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- Submitted: Dec 30 2019 10:33 AM
- Last Updated: Dec 30 2019 04:56 PM
- Views: 2348
Download DotA 6.87c5 LoD
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This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else
v6.87C5
Bugfixes
- Fixed problems with respawn and newest Group Leak
- Fixed effect from Charge of Darkness stays effect on enemy forever
Bugfixes
- Fixed Warcraft's bug when Spell immunity allowed to evade incoming attack projectiles when used inside the fog of war
- Fixed abuse with keeping runes inside the bottle forever
- Fixed messages about picking up runes not being displayed
- Fixed Borrowed Time sometimes disallowing unit to become immortal by other abilities
- Fixed Doppelganger + Manta Style bug causing hero disappearing
- Fixed leveling up Viper and AM resistances under Break effect
- Fixed Feral Impulse on illusions
- Fixed damage reflection by dispersion/carapace in cases where damage has been decreased to 0 (now works properly)
- Fixed Sammy Face on debuff icon from Enfeeble
- Fixed Pounce catching enemy hero forever if the target dies to pounce's damage
- Fixed manacost of Pulse Nova upgraded
- Fixed inability to attack whenever the unit affected by duel AND (Berserker's Call OR Winter Curse) at the same time
- Fixed Tidebringer bonus being wasted when attacking wards or towers
- Fixed Nightmare being unaffected by -disablehelp
- Fixed Fiend's Grip doing double damage
- Fixed Mystic Snake functionality, improved reflecting
- Fixed Borrowed Time always saying "spell is not ready yet" on manual use
- Fixed Soul Rip lightning direction when targeting enemy
- Fixed (?) Auras malfunction (?) during Infest
- Fixed Fortune's End abuse on magic immune enemies and now it really can be used on self
- Fixed Spin Web sometimes killing old web earlier than should
- Increased Spin Web Transparency for better visibility
- Fixed Vacuum still being unusable on invulnerable units
- Fixed Eye of the Storm still attacking unattackable units when upgraded
- Fixed critical strike visuals
- Fixed critical strikes with bonus damage calculations
- Fixed Chaos Meteor Upgraded' damage amount
- Damage AoE increased slightly
- Fixed The Swarm beetles being hard to hit
- Fixed Midas -st displaying (doubled gold instead of gold + exp)
- Fixed and Changed Slithereen Crush's slow visual
- Fixed Dismember and Fiend's Grip were not interrupted by Lotus on attempt to cast
- Fixed Timber Chain making hero unrootable in some cases
- Smoke of Deceit no longer allows to detect units for 0.01 sec at entering true sight areas (permainvis delay 0.01 -> 0)
- Some skills changed to not attempt to damage units which they could not damage (e.g. invulnerable or magic immune) and thus they does not create visual effects
- False Promise now allows to change hp by following things: toggling Armlet, Decay, Whirling Death, Spit, testmode cmds refresh or hp change
- Whirling Death and Spit should now properly change stats of illusions
- Updated Spectral dagger for properly slowing fleeing enemies
- Shapeshift improved to apply bonus speed without delay
- Concussive shot can now target illusions
- Improved Riki Blink Strike, Phantom Strike and Reality Rift Block/reflection
- Santa Hats will now appear and disappear on illusions accordingly with the primary hero
- Siege Creeps BAT 2.7 to 3.0 for normal and from 2.5 to 2.75 for super creeps
- Siege Creeps base HP 550 -> 700/850 for normal/super creeps, armor no longer grows per time for them
- Siege Creeps no longer can be captured by anything (dominator, holy persuation, enchant, mind control)
- Improved unit's behavior under Forced Attacks debuff
- E.g. affected unit will no longer step right in the middle of the Requiem of Souls, when affected by enemy's Berserker's Call
- Vacuum rescaled
- Cast Range 500 -> 400/450/500/550
- AoE 250/350/450/550 -> 400/450/500/550
- Damage 40/80/120/160 -> 50/100/150/200
- Total stun and pull duration 0.4 -> 0.3/0.4/0.5/0.6
- Cooldown 20 -> 42/36/30/24
- Berserker's Blood bonuses reduced
- Max attack speed 120/180/240/300 -> 90/135/180/225
- Max hpreg 20/32/44/56% of STR -> 20/30/40/50% of STR
- Concussive Shot no longer targets invisible units or units in fog when upgraded
- Concussive Shot can now be evaded even when upgraded. However it blows up around it's current position instead of disappearing
- Heat Seeking missile no longer can be evaded and thus it does retarget only when previous target dies
- Wrath of Wraith form is no longer prioritized target for autoattacks, including towers and fountain
- Reality Rift enemy debuff changed from slow to armor reduction by 2/3/4/5
- Thundergod's Wrath + Wrath of Nature (zeus+furion) are no longer allowed to be picked together
- Furion Teleportation changed to count as "casted" at start of cast. This way it goes on cooldown even when interrupted just like scroll of teleportation or boots of travel
- Wrath of Nature manacost 175/225/275 -> 225/300/375, no longer jumps on spell immune units
- Battery Assault ministun 0.1 -> 0.2, interval 0.7 -> 0.8, damage per tick increased by ~14% (20/35/50/65 -> 24/41/56/75)
- Total duration stays 11.2 sec (fixed tooltip)
- Sleight of Fist can now be used when in Ghost Form (e.g. Ghost Scepter) but cannot attack during it
- Arcane Orb no longer deals additional damage to summoned units
- Arcane Orb int steal duration 80 -> 60
- Essence Aura no longer grants bonus manapool
- Essence Aura proc chance 35% -> 33%, mana restoring 100/140/180/220% -> 80/120/160/200%
- I want to remind that it was heavily "buffed" when there was bug with auto-attacking skills to compensate fact that skill did not work properly
- Anchor Smash can now be multicasted properly
- Anchor Smash can now damage but not debuff Roshan and not trying to hit attack immune units
- Eclipse manacost 250/375/500 -> 250/325/400
- Familiars base damage decreased by 10 (30/50/70 -> 20/40/60)
- Fatal Bonds cooldown 24/22/20/18 -> 30/26/22/18
- Conjure Image no longer grants attack speed and regeneration
- Nether Blast visuals changed to be more accurate
- Life Drain and Soul Steal no longer damages self on attempts to heal already full ally
- Electric Vortex no longer has 0.05 seconds delay between cast and stun
- Anchor Smash damage bonus 50/75/100/125 -> 60/90/120/150
- Scorched Earth effect AoE 900 -> 600 (similar to visual effect)
- Infernal Flaming Fists no longer damages non-attackable units
- Overwhelming Odds damage vs summoned units +50% of max hp -> 25% (as on tooltip)
- This damage is now dealt together with main damage instead of being separated
- Plasma Field slow changed to be stackable from 2 directions
- Plasma Field AoE slightly increased. Visuals changed to be more accurate with real effect radius
- Blocked by Linken's Charge of Darkness now creates short visual effect on target, visible for everyone
- Omnislash now stops if caster becomes hidden anyhow
- Disassembling item with active ability is no longer possible if it was used in last 10 seconds (preventing arcana buy-sell abuse and arcana-lotus)
- Aghanim updated so it can be consumed by any hero
- Recipe for this can be purchased from Trophy Dealer per 1800 gold
- When combined, Aghanim Consumable will be instantly consumed as soon as picked up by owning hero
- If hero has nothing to upgrade, item will be destroyed and gold returned
- This also means that Aghanim for Goblin's Greed owner will be cheaper to get (4200 vs 6000)
- However, consuming Aghanim by recipe way will increase player networth only by 4200 as well as with using Greed
- Consumed Aghanim no longer grants any stat bonuses (attributed, hp, mana)
- Lowered Moonshard priority in recipes
- Moonshard nightvision bonus increased from 256/128 (inventory/consumed) to 384/256
- What means vision range increased from 2/1 cells to 3/2 cells
- Satanic active bonus lifesteal +125% -> +150% (previously decreased from 175% became too low)
- Fixed attack damage manipulations malfunction
- Fixed void bash chance for ranged heroes
- Doubleclick helper enabled by default
- Heat Seeking Missile cooldown 25 -> 18
- March of Machines cooldown 25 -> 22
- Tempest (devoured Wildkin) cooldown 35/30/25/20 -> 40
- Nether Ward mana drain 0.25/0.5/0.75/1% per second -> 0.3/0.6/0.9/1.2%
- Nether Ward duration 30 -> 25, cooldown 35 -> 36, cast time 0.3 -> 0.5, manacost 100 -> 80
- Ice Blast Aghanim no longer increases duration
- Instead Aghanim now increases hp threshold by 6% (from 10/11/12% to 16/17/18%)
- Removed invisibility traces (wind gusts)
- Fixed latest bug with damage bonuses
- Fixed Shapeshift aura ending on hero death
- Fixed many creeps not having cast points at all
- Fixed illusions still not leveling up with hero
- Fixed Mana Shield numbers being reverted for intel and non-intel heroes
- Fixed Nether Swap enemy effect and improved Linken/Lotus interactions
- Fixed Ball Lightning visuals
- Fixed Magnus Shockwave always dealing 75 damage
- Fixed Aegis charges display on illusions
- Familiars no longer lose their special colors after Stone Form
- Different levels of Ancient Seal are no longer stackable by bonus amp effect
- Mask of Madness duration 8 -> 6, cooldown 22 -> 16
- Illuminate aghanim heal 50% -> 40%, bonus damage 33% -> 25%
- Cooldown 11 -> 13
- Spell Steal CAN now be casted on illusions
- However caster will not steal or lose any spell, but will get message about illusion instead
- This also means that Spell Steal will go on cooldown
- Lowered Power Treads priority to not override reciped items
- Light Strike Array stun 1.6/1.9/2.2/2.5 -> 1.6/1.8/2.0/2.2
- Decay cooldown 8/7/6/5 -> 9.5/8/6.5/5
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- 3 Total Authors
- 528 Total Downloads
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