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Djargoo

Member Since 29 Aug 2013
Offline Last Active Jun 20 2015 07:43 PM

Topics I've Started

Aghanims bug

04 November 2014 - 09:54 PM

Sup,

 

so i played that game with huskar ult in slot 4 and abbadon ult in slot 6. The aghanims i bought upgraded abbadons ult.. the wrong one

 

http://www.w3parser....=1415137932.w3g

 

regards


mouse cursor disappears on magnetic field

17 October 2014 - 11:07 PM

Hello i played the following skills in s6:

 

magnetic field - stormbolt - illusions - torrent - doom - rearm 

 

Whenever i select magnetic field the mouse cursor disappeared.It was still there but somehow invisible which fucked my brain hard. I could click left mouse to cast it "anywhere" because i did never know where the cursor was. 

After using rearm the skill magnetic field changed the slot and in the moment that rearm takes to the fresh ( = skills get into new order ) the magnetic field worked fine. 

 

wat


Burning Spears

03 October 2014 - 01:47 PM

Recent buff:

 

* Burning Spears DPS from 5/10/15/20 to 10/15/20/25

 

 

 

• Damage type: magical (target), HP removal (self)
• Burning Spears stacks additively when used multiple times on one target. There is no cap.
• Huskar cannot kill himself using this skill.

 

That means that 1 hit of level 4 burning spears does regular hit damage + 200 magic damage, stacks without a cap.

I just want people to discuss it. Yes its always been strong. Yes its been underrated a lot. The buff shows that this skill is just insane and makes people picking it even more often. It also works on buildings... to me this is the freezing field of this version. Its almost always a 100% kill... my suggestion would be to leave it as it was. 25% more damage is too high!

 

regards


Improved skills - balance discussion

21 March 2014 - 07:12 PM

Yoooooo

 

I try to be useful and want to discuss the new improved skills 

 

Freezing Field buffs:
-- CD from 150/120/90 to 90/80/70s
-- MPcost from 200/400/600 to 150/200/250
-- Duration from 7s to 4s. (still deals the same damage overall, just quicker)
-- Agha upgrade: Caster is now magic immune while casting Freezing Field
 
 SK Epicenter buffs:
-- MPcost from 175/250/325 to 125/175/225
-- CD from 140/120/100 to 100/90/80
-- cast time from 2s to 1.5s
-- AS/MS slow from 30% to 50%
 
Craggy Exterior buffs:
-- is now global, no more 300 range restriction
-- damage from 25/35/45/55 to 50/75/100/125
-- procchance from 10/15/20/25% to 25%
 
Scorched Earth buffs:
-- CD from 60/55/50/45s to 28s
-- now also slows affected units MS by 15%
 
Howl buffs:
-- CD from 35s to 20s
 
Earthshock (Ursa) buffs:
-- damage from 90/140/190/240 to 100/160/220/280
 
Wave of Terror buffs:
-- damage from 30/50/70/90 to 125/150/175/200
-- CD from 15 to 12s
 
Shuriken Toss buffs:
-- now also jumps onto 0/1/2/3 random enemies in a 400 aoe around the initial target
-- damage rescaled from 100/200/250/325 to 125/175/250/325
 
Blood Bath buffs:
-- now also adds 10/20/30/40 AS & 5/10/15/20 damage for 3 seconds after you lasthit any creep, double values for hero-lasthits and lasts 15 seconds
-- same as with HPgain in 6.80, you gain the full bonus when you are in 325 aoe of a hero dying
-- does not stack, only refreshes duration
 
Adaptive Strike buffs:
-- now deals your main stat as 60/80/100/120 + 1.25/1.5/1.75/2x mainstat as damage and stuns for 1.2/1.4/1.6/1.8s
-- knockback always 250 units
 
Conjure Image buffs:
-- now passively gives Zeal (pre-6.75, HPreg is nerfed a bit), adds 20/30/40/50 AS and 1.5/2/2.5/3 HPreg
 
Spectral Dagger buffs:
-- MPcost from 130/140/150/160 to 100/110/120/130
-- CD from 16 to 15/14/13/12s
-- damage from 50/100/150/200 to 100/150/200/250
-- AoE from 125 to 140
 
Desolate buffs:
-- AoE from 350 to 275
-- damage from 20/35/50/65 to 30/50/70/90
 
Venomous Gale buffs:
-- CD from 22 to 16s
 
Poof buffs:
-- damage from 80/100/120/140 to 120/160/200/240
 
Geostrike buffs:
-- AS/MS slow from 5/10/15/20% to 15/20/25/30%
 
Earthbind buffs:
-- AoE from 220 to 300
-- Castrange from 600/750/1000/1250 to 700/900/1100/1300
-- now also deals 50/75/100/125 damage to targets hit
-- CD from 11/10/9/8s to 9/8/7/6s
 
Magnetic Field buffs:
-- CD from 50 to 50/45/40/35
 
Spark Wraith buffs:
-- Spark MS from 400 to 425
 
Crystal Nova buffs:
-- MPcost from 100/120/140/160 to 100/110/120/130
-- CD from 15s to 10s
 
Waning Rift buffs:
-- CD from 16s to 12s
 
Test of Faith (Damage spell) buffs:
-- MPcost from 175 to 140
-- Cast Range from 600 to 700
-- CD from 24 to 11s
-- damage:
-- Level 1: 50-100 to 75-150
-- Level 2: 100-200 to 125-200
-- Level 3: 150-300 to 225-300
-- Level 4: 200-400 to 275-400
 
Mana Leak buffs:
-- CD from 16 to 16/15/14/13s
 
Curse of the Silent buffs:
-- Now also slows affected targets by 20% for the same duration as damage (until targets cast spells)
 
Electric Vortex buffs:
-- CD from 21/20/19/18 to 16/15/14/13s
-- Cast Range from 300 to 400
-- duration from 1/1.5/2/2.5s to 1.5/2/2.5/3s
-- selfslow removed
 
Ignite buffs:
-- CD from 15 to 13s
-- DPS from 26/34/42/50 to 30/38/46/54
 
Bloodlust buffs:
-- AS from 20/30/40/50 to 30/40/50/60%
-- MS from 10/12/14/16 to 12/14/16/18%
 
Telekinesis buffs:
-- CD from 22 to 14s
 
Reaper's Scythe buffs:
-- Manacost from 175/340/500 to 150/250/350
 
Shadow Word buffs:
-- MPcost from 90/110/130/150 to 80/90/110/130
-- CD from 16 to 13s
-- Cast Range from 500 to 600
-- DPS & heal from 15/25/35/45 to 20/30/40/50
 
Paralyzing Cask buffs:
-- CD from 20/18/16/14 to 12s
-- damage per bounce dealt to heroes increased from 50 to 100
 
Chilling Touch buffs:
-- CD from 50/42/34/26 to 25s
 
Ghost Walk buffs:
-- Selfslow from -30/-20/-10/0% to -30/-10/10/30%
 
EMP buffs:
-- Detonation delay from 3.5/3.1/2.7/2.3 to 2.6 seconds
-- Manaburn from 125/200/275/350 to 125/250/375/500
 
I copied the List from the last changelog http://legendsofdota...-v680c-lod-v5a/
 
- Freezing field is too OP!!! In combo with any blink deadly. The numbers must be fixed
- Test of Faith and Telekinesis got lowered cooldown, very good change. 
- Craggy exterior global range is a bless in early lane farming 
 
game is starting will post more later please share opinions i hope it will help balancing 

 


Djs collection of v4i bugs

01 February 2014 - 05:44 PM

Sub,

 

 

 

first of all the hero disappear bug is not fixed.

For those who dont know it: You die, your respawn counter starts normally. When the respawn counter is at 0 nothing happens. Your hero is now shown as level 0 and is only a green icon on scoreboard. The player turns into observer. Like in -ardm when all lives are gone. This happened second time for me...

 

Check dis replay, http://www.rankedgam...=1391218791.w3g around min 30-31 (When Bloodseeker dies)(HEro not shown in replay overview because i got -kickafked by team when 5 min passed so they benefit from gold at least..)

 

 

second bug that i found is duel in combo with borrowed time.

When you duel some1 who got that ult and the ult triggers, its not going on cooldown!

Example: Lycan duels Phantom lancer who got BT. Lycan hits him so PL drops below 400. BT activates while duel. When the duel runs out and lycan hits PL again so he goes below 400 another time, the ulti triggers one more time. This is fucking gamebreaking

 

 

 

third bug:

Obserevers always desync in RGC. I obs 3 games, i get desynced 3 times.

 

 

More to come!