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Some nerfs and buffs for balance. From much experiense with pro players.


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#1 Vordik / Captain_Elk

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Posted 03 September 2017 - 05:13 AM

1) Ice Blast. It's very and very powerful skill with low cd, manacost and high cast range. Healing is one of basical features in LoD. Sometimes only Ice Blast winning near-to-lose pro games. Now it's banned in those games.

I suggest one of:

— increase cooldown to 80/70/60 sec

OR

— remove aghanim's specter completely

And maybe increase manacost to 250.

 

2) Remove ultimate's refreshing from Supernova. As in normal DotA.

Why? Because one aghanim makes near to non-countered combos with global ultis.

 

3) Add Ball Lightning constant cast time 0.2-0.3. Don't need to comment.

 

4) Remove Rearm or totally rework as it was suggested long time ago.

 

5) Remove static field enemy passive or reduce damage by 50% and made it can't spell lifesteal (!)

 

6) Add 2-3 sec cooldown on aftershock instead of draining 5% of current mana.

 

7) Made witchcraft 10% chanse on ultis, as it said in descrition (!!!) or totally remade it as spell lifesteal.

 

8) Rescale Pulse Nova damage/manacost. Now it's better on 1 level that on 3. I suggest to reduce DPS to 60/100/140 without aghanim and 110/155/200 with aghanim. Mana cost/sec from 20/40/60 to 25/40/55. Make slow with aghanim scaling 10/15/20% from 15% constant.

 

9) Give Epicenter back longer cast time. Remove ministuns from non-aghanimed version or make them only from 8th pulse.

 

10) Reduse Caustic Finale damage on low levels hero. Maybe 35/70/105/140 + x1/x2/x3/x4 Hero Level

 

11) Remove Spell lifesteal from Dispersion or reduce % to 6/10/14/18. Now it's much more useful than Backtrack. Yes, i know, that it can be countered, but OP.

 

12) Reduce Fire Show damage

 

13) Increase the thickness of the Firewall's walls by 20%.

 

14) Made Mortal Wounds more useful on leveling. Reduce % on low levels to 15/25/35/45%.

 

15) Made Kracken Shell can't dispell some DPS skills as Shadow Word.

 

16) Reduce Waning Rift cooldown a bit. Increase Slithereen crush cooldown a bit.

 

17) Reduce Alpha Wolf % aura bonus to 15-20% (hello, Devour on 1st lvl), but made it stackable with Venge's Command Aura.

 

18) Increase Carrion Swarm cooldown and made damage as it said in description or write that it is 75/150/225/300 :///

 

19) Increase Reflection manacost to 60/80/100/120, rescale lenghtness to 3/3,75/4,5/5,25 and reduce illusion damage to 45/55/65/75%

 

20) Regain Chronosophere level progression or made owner taking lower damage when in Chronosphere, reducing by 10/30/50%.

 

That's all now, thx for reading. And i waitingh, what you think about all this...



#2 Exhaustipated

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Posted 03 September 2017 - 07:57 AM

1.I disagree with changing ice blast, not only u can't cast it on enemies directly and easy to avoid getting hit by it also there are other spells for example finger of death deals more damage even it works as AoE but has the same cooldown

 

2.because most of the things are going to be like DotA, hope supernova would be one of them.

 

4.can't wait for rearm update due issue with picking some spells with rearm.

 

but I'm supporting the rest of idea's 



#3 JDD

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Posted 03 September 2017 - 01:43 PM

1. Ice blast is just fine as it is. Its actually quite underpicked.

2. The thing is, it takes 6 seconds to cast supernova, more than enough time to tp back to base.

3. I agree on this one.

4.Rearm is one of the most fun spells to play with when playing as a caster. It's not an auto win spell, hell MC Wrath is more annoying. A few tweaks on casting time, mana cost and cooldown would be better to keep variety in spell picking.

5. Another underpicked spell that shouldn't be touched.

6. Giving it a cooldown just makes the skill quite useless. The mana cost is a great balance feature of this spell that is why it's not abused.

7. Or just make it like in lod dota2.

8. It's better at lvl3 most of the time esp at late game where more heroes get beefier and could probably counter this skill. Dmg per lvl is fine but the mana cost of activating or the per second burn should be adjusted especially at lvl1 where it costs very little. With regards to the slow, I think 10% at all levels should be fine or just keep it as it is.

9. A weak spell imo that should get a more interesting agh buff instead of just pulses. Nerfing this would make this even more underpicked or not picked at all.

10. No comment. :P

11. Yep the skill is very strong, but it only works exceptionally if you are going for a tank build. I'd hate to see one of my fave passives to be nerfed. :D

12. No comment.

13. It should actually be way larger or be made to follow the caster just like scorged earth.

15. Totally agree on this one, not just on the dps but stuns and slows as well.

17. Agree on the aura reduction but not on the stackability. Also reduce the crit multiplier on this one.

#4 Whiteboard

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Posted 12 September 2017 - 08:48 AM

1) Ice Blast - Ought to remain as it is. It requires positioning, timing and cant easily be dumped on enemies without effort.
- Plus the effect is dispellable by cyclone staff, perhaps other sources as well.

 

2) Supernova - Refreshing ultimates: That seems like an oversight from developers with s6 slapped onto it as well. Should afaic not refresh ultimates.

3) Ball Lightning - It is indeed superior on Low CP models, frankly i'd say orchid does the trick regardless of his CP.
- Ontop of that, it has been discussed previously that majority of models are to be reworked to become standardized (higher cp in general).

I'd no say no changes are to be made for the time being on Ball Lightning.

4) Rearm has never been a huge factor outside s6, where you can cheese with additional ultimates and continues to do so after combo's are banned.
- I'd recomend that the playerbase stops playing a cancer mode personally.
Depending on lazyness of developers, it could stop refreshing ultimates, have it's fabled rework or simply be banned from related channels that plays s6.

 

5) Static Field: I have little to no idea what the current meta is about this ability and prefer not to comment.
- Would be appriopriate for a reason why it is ought to be nerfed.

6) Earthschock: It would be prefered if Eartshock could have a cooldown instead of a mana cost.
- However, I believe this is an easy fix from the game engine's perspective. Alternatively increase the manacost if a cooldown cant be implemented.

 

7) Witchcraft: Assuming Witchcraft has incorrect values (as from what I can understand from topic), yes: fix that.

 

8) Pulse Nova: No, it ought to keep it's ridiclous mana values for all the right reasons. Usually it is a wise ingame choice to not level Nova too early before you can sustain it.

9) Epicenter: Change stun debuff to Silence debuff.

10) I'd recomend putting a efficency nerf for ranged models instead: Ranged models having a lower damage values instead of trigger count.
 

Besides the first few points, it seems to be mostly whining from my perspective and wont bother with the rest.

- Regards, Whiteboard.


GG humanity, as always.

#5 ResQ

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Posted 12 September 2017 - 09:05 AM

1) Ice Blast - Ought to remain as it is. It requires positioning, timing and cant easily be dumped on enemies without effort.
- Plus the effect is dispellable by cyclone staff, perhaps other sources as well.

 

2) Supernova - Refreshing ultimates: That seems like an oversight from developers with s6 slapped onto it as well. Should afaic not refresh ultimates.

3) Ball Lightning - It is indeed superior on Low CP models, frankly i'd say orchid does the trick regardless of his CP.
- Ontop of that, it has been discussed previously that majority of models are to be reworked to become standardized (higher cp in general).

I'd no say no changes are to be made for the time being on Ball Lightning.

4) Rearm has never been a huge factor outside s6, where you can cheese with additional ultimates and continues to do so after combo's are banned.
- I'd recomend that the playerbase stops playing a cancer mode personally.
Depending on lazyness of developers, it could stop refreshing ultimates, have it's fabled rework or simply be banned from related channels that plays s6.

 

5) Static Field: I have little to no idea what the current meta is about this ability and prefer not to comment.
- Would be appriopriate for a reason why it is ought to be nerfed.

6) Earthschock: It would be prefered if Eartshock could have a cooldown instead of a mana cost.
- However, I believe this is an easy fix from the game engine's perspective. Alternatively increase the manacost if a cooldown cant be implemented.

 

7) Witchcraft: Assuming Witchcraft has incorrect values (as from what I can understand from topic), yes: fix that.

 

8) Pulse Nova: No, it ought to keep it's ridiclous mana values for all the right reasons. Usually it is a wise ingame choice to not level Nova too early before you can sustain it.

9) Epicenter: Change stun debuff to Silence debuff.

10) I'd recomend putting a efficency nerf for ranged models instead: Ranged models having a lower damage values instead of trigger count.
 

Besides the first few points, it seems to be mostly whining from my perspective and wont bother with the rest.

- Regards, Whiteboard.

 

Ice Blast isn't dispellable by euls, only the shatter-instant-kill can be blocked by eul'ing yourself in the right moment.

 

Witchcraft % values for ultimates are fine. It's 10% as it should be.

 

Caustic Finale is already heavily nerfed for range heroes, i'd say it's even worse than melee now.



#6 Whiteboard

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Posted 14 September 2017 - 11:03 AM

Ice Blast isn't dispellable by euls, only the shatter-instant-kill can be blocked by eul'ing yourself in the right moment.

 

Witchcraft % values for ultimates are fine. It's 10% as it should be.

 

Caustic Finale is already heavily nerfed for range heroes, i'd say it's even worse than melee now.

 

#Caustic: It ought to be a worse version for ranged models due to the very simplistic advantage you have as ranged model.

 

It fucking baffles my mind that other procks/passives such as bash, crits and lifesteal is unaffected by your hero model.

 

#Euls: Last time I checked - Euls removed all debuffs (including iceblast).

 - Unless this has been patched in my absence i'd say it would still do.

 

#Witchcraft: It has been led to believe in previous statements of superstition that WC has higher than 10% for ultimates.
- However, I am unable to confirm this as it is indeed a random prock chance which may fluctuate ocationally in outputs.

 

- Regards, Whiteboard.


GG humanity, as always.

#7 Burnt

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Posted 14 September 2017 - 03:56 PM

#Euls: Last time I checked - Euls removed all debuffs (including iceblast).

 - Unless this has been patched in my absence i'd say it would still do.

 

#Witchcraft: It has been led to believe in previous statements of superstition that WC has higher than 10% for ultimates.
- However, I am unable to confirm this as it is indeed a random prock chance which may fluctuate ocationally in outputs.

When you are unsure of something and you can't confirm that, I suggest you just stop spamming your worthless opinions for the sake of responding as they really don't help anyone.


totally BURNT


#8 Burnt

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Posted 14 September 2017 - 04:04 PM

As far as the OP, most of his suggestions actually make sense. For example for procs such as fireshow, reducing damage seems to be a better idea than reducing triggering % as it smooths out the dps (unless the % is already pseudo random like dota 2)

 

Also it seems OP is playing in a more skilled player base so the suggestions may not be 100% fit for the vast majority. For example, ice blast has a way lower chance of missing target when a pro uses it. But if you gotta nerf it because it's too op in pro games, it may end up being under-picked in pubs.


totally BURNT


#9 dmzipp

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Posted 14 September 2017 - 04:28 PM

I wonder who these pro players are



#10 Vordik / Captain_Elk

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Posted 20 September 2017 - 04:38 PM

As far as the OP, most of his suggestions actually make sense. For example for procs such as fireshow, reducing damage seems to be a better idea than reducing triggering % as it smooths out the dps (unless the % is already pseudo random like dota 2)

 

Also it seems OP is playing in a more skilled player base so the suggestions may not be 100% fit for the vast majority. For example, ice blast has a way lower chance of missing target when a pro uses it. But if you gotta nerf it because it's too op in pro games, it may end up being under-picked in pubs.

 

Thank you for support.

I see Ice Blast in public games rare. But how skill may demonstrate players with 5-6 passives? They are not an example to follow (sorry, google translate)

 

I wonder who these pro players are

You can try to play with us if you want.

Platforms Iccup or RGC

Skype Vordik666, VK Captain_Elk



#11 Burnt

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Posted 20 September 2017 - 08:24 PM

RGC where? Euro?


totally BURNT


#12 Vordik / Captain_Elk

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Posted 22 September 2017 - 12:23 PM

Yes, Europe server.

Even there a little uncomfortable ping in comparison with ICCup, but newer versions of LoD are more important.

Heh.






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