When I used Nightmare + Aghanim's Scepter Duel on an enemy hero, they can still cast a spell if they spammed it quickly enough, which is supposed not to according to the description of Duel. Will post replay. Question if it's intended or not. Thanks in advance!
6.86d1 Bug (Duel)
#1
Posted 04 April 2019 - 02:45 AM
#2
Posted 04 April 2019 - 02:10 PM
Interesting. I just tested it. After unit wakes up he have about 0.05 seconds max to use spells/item. Not sure that it's fixable.
#3
Posted 06 April 2019 - 03:43 AM
#4
Posted 06 April 2019 - 09:29 AM
it will ended as soon as anybody of you will take damage from outer source anyway
#5
Posted 06 April 2019 - 12:22 PM
Heh. Good point.
#6
Posted 10 April 2019 - 02:11 PM
Ok, it's fixable by improving Nightmare which is currently nearly unchanged since Icefrog times.
Replace sleep by stun with sleep animation with additional features like losing vision and here we go.
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