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  • Submitted: Jan 09 2020 07:26 PM
  • Last Updated: Jan 09 2020 07:26 PM
  • Views: 2581

Download DotA 6.87d0 LoD

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Please report bugs for this map here:
Bug report subforum or on the official LoD Discord channel

 

This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

 

v6.87D0
Bugfixes

  • Fixed formula for total Damage Block
  • Revamped order of damage manipulation (damage resistance). E.g. False Promise and Ghost Ship delayed damage got lowest priority
  • Fixed error which allowed some things based on dealt damage sometimes heal on wrong amounts or heal at all (e.g. Life Drain vs Spell Immunity)
  • Fixed Chaos Meteor (this time NOT upgraded) and Whirling Death targets
  • Fixed Rune stays in bottle for 5 seconds only instead of 120
  • Fixed Demonic Purge upgraded Breaks enemy forever if he dies
  • Fixed Phantom Strike attack ordering
  • Fixed Vacuum real effect AoE being unchanged
  • Fixed Veil of Discord debuff duration (20 -> 16)
  • Fixed Ethereal Blade still being blocked "upon cast" (in addition to "on hit")
  • Fixed rare bug with Nullifier
  • Fixed Medusa Shield updating on learning new level
  • Fixed Medusa Shield on 5th skill slot
  • Fixed Life Drain impossibility to heal allies (nor hp nor mana) and lightning direction when targeting allies
  • Fixed multicasted Unrefined Fireblast with Linken's and Lotus
  • Fixed Siege creeps still being capturable
  • Fixed Shadowraze cooldown (lvl 3)
  • Fixed Charge of Darkness not stopping in some cases
  • Fixed Fatal Bonds sometimes stop bouncing when have targets in AoE
  • Fixed Rupture did not consuming a charge when blocked
  • Fixed possibility to hit an enemy twice per 1 Vendetta in very rare cases
  • Fixed impossibility to select Familiars by "Select All Non-hero Units" keys
  • Fixed Linken's Sphere always being ready after respawn, even when cooldown is not over
  • Restored Reality Rift functionality
  • Mask of Madness activating and Radiance toggling no longer cause hero to lose it's current target or order
  • Pipe buff no longer affects Tombstone Zombies to not make trash on screen
Balance
  • Spirit Bear no longer deals 70% damage to towers instead of 130% through Demolish when owner hero is dead or too far away (>3500 range)
  • Just summoned Plague Ward will now attack closest attackable enemy independently of priority state (e.g. disarmed or being ward or siege unit)
  • Multicasted spells will now choose other target after a delay if the previous one is unavailable due to something (like being dead)
  • Other target is the closest one to the caster within radius 400 around the target
  • Undeclared change from c5: multicasted allied buffs no longer affect the same target (except Purification)
  • Rain of Chaos stun duration is now triggered
  • Means it's duration can be amplified. AoE 600
  • Delay between first and second Infernal 0.5 -> 0.4
  • Sleight of Fist and Anchor Smash changed to add damage strictly on 1 instant attack.
  • This is important in case of doing multiple instant attacks per short time.
  • Conjure Image no longer has limit of 3 illusions
  • Flesh Heap str getting AoE increased by 25
  • Overpower buff duration 16 -> 8, cooldown 16/14/12/10 -> 13/12/11/10
  • Backstab multiplier 0.5/0.8/1.1/1.4 -> 0.5/0.75/1.0/1.25
  • Rocket Flare speed 1760 -> 2250
  • Caustic Finale got innate cooldown of 0.25 seconds, which cannot be decreased. However it starts only when poisoning new unit and does not affect repeatable attacks on already poisoned
  • Fixed Caustic Finale being 2 times weaker on ranged heroes than intended
Heroes
  • Nerubian Assassin base movespeed 300 -> 315
  • Undying STR 27 + 2.5 -> 24 + 2.8, total damage unchanged
  • Dark Seer base int 27 -> 23, total damage changed. base armor decreased by 1, str grow 2.3 -> 2.5, agi grow 1.2 -> 1.8

 

Read MORE changes of the C versions there







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