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  • Submitted: Dec 12 2019 08:13 PM
  • Last Updated: Dec 12 2019 08:33 PM
  • Views: 738

Download DotA 6.87c0 LoD

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Please report bugs for this map here:
Bug report subforum or on the official LoD Discord channel

 

This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

 

v6.87C0

 

Bugfixes

  • Fixed first voted hero could never been banned
  • Fixed Caustic Final issues
  • Fixed Poison Touch direction when used during turning to the target and it's interaction with cast range bonus
  • Fixed Paralyzing Cask malfunction
  • Fixed Arrow Shower AoE indicator
  • Fixed Observer and Sentry wards dying with 1 shot only from ancient creeps
  • Fixed Unrefined Fireblast not consuming mana when blocked
  • Fixed Fortune's End possible targets - can be used on self and own units
  • Fixed Searing Chains affecting invulnerable units
  • Fixed mistake in Timber Chain which making hero unrootable in specific situations
  • Fixed interaction of Mystic Snake and Linken Spell Block
  • Fixed some spells providing effect even when caster has died to Nether Ward
  • Fixed Healing Wards spawn position when targeting units
  • Fixed teleport scroll granted to non-owner
  • Units under Nightmare, Echo Stomp, Song of the Siren can no longer be selected as a target for autoattacks unless they cause damage onto the enemies around
  • Fixed damage block on illusions
  • Fixed illusions being unable to spell lifesteal
  • Fixed illusion's item owner displaying
  • Raindrop now displays blocked damage and consumes charges on illusion but doesn't actually block
  • Blocked damage numbers on illusion are displayed for enemies only
  • Using Blink Dagger on the runes no longer causes blink to the fountain
  • Fixed selection helper (config) with some summons
  • Scroll of Teleportation hotkey doubleclick now working properly for fast moving units
Features
  • Multiboard no longer counts purchased wards as Consumables
  • Multiboard ward stats is now splited for Observer/Sentry
  • Multiboard Consumables stats no longer counts +4 for tango pack
  • Illusions now getting lvlup together with real hero. This makes finding real hero a bit harder in some cases
  • This affects only illusions with same unit type, e.g. Disrupted non-self illusions wont get lvlup
  • Aegis got estimated time counter which is visible for everyone on item
  • Gold and experience bonus for Hand of Midas can be checked through -st cmd
  • Elune's Arrow, Meat Hook and Hookshot got AoE pointer
  • Removed dota2hpbars vertical size flickering
  • Improved Adaptive Strike projectile animations
Balance

 

Global

  • Denied towers now also grants half of gold bounty to allies
  • Attack Backswings of All units decreased to 0.25
  • This should make some unlikely to attacker-style playing heros more likely as well as make creeps thinking a bit faster
  • Attack Backswing of 0 will cause instant turning away on other targets as soon as attack couldnt be continued (with enabled autoattack)
  • This is only reason to not put this number
  • Since creeps damage and armor growing by an additional linear numbers, difference between normal and super/mega creeps becoming a bit too low in lategame
  • Super creeps attack reload speed increased by 5% (1 -> 0.95) , mega creeps by 8% (1 -> 0.92), mega siege machines by 7.5% (2.7 -> 2.5)
  • Gold for killed couriers is no longer limited with 1 dead courier per team. Every killed courier will grant gold even if they are dying 5 in a row.
  • Fountain damage increased by 15%
Skills
  • Eye of Storm no longer hits non-attackable units (aka Ghost Form)
  • Ball Lightning + Sadist can no longer be picked together
  • Electric Vortex now counts as a stun, so cannot be purged but only dispeled by strong dispels
  • Electric Vortex duration 1.5/2.0/2.5/3.0 -> 1.4/1.8/2.2/2.6
  • Overall pull distance 150/200/250/300 -> 180/220/260/300 and unaffected by enemy status resistance
  • Anchor Smash no longer pierces spell immunity or invulnerability
  • It's now melee only ability
  • Now deals instant attack on every enemy around with bonus damage instead of raw damage
  • This attack may apply any effect but not Cleave and chooses targets in random order, making some effects on 1 attack only a bit unlucky
  • Cast point 0.2 -> 0.35, AoE 475 -> 375, manacost 30/40/50/60 -> 50/60/70/80
  • Damage penalty for enemies 45/50/55/60% -> 30/40/50/60%
  • Bonus damage 50/75/100/125
  • Kraken Shell rescaled: damage requirement for dispel is reworked back to plain values (600/550/500/450), but instead it does not count damage for the next dispel during it's cooldown. Cooldown 3 -> 2.5
  • Kraken Shell damage block now works on illusions, just like other damage blocks.
  • Bloodrage (bloodseeker) duration 9 -> 9/10/11/12, cooldown 11/10/9/8 -> 9/8/7/6
  • MHp heal 20% -> 13/17/21/25%, damage bonus 18/22/26/30% -> 10/15/20/25%
  • Cast range 600 -> 800
  • Spirit Bear damage and armor type reverted to Hero type
  • No longer possible to Return Spirit Bear if the hero is dead
  • Return cooldown 5 -> 30, no longer goes on cooldown when taking damage. Instead it has 3s cast time now.
  • Synergy no longer grants all abilities to Spirit Bear
  • Leveling up spirit bear now properly increases his BAT
  • Elune's Arrow speed 857 -> 900, flying much smoother now
  • Elune's Arrow max stun 5 -> 3.5/4/4.5/5 sec
  • Max stun duration is now reached at 1800 range instead of 2000
  • Spin Web fully recoded, should not cause free pathing out of web anymore
  • Spin Web no longer grants any bonuses for Ancient creeps of the owner (Spirit Bear, Infernal, Familiar, Primal Split, captured Ancients, Couriers), works only for the hero and all non-ancient units
  • Soul Steal damage is no longer affected by spell amplification
  • Soul Steal heal now depends on the damage it done to the target
  • Spectral Dagger can now be used on non-hero and invulnerable units. However, it wont follow them, assuming it was ground-targeted cast.
  • Lightning Bolt can re-target into an illusion when casted on the ground, previously it could only re-target onto a hero.
  • Laguna Blade Upgraded no longer grants bonus multiple times when multicasted
  • Nether Ward no longer attempts to damage spell immune and invulnerable units
  • Slardar and Void bash chance increased to 25% (17%) at all levels. Bash duration and damage reduced at low levels.
  • Healing Ward is now always Phased
  • Dream Coil link break range 500 -> 600 (reverted)
  • Brain Sap damage type pure -> magical, damage 90/160/230/300 -> 100/200/300/400, heal amount now depends on the actual damage dealt by the spell
  • Time Lapse cooldown 60/50/40 -> 70/55/40 (upgraded 30/25/20 -> 35/27.5/20), manacost 150/75/0 -> 150/100/50 (makes manaburn a bit more useful in late stage against this ability)
  • Nethertoxin cast range 700 -> 800
  • Trample movespeed slow 50% -> 20/30/40/50%
  • Gush now can be evaded, Projectile speed 4000 -> 2500
  • Dark Ritual cooldown 44/36/28/20 -> 66/54/42/30
  • Sleight of Fist now hits units in random order
  • Charge of Darkness cooldown 21/18/15/12 -> 24/21/18/15
  • Carrion Swarm damage increased by 10
  • Waning Rift cooldown 10 -> 13/12/11/10, manacost 80/95/110/125 -> 100/110/120/130
  • Pounce and Rolling boulder now disarms caster during it's duration
  • Using runes from Bottle became smoother, without interrupting current move/etc order
  • Psionic Trap, Shackleshot, Finger of Death no longer ignore Ancient units
  • Ignite and Digest Spit no longer grant vision around projectile
  • Improved spell block and reflection of blockable chain lightnings (arc lightning, lightning storm, fade bolt, neutral) - now provides proper visual effects when blocked
  • Poison Sting (venomancer 2 and 3) and Envenomed Weapons (gnoll, doom) no longer deal damage instantly on 1st attack
  • Ion Shell duration is no longer reduced by enemy's status resistance
Items
  • Rune of Invisiblity can be dispeled now
  • Mekansm and Greaves overstack limit now works for all units instead heroes only
  • Faerie Fire cost 75 -> 125, heal 75 -> 100, damage bonus 2 -> 3
  • Mango cost 125 -> 70, hp regen 1 -> 0.6, mana restored 150 -> 125
  • Monkey King Bar no longer provides 0.01 sec bash on proc
v6.87b4 - read here

 

v6.87b3

  • Added TP scroll slot
  • Each hero (and Spirit Bear) now has a special slot designed for Scroll of Teleportation. It cannot be dropped anymore, but doesn't take inventory slot neither.
  • Added config option "TeleportScrollHotkey" inside [HOTKEYS] to bind new Scroll of TP slot, by default "J".
  • Posted Image
  • Every player now getting one courier for free. Cannot purchase second.
  • Observer Wards no longer cost any gold to purchase.
  • See the rest of changes there







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