Jump to content


Z0diaç

Member Since 05 Jun 2017
Offline Last Active Jan 06 2024 07:18 PM

Topics I've Started

New item suggestion (v6.91z)

25 November 2023 - 10:09 PM

1) As some single target abilities do not scale well to mid/late game, I thought it would be a good idea to make a new item that gives X% splash damage do these skills, not including ultimates or debuffs. It could be like Echo Strike passive. The main idea is make single target more meaningful late game.

 

2) Dragon Lance/Hurricane Pike could work similar to Echo Saber, adding a passive skill that gives great bonus attack range for the next shot with cooldown instead of the permanent lower range bonus.

 


Balance Suggestions (v6.91s)

06 November 2023 - 09:53 PM

Doppelganger (1) generates too strong images, can easily tank multiple tower hits in early game. (2) its animation is very misleading because the animation uses the hero model. It is problematic because hero is invulnerable while casting. My suggestion for this skill is backtrack to the previous animation and speed it up. Maybe add more clear destination animation.

 

Mortal Wounds in combination with Poison Nova: Poison Nova damage cannot kill targets, but Mortal Wounds buff may trigger cumulative damage over time and effectively kill. It may be a great combo, but I think it is more powerful than most of combinations, given the extremely big overall damage from Poison Nova.

 

Phase Shift lost most of its usefulness as it does not make model invisible.