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#1 kopiointi

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Posted 04 August 2014 - 12:25 AM

Please give this old skill back to some of the utility heroes(or as extra skill to eza). And the old Visage familiars as well. Thanks.



#2 Whiteboard

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Posted 25 October 2014 - 06:15 PM

I agree.

 

While at it, gief old spell steal.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#3 Grief-Code

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Posted 31 October 2014 - 07:52 AM

old naix or voker :D



#4 DracoL1ch

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Posted 31 October 2014 - 08:59 AM

While at it, gief old spell steal.

which one? what the diff with rubick/formless?

old naix or voker

naix is full of passives & bkb, is it even fun?

old voker - i planned to do so


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#5 Whiteboard

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Posted 01 November 2014 - 12:46 AM

Old spell steal @ Morphling.

 

It was activated permanently, until manually de-activated.

 

During this active time, any casted spell from a hostile was placed on your toolbar for you to use.

If you already had a spell gained previously, it is replaced with the newly casted spell.

 

As you see fit, de-activate spell steal to stop replacing abilities.

 

---

 

@ Naix topic, I agree. All of these mechanics actually exists already in various forms. Which would end up being duplicates.

Vampiric aura, Deadly posion/sting (w/e, I dont recall), steroids (again dont know, it gave ms and ats).

Plus avatar.

 

Skeleton king has the modern vamp aura.

 

Venomancer has the modern posion orb.

 

As for endurance aura, I dont know, Night stalker to one extent.

 

And naix himself, with Rage, modern avatar.

 

Verdict: I reject this suggestion.

 

---

 

I'd rather see gambit being implemented, the "windkin" and older versions of razor, Lord of avernus and Rooftrellen the treant.

 

I hope I cleared up the definition of juggling items for free by exploiting and abusing the refund-system. And that I want a simple refund disable if youre in combat.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#6 Grief-Code

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Posted 02 November 2014 - 04:38 PM

Okay sounds good.

 

However, someone of you know FUN DotA map?

 

There around 40 more heros, and one is really awesome, the name is gambler.

The way you play is, to get farm and play with the money you own.

http://www.playdota....832&postcount=8

 

It would be awesome if you could include these skills and it would be soo much fun :D



#7 Whiteboard

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Posted 03 November 2014 - 12:13 PM

I'm against implementing Maverick ( The Gambler). I intentionally left him out of my previous suggestion reply on this thread.

I do however enjoy having more content in general to experiment with.

 

If that was your suggestion.

 

If you simply wanted to advertise another map - No comment.

 

- Regards, Whiteboard.


GG humanity, as always.

#8 Djargoo

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Posted 11 November 2014 - 03:58 PM

Gambler was a dota hero.. 

Was pretty fun when in lategame all your team left since enemys were raxing and you could go nuke some low hp carrys with 30k gold 


fuk u


#9 DracoL1ch

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Posted 12 November 2014 - 11:49 AM

When ideas about reviving old hero skills comes out, you should firstly think about hero usage.

We've got many messages about Invokers & utility hero mess up SD/MD games. They took a slot to provide skills but cant be chosen as model. So at this point we want to introduce playable hero model for any new skill set. Thats increase time wasting tho. Hope that would help.


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#10 Whiteboard

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Posted 14 November 2014 - 01:38 PM

Personally, I dont have any objections at all against non-existing models "to be picked" as you draft.

 

But I do find your incentive in the matter.

 

And I must disregard it, to the extent that it cant be the top priority.

 

Top priority should be, if it actually has an impact on gameplay or doesnt allready exist in another form.

 

Such as Wex, exort per example. They are passives that increase stats flat out, with nothing else beside a visual.

Far as i'm concerned, only gameplay applyable is that you adjust to the buff-banner infront of you.

- If they have more power than you, back off until timer runs out.

 

But at the same time, you can mix that up with, per example Empowered haste. Cramping up your attack speed with additional damage.

This is my personal main priority. What you can do with it as well as how you respond to it.

In addition to if it already exists.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#11 kopiointi

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Posted 07 August 2015 - 06:46 PM

When ideas about reviving old hero skills comes out, you should firstly think about hero usage.

We've got many messages about Invokers & utility hero mess up SD/MD games. They took a slot to provide skills but cant be chosen as model. So at this point we want to introduce playable hero model for any new skill set. Thats increase time wasting tho. Hope that would help.

Hello,

 

Im not an expert on the coding part. But perhaps something like giving the person 1 extra hero(Like Ezalor "2") when they get Ezalor, would be great. This would not count towards the random heroes, you would only get it if you get Ezalor. Same for Visage. Im not sure how much coding is required on this part, but probably not by a lot.

 

Thanks anyways!






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