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Balance Suggestions (v6.91s)


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#1 Z0diaç

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Posted 06 November 2023 - 09:53 PM

Doppelganger (1) generates too strong images, can easily tank multiple tower hits in early game. (2) its animation is very misleading because the animation uses the hero model. It is problematic because hero is invulnerable while casting. My suggestion for this skill is backtrack to the previous animation and speed it up. Maybe add more clear destination animation.

 

Mortal Wounds in combination with Poison Nova: Poison Nova damage cannot kill targets, but Mortal Wounds buff may trigger cumulative damage over time and effectively kill. It may be a great combo, but I think it is more powerful than most of combinations, given the extremely big overall damage from Poison Nova.

 

Phase Shift lost most of its usefulness as it does not make model invisible.



#2 Vordik / Captain_Elk

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Posted 13 November 2023 - 04:00 PM

1) Doppelganger is meant to create illusion with normal damage received, unfortunatly. Cooldown is increased, tho.

2) There are some problems with hiding units completely. Technical difficulties. Current solution is generally better, even tho yeah, it is is not ideal.

 

3) There were several requests to allow this combo once again.

 

4) It was made exactly to be not that great  :rolleyes: Noted that it should be better.



#3 Z0diaç

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Posted 18 November 2023 - 06:23 PM

I don't know how balancing works behind the scenes, but have you considered analyse game logs in order to identify win rate relation to picked skills? I think regression analysis involving damage dealt, win rate, picked skills and so on, can contribute to more consistent balance changes, or at least offer insights about skills performance.



#4 Vordik / Captain_Elk

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Posted 19 November 2023 - 01:52 AM

We don't collect ability stats now.

It was all planned long ago, and yet not invented.






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