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  • Submitted: Dec 30 2019 10:33 AM
  • Last Updated: Dec 30 2019 04:56 PM
  • Views: 2348

Download DotA 6.87c5 LoD

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Please report bugs for this map here:
Bug report subforum or on the official LoD Discord channel

 

This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

 

v6.87C5
Bugfixes

  • Fixed problems with respawn and newest Group Leak
  • Fixed effect from Charge of Darkness stays effect on enemy forever
v6.87C4
Bugfixes
  • Fixed Warcraft's bug when Spell immunity allowed to evade incoming attack projectiles when used inside the fog of war
  • Fixed abuse with keeping runes inside the bottle forever
  • Fixed messages about picking up runes not being displayed
  • Fixed Borrowed Time sometimes disallowing unit to become immortal by other abilities
  • Fixed Doppelganger + Manta Style bug causing hero disappearing
  • Fixed leveling up Viper and AM resistances under Break effect
  • Fixed Feral Impulse on illusions
  • Fixed damage reflection by dispersion/carapace in cases where damage has been decreased to 0 (now works properly)
  • Fixed Sammy Face on debuff icon from Enfeeble
  • Fixed Pounce catching enemy hero forever if the target dies to pounce's damage
  • Fixed manacost of Pulse Nova upgraded
  • Fixed inability to attack whenever the unit affected by duel AND (Berserker's Call OR Winter Curse) at the same time
  • Fixed Tidebringer bonus being wasted when attacking wards or towers
  • Fixed Nightmare being unaffected by -disablehelp
  • Fixed Fiend's Grip doing double damage
  • Fixed Mystic Snake functionality, improved reflecting
  • Fixed Borrowed Time always saying "spell is not ready yet" on manual use
  • Fixed Soul Rip lightning direction when targeting enemy
  • Fixed (?) Auras malfunction (?) during Infest
  • Fixed Fortune's End abuse on magic immune enemies and now it really can be used on self
  • Fixed Spin Web sometimes killing old web earlier than should
  • Increased Spin Web Transparency for better visibility
  • Fixed Vacuum still being unusable on invulnerable units
  • Fixed Eye of the Storm still attacking unattackable units when upgraded
  • Fixed critical strike visuals
  • Fixed critical strikes with bonus damage calculations
  • Fixed Chaos Meteor Upgraded' damage amount
  • Damage AoE increased slightly
  • Fixed The Swarm beetles being hard to hit
  • Fixed Midas -st displaying (doubled gold instead of gold + exp)
  • Fixed and Changed Slithereen Crush's slow visual
  • Fixed Dismember and Fiend's Grip were not interrupted by Lotus on attempt to cast
  • Fixed Timber Chain making hero unrootable in some cases
  • Smoke of Deceit no longer allows to detect units for 0.01 sec at entering true sight areas (permainvis delay 0.01 -> 0)
  • Some skills changed to not attempt to damage units which they could not damage (e.g. invulnerable or magic immune) and thus they does not create visual effects
  • False Promise now allows to change hp by following things: toggling Armlet, Decay, Whirling Death, Spit, testmode cmds refresh or hp change
  • Whirling Death and Spit should now properly change stats of illusions
  • Updated Spectral dagger for properly slowing fleeing enemies
  • Shapeshift improved to apply bonus speed without delay
  • Concussive shot can now target illusions
  • Improved Riki Blink Strike, Phantom Strike and Reality Rift Block/reflection
  • Santa Hats will now appear and disappear on illusions accordingly with the primary hero
Global
  • Siege Creeps BAT 2.7 to 3.0 for normal and from 2.5 to 2.75 for super creeps
  • Siege Creeps base HP 550 -> 700/850 for normal/super creeps, armor no longer grows per time for them
  • Siege Creeps no longer can be captured by anything (dominator, holy persuation, enchant, mind control)
Balance
  • Improved unit's behavior under Forced Attacks debuff
  • E.g. affected unit will no longer step right in the middle of the Requiem of Souls, when affected by enemy's Berserker's Call
  • Vacuum rescaled
  • Cast Range 500 -> 400/450/500/550
  • AoE 250/350/450/550 -> 400/450/500/550
  • Damage 40/80/120/160 -> 50/100/150/200
  • Total stun and pull duration 0.4 -> 0.3/0.4/0.5/0.6
  • Cooldown 20 -> 42/36/30/24
  • Berserker's Blood bonuses reduced
  • Max attack speed 120/180/240/300 -> 90/135/180/225
  • Max hpreg 20/32/44/56% of STR -> 20/30/40/50% of STR
  • Concussive Shot no longer targets invisible units or units in fog when upgraded
  • Concussive Shot can now be evaded even when upgraded. However it blows up around it's current position instead of disappearing
  • Heat Seeking missile no longer can be evaded and thus it does retarget only when previous target dies
  • Wrath of Wraith form is no longer prioritized target for autoattacks, including towers and fountain
  • Reality Rift enemy debuff changed from slow to armor reduction by 2/3/4/5
  • Thundergod's Wrath + Wrath of Nature (zeus+furion) are no longer allowed to be picked together
  • Furion Teleportation changed to count as "casted" at start of cast. This way it goes on cooldown even when interrupted just like scroll of teleportation or boots of travel
  • Wrath of Nature manacost 175/225/275 -> 225/300/375, no longer jumps on spell immune units
  • Battery Assault ministun 0.1 -> 0.2, interval 0.7 -> 0.8, damage per tick increased by ~14% (20/35/50/65 -> 24/41/56/75)
  • Total duration stays 11.2 sec (fixed tooltip)
  • Sleight of Fist can now be used when in Ghost Form (e.g. Ghost Scepter) but cannot attack during it
  • Arcane Orb no longer deals additional damage to summoned units
  • Arcane Orb int steal duration 80 -> 60
  • Essence Aura no longer grants bonus manapool
  • Essence Aura proc chance 35% -> 33%, mana restoring 100/140/180/220% -> 80/120/160/200%
  • I want to remind that it was heavily "buffed" when there was bug with auto-attacking skills to compensate fact that skill did not work properly
  • Anchor Smash can now be multicasted properly
  • Anchor Smash can now damage but not debuff Roshan and not trying to hit attack immune units
  • Eclipse manacost 250/375/500 -> 250/325/400
  • Familiars base damage decreased by 10 (30/50/70 -> 20/40/60)
  • Fatal Bonds cooldown 24/22/20/18 -> 30/26/22/18
  • Conjure Image no longer grants attack speed and regeneration
  • Nether Blast visuals changed to be more accurate
  • Life Drain and Soul Steal no longer damages self on attempts to heal already full ally
  • Electric Vortex no longer has 0.05 seconds delay between cast and stun
  • Anchor Smash damage bonus 50/75/100/125 -> 60/90/120/150
  • Scorched Earth effect AoE 900 -> 600 (similar to visual effect)
  • Infernal Flaming Fists no longer damages non-attackable units
  • Overwhelming Odds damage vs summoned units +50% of max hp -> 25% (as on tooltip)
  • This damage is now dealt together with main damage instead of being separated
  • Plasma Field slow changed to be stackable from 2 directions
  • Plasma Field AoE slightly increased. Visuals changed to be more accurate with real effect radius
  • Blocked by Linken's Charge of Darkness now creates short visual effect on target, visible for everyone
  • Omnislash now stops if caster becomes hidden anyhow
Items
  • Disassembling item with active ability is no longer possible if it was used in last 10 seconds (preventing arcana buy-sell abuse and arcana-lotus)
  • Aghanim updated so it can be consumed by any hero
  • Recipe for this can be purchased from Trophy Dealer per 1800 gold
  • When combined, Aghanim Consumable will be instantly consumed as soon as picked up by owning hero
  • If hero has nothing to upgrade, item will be destroyed and gold returned
  • This also means that Aghanim for Goblin's Greed owner will be cheaper to get (4200 vs 6000)
  • However, consuming Aghanim by recipe way will increase player networth only by 4200 as well as with using Greed
  • Consumed Aghanim no longer grants any stat bonuses (attributed, hp, mana)
  • Lowered Moonshard priority in recipes
  • Moonshard nightvision bonus increased from 256/128 (inventory/consumed) to 384/256
  • What means vision range increased from 2/1 cells to 3/2 cells
  • Satanic active bonus lifesteal +125% -> +150% (previously decreased from 175% became too low)
v6.87C3
  • Fixed attack damage manipulations malfunction
  • Fixed void bash chance for ranged heroes
  • Doubleclick helper enabled by default
  • Heat Seeking Missile cooldown 25 -> 18
  • March of Machines cooldown 25 -> 22
  • Tempest (devoured Wildkin) cooldown 35/30/25/20 -> 40
  • Nether Ward mana drain 0.25/0.5/0.75/1% per second -> 0.3/0.6/0.9/1.2%
  • Nether Ward duration 30 -> 25, cooldown 35 -> 36, cast time 0.3 -> 0.5, manacost 100 -> 80
  • Ice Blast Aghanim no longer increases duration
  • Instead Aghanim now increases hp threshold by 6% (from 10/11/12% to 16/17/18%)
v6.87C2
  • Removed invisibility traces (wind gusts)
  • Fixed latest bug with damage bonuses
  • Fixed Shapeshift aura ending on hero death
  • Fixed many creeps not having cast points at all
  • Fixed illusions still not leveling up with hero
  • Fixed Mana Shield numbers being reverted for intel and non-intel heroes
  • Fixed Nether Swap enemy effect and improved Linken/Lotus interactions
  • Fixed Ball Lightning visuals
  • Fixed Magnus Shockwave always dealing 75 damage
  • Fixed Aegis charges display on illusions
  • Familiars no longer lose their special colors after Stone Form
  • Different levels of Ancient Seal are no longer stackable by bonus amp effect
  • Mask of Madness duration 8 -> 6, cooldown 22 -> 16
  • Illuminate aghanim heal 50% -> 40%, bonus damage 33% -> 25%
  • Cooldown 11 -> 13
  • Spell Steal CAN now be casted on illusions
  • However caster will not steal or lose any spell, but will get message about illusion instead
  • This also means that Spell Steal will go on cooldown
  • Lowered Power Treads priority to not override reciped items
  • Light Strike Array stun 1.6/1.9/2.2/2.5 -> 1.6/1.8/2.0/2.2
  • Decay cooldown 8/7/6/5 -> 9.5/8/6.5/5
Read MORE changes of the C versions there







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