffs.

Active ability - target enemy will not benefit from any source of evasion for 10 seconds. CD: 30 s.

 

This means target won't evade ANYTHING, not only from MKB owner, but from any teammate. You have to understand that there are no way to disable evasion "just for that one guy with MKB", so we have to make changes here.

 

Duration / cd / idea itself - feel free to criticize it.

Im really like this because fking true strike messed up too many good ranged orbs. But some people said this ability is really OP. Awaiting for your opinions


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#2 sewww

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Posted 26 November 2014 - 11:21 AM

The fresh one would be good   ;D     10 duration 30 cd sounds nice






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