Rearm + Reinc = invulnerable, use your brain please. Rearm + RoC = end the game when you are lvl 8. Chrono and tombstone are ok I guess.
Any player who has played 6.74 LoD know Rearm+Reinc isn't anywhere compared to invulnerable it is frankly easy to counter yet funniest to play for example with techies suicide. For countering this combo i mention some ways. 1st have stuns and disables like you should have in every game. Kill the target once, once respawned stun him so he can't use rearm to make more effective build silence (orchid)/quinso or have manaburn either skills (essence manaburn) or Diffusal blade. SO maybe YOU should also use your brains and not get offensive the second someone suggests something.
Rearm + Roc: Now here i agree more with you, but only in a way that your statement applies to high skilled players. In new/average players hands rearm + rocs ain't so much of a challenge. I ain't gonna even talk about this combo hence i've discussed about it many times with various players and the results are always the same High class player= RoCs are almost unbeatable, Average player=Can be won, depends on rest of the team mostly.
ranged swipes for instance on 6.81 is VERY GOOD.
They're thinking of a way to nerf it, be patient.
Now this makes no sense. Ranged swipes were basically the best thing on 6.74. It just gave the game some edge if you know what i mean. For e.g instead of picking a melee carry like magina and get some farm until you can even do anything. You could own early games with INT heroes like Alleria. Just pick overpower swipes furion teleport and a stun. Then just go lane to lane and own with it. Yes this can be done with other combos also but the point is the game has LESS option to choose from and the best in LoD is that you can CHOOSE your own build.
And ofcourse Aghanims grow on ranged hero, why shouldn't it cleave/splash like on melee.
I guess it would be fun, but just in balance off mode, because on extended balance mode, ranged hero grow is already nerfed.
Yes ofcourse. In this topic I'am only suggesting these changes for -bo the unbalanced version of LoD. And for ranged grow agha It is fun as i said before i've been playing Dota2's ability draft lately so i know. And to think about the fact that tidebringer was made to work on ranged so why not grow AoE. Would make it more interesting and give the player more CHOOSING wheter to go ranged or melee as it iwouldn't be melee only upgrade.
Sticky napalm doesn't work well with all skills. Some of which it works nice is incinerate and life drain but it needs reworking to work properly with all skills. (Liquid fire, ion shell flaming guard, lucifers fireground skill)
Imagine these combinations. Lucifer's Scorched Earth is ok I guess, but other skills have like 0.1s damage interval, the sticky napalm would do SHITLOADS of damage, pick rot, flame guard, ion shell, sticky napalm, and go kill tankers in 10seconds. And you still have 2 ultimates left.
Well yes the skill itself would make other skills with low interval do lots of dmg through napalm. But the fact is that it doesn't work with some skills yet it does work on others for e.g Incinerate + life drain works perfectly or Alchemist with Focus fire= Very high AS=Lots of dmg through napalm. But then again it don't work with liquid fire or lucifers burning ground skill... This is what is bothering me not the fact that it would be "insane" as you'd say. So go kill tanker in 10 seconds with napalm good luck with that or you just let people cast 10 stacks of napalm on you while doing nothing... As you said before use Brains please.
(Searing arrows etc ranged skills made pickable by melee heroes resulting on melee attack with range like 600)
Imagine the attack animation, would be just bullshit. Rather just make the normal attack just with the attack modifier effect.
Now it isn't so much of bshit when you've completely seen it. Don't know how would it be on WC3 but as in Dota 2 it isn't so weird. I'm not sure if you think the melee swing would set an arrow in the air? This is not what i was saying But instead of projectile the hit would be direct hit with range and only having the effect like in searing arrows lvl4 60+dmg. But anyhow this suggestion was just to show possibilities where to go if someone wants to develop the game. The main Article was mostly about the rearm combos+ The buggy sticky napalm.
In my opinion 6.74 was maybe the Longest time hosted LoD map and these rearm combos were enabled in it and I and many other think that they belong to the game. Lots of fight about one combo (Rearm Roc) but anyhow the subject has just changed to 1hit and aftershock. So basically the removing of these combos just made people pick more 1hittish combos or permastunners instead of trying smt different cause these combos could truly affect the game in ways that aren't possible anymore. Thanks for utility hero the old last word is atleast added. One step for better LoDing of that you mapmakers have my gratitude.
And also for MEATMUFFIN specially:
You're playing balance off mode, deal with it, or don't play it.
If I wanted balance I would be playing normal Dota right? So instead of this kind of attitude why not try to make the game more fun and have more options to choose from and NOT JUST DEAL WITH IT OR DON'T PLAY IT...
I can say i Love the unbalanced -sds6fnulboabd3 mode what i mostly play, the game isn't meant to be balanced which makes it fun. But the game isn't itself with this part missing from it.
Ech0