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- Submitted: Jan 09 2020 07:26 PM
- Last Updated: Jan 09 2020 07:26 PM
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Download DotA 6.87d0 LoD
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This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else
v6.87D0
Bugfixes
- Fixed formula for total Damage Block
- Revamped order of damage manipulation (damage resistance). E.g. False Promise and Ghost Ship delayed damage got lowest priority
- Fixed error which allowed some things based on dealt damage sometimes heal on wrong amounts or heal at all (e.g. Life Drain vs Spell Immunity)
- Fixed Chaos Meteor (this time NOT upgraded) and Whirling Death targets
- Fixed Rune stays in bottle for 5 seconds only instead of 120
- Fixed Demonic Purge upgraded Breaks enemy forever if he dies
- Fixed Phantom Strike attack ordering
- Fixed Vacuum real effect AoE being unchanged
- Fixed Veil of Discord debuff duration (20 -> 16)
- Fixed Ethereal Blade still being blocked "upon cast" (in addition to "on hit")
- Fixed rare bug with Nullifier
- Fixed Medusa Shield updating on learning new level
- Fixed Medusa Shield on 5th skill slot
- Fixed Life Drain impossibility to heal allies (nor hp nor mana) and lightning direction when targeting allies
- Fixed multicasted Unrefined Fireblast with Linken's and Lotus
- Fixed Siege creeps still being capturable
- Fixed Shadowraze cooldown (lvl 3)
- Fixed Charge of Darkness not stopping in some cases
- Fixed Fatal Bonds sometimes stop bouncing when have targets in AoE
- Fixed Rupture did not consuming a charge when blocked
- Fixed possibility to hit an enemy twice per 1 Vendetta in very rare cases
- Fixed impossibility to select Familiars by "Select All Non-hero Units" keys
- Fixed Linken's Sphere always being ready after respawn, even when cooldown is not over
- Restored Reality Rift functionality
- Mask of Madness activating and Radiance toggling no longer cause hero to lose it's current target or order
- Pipe buff no longer affects Tombstone Zombies to not make trash on screen
- Spirit Bear no longer deals 70% damage to towers instead of 130% through Demolish when owner hero is dead or too far away (>3500 range)
- Just summoned Plague Ward will now attack closest attackable enemy independently of priority state (e.g. disarmed or being ward or siege unit)
- Multicasted spells will now choose other target after a delay if the previous one is unavailable due to something (like being dead)
- Other target is the closest one to the caster within radius 400 around the target
- Undeclared change from c5: multicasted allied buffs no longer affect the same target (except Purification)
- Rain of Chaos stun duration is now triggered
- Means it's duration can be amplified. AoE 600
- Delay between first and second Infernal 0.5 -> 0.4
- Sleight of Fist and Anchor Smash changed to add damage strictly on 1 instant attack.
- This is important in case of doing multiple instant attacks per short time.
- Conjure Image no longer has limit of 3 illusions
- Flesh Heap str getting AoE increased by 25
- Overpower buff duration 16 -> 8, cooldown 16/14/12/10 -> 13/12/11/10
- Backstab multiplier 0.5/0.8/1.1/1.4 -> 0.5/0.75/1.0/1.25
- Rocket Flare speed 1760 -> 2250
- Caustic Finale got innate cooldown of 0.25 seconds, which cannot be decreased. However it starts only when poisoning new unit and does not affect repeatable attacks on already poisoned
- Fixed Caustic Finale being 2 times weaker on ranged heroes than intended
- Nerubian Assassin base movespeed 300 -> 315
- Undying STR 27 + 2.5 -> 24 + 2.8, total damage unchanged
- Dark Seer base int 27 -> 23, total damage changed. base armor decreased by 1, str grow 2.3 -> 2.5, agi grow 1.2 -> 1.8
- 175 Total Files
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- 3 Total Authors
- 528 Total Downloads
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