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Klein

Member Since 05 Jun 2017
Offline Last Active Aug 31 2017 03:07 AM

Posts I've Made

In Topic: Suggestions

30 August 2017 - 03:25 AM

morph skill can work as passive but these can't be passive.

 

maybe combining them to one skill would be a better idea. hope they change it like Enchantress 2nd skill which if can't be able to convert the target, will slow the target

 

btw if u need another skill spot u can use -patrol on 85k to get rid of patrol button

 

 

 

Good to know about patrol, but I often use it :/


In Topic: Rearm + Krobelus Ult?

29 August 2017 - 03:12 PM

u just need to keep that in mind, krobelus ulti is a physical attack type

 

there are some different way to encounter that

1.need some good spell caster with ghost scepter to kill him within banish time 

2.good carry with mana break, especially if it has essence shift

3.good tank with reactive armor and taunt + teammates

4.send him to sleep with nightmare (bane 2nd skill) then after he wakes up silence/stun/kill him.(he will sleep about 2/3 of exorcism active time)

5.Sunder (soul keeper ulti) + good carry/spell

 

but more importantly, if u have seen someone has a deadly skill like this, u need to gang him as much as u can to avoid letting him get items

 

Thanks for the tips.


In Topic: Suggestions

28 August 2017 - 11:19 PM

1. because it is the same as normal DotA, I don't think there gonna be any change about it

 

2. check StaticSkillsLayout=true on ur config.lod file to see its true or not.

If it's not true or there isn't any StaticSkillsLayout on ur config.lod file u can either delete it and play it once to be added on ur wc3 or manually add it

 

I'm suggest to make a command for this skill, jus like -morph.


In Topic: Rearm + Krobelus Ult?

28 August 2017 - 05:57 PM

It takes quite a long time to set this up, but once again, Rearm is the culprit for all of these unbalances. Rearm will get balanced a little further in the next version(s), so hopefully it'll give enemies even more time to get to the rearmer and silence/stun/kill him.

 

Thanks for replying.

 

Though I love rearm combos, some of them are not fair in a overall vision. It's not really about the purpose of this topic, but having Finger of Death + Rearm is also pretty unfair (not as Krobelus). I noticed that Finger of Death level 1 bring a burst damage of 600 for 200 mana and a long cooldown. Having Rearm as a second ultimate makes it a 600 instant burst damage for only 200 mana. It isn't worth leveling to 2 for only ~150 more damage and less cooldown (which is no gain when using Rearm) for 420 mana. In my opinion, such things like these scaling factors can build more unbalanced combos. My goal with this observation is to show and suggest working better with scaling (with and without rearm) instead of only nerfing. Again: it's just a suggestion. The continuous improvement of LoD is great and I really apreciate your job.


In Topic: Rearm button

29 June 2017 - 02:45 PM

Thanks for the feedback.