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Improve LoD

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  • Submitted: Nov 28 2019 07:24 PM
  • Last Updated: Nov 28 2019 07:27 PM
  • Views: 2547

Download DotA 6.87b3 LoD

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Please report bugs for this map here:
Bug report subforum or on the official LoD Discord channel

 

This map only supports Warcraft 3 patch 1.26! Not 1.24, 1.27, 1.28 or anything else

 

v6.87b3

 

Balance

  • Added TP scroll slot
  • Each hero (and Spirit Bear) now has a special slot designed for Scroll of Teleportation. It cannot be dropped anymore, but doesn't take inventory slot neither.
  • Added config option "TeleportScrollHotkey" inside [HOTKEYS] to bind new Scroll of TP slot, by default "J".
  • Posted Image
  • Every player now getting one courier for free. Cannot purchase second.
  • Observer Wards no longer cost any gold to purchase.
  • Base experience for destroyed Observer Ward 25 -> 50
  • Both Gold and Exp bounty grows per time.
  • Experience needed to reach next level rescaled
Leveling became smoother, total needed exp for max level became a bit less
Total exp from
200,500,900,1400,2000,2600,3200,4400,5400,6000,8200,9000,10400,11900,13500,15200,17000,18900,20900,23000,25200,27500,29900,32400
to
230,600,1080,1660,2260,2980,3780,4700,5680,6720,7900,9100,10350,11650,13000,14400,15850,17350,19050,20800,22600,24450,26350,28300,30300
  • Sentry Wards grants small vision around again as they should be visible by themself
  • Observer and Sentry Wards HP 200 -> 8. Requires up to 2 hits from hero and up to 8 hits from non-hero to kill.
  • Quelling Blade, Battle Fury, Tango still kills it instantly
  • Flaming Lasso maximum possible "blink" distance 100 -> 300
  • Wild Axes now increases attack damage only instead of any kind of damage, does not increase HP removal damage.
  • Wild Axes debuff duration 6 -> 10 seconds
  • Dusts are now purchased as 1 charge with 90 goldcost instead of 2 with 180 goldcost
  • Sticky Napalm removed as it cannot be even close to balanced in many conditions
  • It will back later with reworked damage mechanic
  • Spiderlings and Spiderites armor 0 -> 8, magic resistance 0 -> 40, HP 450 -> 280, 175 -> 100
  • Brood Web no longer grants invisibility
  • Flying movement in web no longer interrupted on taking damage
  • Bonus HP Regen in Web 2/4/6/8 -> 3/5/7/9
  • Berserker's Blood max str in regen 20/30/40/50% -> 20/32/44/56%
  • Berserker's Blood now working on illusions
  • Ghost Walk cooldown 40/35/30/25 -> 25
  • Land Mines damage is now properly updated by Spell Amplification
  • Mystic Flare total damage increased by 50/75/100
  • Hurricane Pike active counter no longer consumes charges on instant attacks
  • Starfall manacost 100/120/140/160 -> 80/105/130/155
  • No longer launch a meteor on spell immune units
  • Delay between cast and damage 0.5 -> 0.57, delay before second wave 1 -> 0.8
  • Cooldown 12 -> 9
  • Carrion Swarm cooldown 8/7/6/5 -> 7
  • Concussive Shot upgraded now targets random target instead of nearest around main target
  • Second blast no longer targets magic immune or invulnerable units
  • Added Aghanim Upgrade on Ancient Seal - debuffs 1 more unit around original target, prioritizing heroes and illusions.
  • Second target cannot block spell until it's spell immune and can take hit even when fogged
  • Assassinate aghanim no longer improves cast range
  • Mana Void cooldown 70 -> 70/60/50
  • Chain Frost slow increased to 65% MS / 65 AS always, slow duration 4 -> 2.5
  • Chain Frost no longer interrupts primary target
  • Jump distance 575 -> 600
  • Death Coil is now projectile-based spell
  • Armlet HP Drain 45/sec -> 54/sec
  • Necronomicon Purge now orders to attack target if the caster dont have shifted orders
  • Tranquil Boots priority lowered to be lower than recipe items with the same components
Fixes
  • Fixed Hand of Midas targets
  • Fixed Essence Shift still stealing agility on kill sometimes
  • Fixed Neutral creeps cancelling potions and daggers
  • Fixed Song of the Siren still not affecting enemy buildings
  • Fixed unit size scaling with Grow
  • Fixed Morphling Morph unavailability Str Morph and icon position on pick
  • Fixed Neruban Assassin Manaburn on illusions
  • Fixed Autocasted spells could ignore Essence Aura and Nether Ward
  • Fixed (?) Caustic Finale affecting wrong units
  • Fixed (?) Dota2Bars Manabars height changing randomly
  • Fixed Echo Stomp affecting invulnerable targets
  • Fixed Phantom Rush not having Minimum proc range and malfunctioning when picked on 5th slot
  • Fixed (?) possible problems with pathfinding
  • Fixed vision on target during Nether Strike
  • Fixed Trueshot aura bonus staying forever on creeps if the aura source dies
  • Fixed Fade Bolt debuff being undispelable
  • Fixed Troll Bash always have duration like on lvl 1
  • Fixed False Promise healing
  • Fixed Linken Sphere blocking more than 1 spell
  • Fixed problems with collision on hero with illusions
  • Fixed Life Drain being allowed to continue draining from Shadow Dance or Smoke of Deceit
  • Life Drain now properly allowed to use on own units, but not on self
  • Life Drain and Mana Drain now provides short visual effects when killing illusion
  • You can now drop your item from an allied hero with shared control if that's your item
  • Fixed final creepstats displaying missing "/"
  • Tombstone zombies now spawn with a little offset rather than "inside" the hero
  • Fixed Supernova sound
  • Fixed Inner Fire debuff icon
  • Removed "Allied town is under siege" notify from Power cogs and Tombstone
  • Fixed charges counter on Aftershock when picked on 5th slot
  • Dark Rift no longer ignores Phase Shifted units
  • Familiars now have different colors by default, without Synergy
  • Updated Stone Form tooltip
  • Fixed Dark Rift not targeting the fountain when clicked next to it
  • Reflected damage is no longer increased by spell amplification of the reflecting hero
  • Spell amplification no longer increases self-inflicted damage







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