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A few suggestions


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#1 JDD

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Posted 12 August 2017 - 03:04 AM

1. Removing mana cost of searing arrows, frost arrows and poison attack(viper) since this skills are never picked in my experience, but keep them as orb effects.

 

2. Increase or remove the target limit for searing chains.

 

3. Mana void cooldown reduction to 30 or 40 seconds.

    A very minor buff to a very situational and unpicked skill.

 

4. Land mines should require at least 3 seconds after cast to activate (to nerf face planting a bomb since it is very easy to deal 600 dmg with positioning skills or a stun).

 

5. Vendetta cooldown reduction to 30 or 40 seconds.

 

6. Double edge damages the caster by half of its damage.

 

7. Rot self damage reduced to 75%.



#2 Exhaustipated

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Posted 12 August 2017 - 03:17 PM

about removing mana cost for some arrow skills , because only Burning Spear (huskar 2nd) is mana free and cause self dmg i dont think that would be do-able

 

i agree removing limit or increasing targeting by searing chains

 

about Land mines only i think it would be better to change it like dota which u wont be able to plant several mines stack on one spot

 

it would be more fun to have Vendetta upgrade-able the same as dota



#3 JDD

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Posted 16 August 2017 - 12:31 AM

Except that burning spears is not an orb, and you can even pick it on a melee hero.




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