Armon, The Human Shield
Footman model
Footman Speech
Role: DPS’er or Tank or Supporter
Stats Strength: 21 + 2.8
Agility: 19 +2.2 Overall Gain:6.1
Intellect: 10 +1.1
Life: 549
Mana: 130
Armor: 4
MS: 300
Range: Melee
Story: a footman who steals armor from his enemies to destroy the foes of the allience.
Skill One: Shell Rupture
The Human Shield hits the targets armor with much ferocity, the armor itself starts to shake and almost crumble. Does damage and puts a debuff on the target that gets additional damage to the target based on the armor difference
Skill One: Does 50 damage and puts a debuff on the target increasing damage done to the target based on the armor difference times 5. Lasts 4 seconds
Skill Two: Does 100 damage and puts a debuff on the target increasing damage done to the target based on the armor difference times 6. lasts 4.5 seconds
Skill Three: Does 150 damage and puts a debuff on the target increasing damage done to the target based on the armor difference times 7. Lasts 5 seconds
Skill Four: Does 200 damage and puts a debuff on the target increasing damage done to the target based on the armor difference times 8. Lasts 5.5 seconds.
Cool Down: 7/8/9/10
Casting range: Melee
Mana Cost: 70/80/90/100
Animation: A red slash to represent the skill and a red vibration on the target for the debuff
Additional Information: this spell pretty much a simple damaging spell that grants a debuff on the opponent target make the armor difference between you and your opponent inflicted in extra damage. The armor difference will be multiplied by 8 which will be the increased damage. An example of this is the I have 8 armor, and the opponent has 4, the armor difference between us is 4 times 8 which is an added 24 damage per hit that ONLY you can deal
Skill Two: Armor Absorption
The Human Shield focuses and uses his bulky armor as an offensive skill doing more damage for the bulkier and heavier his armor is. Also, he has a chance to absorb some of the enemies armor to further increase his damage and further weaken his opponent making sure they have nothing to defend themselves with
Skill One: Using the Human Shields armor, every hit will have his armor added as damage. There is a 15% chance that the Human shield will steal 1 armor from the target for 2 seconds. Each effect refreshes the duration of the armor reduction.
Skill Two: Using the Human Shields armor, every hit will have his armor added as damage. There is a 25% chance that the Human shield will steal 1 armor from the target for 2 seconds. Each effect refreshes the duration of the armor reduction.
Skill Three: Using the Human Shields armor, every hit will have his armor added as damage. There is a 35% chance that the Human shield will steal 1 armor from the target for 2.5 seconds. Each effect refreshes the duration of the armor reduction.
Skill Four: Using the Human Shields armor, every hit will have his armor added as damage. There is a 45% chance that the Human shield will steal 1 armor from the target for 2.5 seconds. Each effect refreshes the duration of the armor reduction
Cool Down: 7/8/9/10
Duration: 2.5 seconds for armor reduction on enemy at all levels while the armor gain for the Human
Shield is in effect for 3.5 seconds .
Mana Cost:n/a
Animation. A debuff and buff on the status bar of the targets. Also a small glow to show the effected
target.
Additional Information: Pretty much, at level 4, there is a 45% chance that you will steal an enemies armor for 2.5 seconds while the stolen armor will last 3.5 seconds on the Human Shield. Every time the effect occurs, the duration for the spell is refreshed as well as the additional armor decrease from the effect.
Skill Three: Safeguard Force
The Human Shield uses his shield as an added precaution in case something goes wrong, using inner discipline and focus to cast a buff on a target resulting in a damage reduction to the target
Skill One: target has a 15% chance to absorb 25% of the damage and release 5% of the damage dealt to the target who has dealt it.
Skill Two: target has a 15% chance to absorb 35% of the damage and release 10% of the damage dealt to the target who has dealt it.
Skill three: target has a 15% chance to absorb 45% of the damage and release 15% of the damage dealt to the target who has dealt it.
Skill Four: target has a 15% chance to absorb 55% of the damage and release 20% of the damage dealt to the target who has dealt it.
Cool Down: 7/8/9/10
Duration: 5 seconds/5 seconds/6 seconds/6 seconds
Casting range: 400
Mana Cost:100/110/120/130
Animation: a floating shield around the target. A mini shield will be shown as the reflected damage from the source
Additional Information: this spell is a weird one but the effect is greatly powerful. There is basically a 15% chance to absorb 55% of the damage dealt to a hero (allies or you) which in turns, releases 20% of the damage absorbed back to the enemy. An example of this is that if a spell hit a hero for 600 damage, and the hero who has this buff on him has that 15% chance proc, 330 of the damage is absorbed making the spell only do 270 damage but 120 damage (20% of the max damage dealt before absorption) is dealt to the enemy who cast the spell. This spell works on both physical attacks and magic and the damage is dealt first to the target who has performed the attack following the absorption of damage after.
Ultimate: Wrecking Ball
In many years of training, the Human Shield becomes a huge metal rolling ball having much of the damage dealt to enemy targets and weakening them and having allies absorb armor if they get in his way. The hero will also be able to pass impassable terrain such as small cliffs and breaking through trees
Skill One: Does 25 damage to enemy heroes that are hit and slows their MS by 5% if the target/targets are continuously hit every second. Allied heroes hit by this spell will have a 3 armor increase that is temporary taken from the Human Shields armor and a 5% decrease from damage. All effects last for 6 seconds
Skill Two: Does 50 damage to enemy heroes that are hit and slows their MS by 7% if the target/targets are continuously hit every second. Allied heroes hit by this spell will have a 4 armor temporary taken from the Human Shields armor and a 8% decrease from damage. All effects last for 6 seconds
Skill Three: Does 75 damage to enemy heroes that are hit and slows their MS by 9% if the target/targets are continuously hit every second. Allied heroes hit by this spell will have a 5 armor increase temporary
taken from the Human Shields armor and a 11% decrease from damage. All effects last for 7 seconds.
(Note: additional damage from Skill 2: Armor Absorption can be added with every hit the target/targets
retrieve)
Cool Down: 90 seconds/80 seconds/70 seconds
Duration: 6 seconds/6 seconds/ 7 seconds
Casting range: Has a mini 200 AoE to do the damage and effects
Mana Cost: 150/200/250
Animation: a metal ball rolling and doing it effects.
Additional Information: makes the hero into a large metal ball rolling doing 75 damage per second and having their MS slowed by 9% every second if the target/targets are hit every second. The armor increase in armor to the hero with the decrease in armor form the enemy/enemies from skill 2 can still work while in this form. Essentially, it's a somewhat better version of Pudge’s Rot spell where it does damage per second and slows, but a bit stronger if you focus your skill on one opponent. Also, if you happen to roll on top of an allied hero. They will have their armor increased by 5 which is taken from the Human Shields armor and a 11% reduction from damage. All effects such as armor increase and damage
reduction to allies, slow, damage last for 6 seconds at level one and tow, while 7 seconds at level 3.
Armor from skill 2 will last as long as the effects last, listed in skill tow.