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some things are completely fucking broken


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#1 dmzipp

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Posted 11 May 2017 - 10:09 AM

I think cleverer people will have known these for a while but they don't even seem to be banned in lod room so maybe I should spread awareness a little.

 

1. OD ult with tinker ult

2. sky ult with OD aura

3. haunt with mana break

 

it's near impossible to lose with these for even the most retarded person if they just understand the basic principle. just saying.



#2 Whiteboard

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Posted 11 May 2017 - 02:06 PM

True.

I approve of this.

#Sanity's Eclipse tops the list of ultimates/abilities to abuse with Rearm and really flats out the entire team after a certain point in power accumilation.

 - Which is ridicilously amounts of power for one player to have.

 

#Flare : Should just be updated according to dota 2 patchnotes.
- It has a diffrent effect from being boosted - Allowing spells to be casted at multiple targets with each original cast.

 

#Haunt: Haunt+Manabreak alone is a powerful pick but doesn't compare to those above.

 

And unfortunately, you'd have to rework how Haunt works in Dota1/2 in order to have a satisfying result besides just nerfing it for LoD purposes.
It would just lead to Haunt being disregarded entirely (until/unless a new OP combo is discovered) instead of being a viable pick in the game.

 

**
I personally doubt circumstances are gonna change unless specific channels apply their own homebrew rules of banning certain halfassed winning strategies since map development is practicly dead.

 

Otherwise, the second topic would solve it'self with proper map updating and the first one if Rearm was just fucking banned from the map (because it is OP as fuck).

 

I'd be happy to see if the map could get some love from Dracolich anytime soon with an update.

 

- Regards, Whiteboard.


GG humanity, as always.

#3 dmzipp

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Posted 12 May 2017 - 08:34 PM

you're wrong as usual



#4 Burnt

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Posted 12 May 2017 - 09:50 PM

lmfao


totally BURNT


#5 Whiteboard

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Posted 15 May 2017 - 09:23 AM

Do tell why and explain yourself.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#6 dmzipp

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Posted 18 May 2017 - 10:45 PM

Do tell why and explain yourself.

 

- Sincerely, Whiteboard.

you know how when you pick ogre lord and build a moonshard and abyssal and press t all the enemies start taking lots of damage?

 

that isn't actually because you have an amazing extremely optimized build. that's just the literal minimum of what mana break, desolate and haunt do for the genius that possesses the extraordinary ability to find the t key. now I can't possibly claim to know the dark arts which some claim can increase the damage done by an illusion but I have on occasion found that when I drink so heavily I can no longer tell what's happening on my screen and choose my items by clicking completely randomly the "ultra kill" sound after t key sometimes becomes more frequent. I have carefully analyzed the replays and found that the number on the stat which is below strength had increased. since blizzard has never seen fit to release an explanation of what that stat does we can only wonder what kind of effect it could possibly be having.

 

anyway what I am getting at is that naix is better than ogre lord because he is spooky and that will make your haunt do more damage. and remember to build vanguard since it has a spooky skull on it.



#7 Whiteboard

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Posted 21 May 2017 - 09:21 PM

Okay, thanks for the sarcasm.

 

Like I said, you'd have to rework Haunt as a whole, otherwise it's still just gonna be a pure numbers game.

 

And if Manabreak + desolate is enough to win games by mastering that "T" button, it just means there will be a replacement for Manabreak or Desolate.
- Same story with Rearm.

And nerfing the numbers on either of these 3 is just gonna be unsatisfying since it will lead to Haunt being disregarded for it's lack of power and loose it's value and no longer be a viable pick for anything.
- Until the process repeats itself of finding a new combo with Haunt to clear the map of hostiles -> Then that gets nerfed.

So in all, Haunt needs to be reworked for most enjoyment possible rather than just nerfed.

For what it does, is dealing global damage via illusions.
If it does so well, it kills players.
If it does not do so well, it can basicly be ignored.

 

Far as your channel goes where you frequently play, I suggest you simply ban it from the channel from being picked ingame if this is a gamebreaker.

Because you might as well delete it instead of nerfing it if it's considered too OP.

 

- Regards, Whiteboard.


GG humanity, as always.

#8 ResQ

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Posted 22 May 2017 - 06:26 PM

Haunt currently sits at 70% illu damage (a very old LoD buff by me), while it's at 30% normally (dota2 for example).

So yes, a simple number nerf to something like 40% would definitely be a first step. Haunt is unique enough not to be remade.



#9 TrueLies

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Posted 23 May 2017 - 11:24 AM

Haunt is not OP because of 70% illusion damage, it is OP because of all the skills that work on illusions and lowering that 70% illusion damage will be negligible.

 

Desolate, Counter Helix, Rip Tide, Critical Strike, Presence of The Dark Lord, Metamorphosis, , Witchcraft, Supernova, Radiance and other skills coupled with Haunt make illusions OP.

 

If you could lower damage output of those skills on illusions it would be great. For example, skills on illusions deal only 50% of original damage, making Rip Tide do 110 damage, Counter Helix 102, Radiance 25 and so on.

 

Choosing the right number won't be a problem if something like this could be done.



#10 Burnt

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Posted 23 May 2017 - 01:08 PM

then no one would ever pick this skill with its over 2 min CD as an ult


totally BURNT


#11 Whiteboard

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Posted 23 May 2017 - 07:37 PM

Or enable the illusions to be stunned and affected by other disables.

 

- Regards, Whiteboard.


GG humanity, as always.

#12 Jiminy_Cricket

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Posted 29 May 2017 - 05:06 AM

There are a thousand counters to haunt.  Stop crying and buy a lothars or tp or ghost staff or euls or blink away.  Mana break is dealing double damage (melee) but this is old news.  It's not Insanely OP, just a little OP.

Yes, Rearm + Sanity's Eclipse is in fact broken as fuck.  There's almost no counter to it.  It's disgusting abuse.  Almost as op as sleight of fist + jinada + germinate + grow + perm invis.  Sof is also something that needs an additional counter.  Blade mail should work against it!!!!!!!!!!  But until then, fml.

And yeah sky ult is rough in 6 skill lod.  0 cd is too OP.  It gets abused hard with relocate.  



#13 ResQ

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Posted 29 May 2017 - 04:47 PM

There are a thousand counters to haunt.  Stop crying and buy a lothars or tp or ghost staff or euls or blink away.  Mana break is dealing double damage (melee) but this is old news.  It's not Insanely OP, just a little OP.

Yes, Rearm + Sanity's Eclipse is in fact broken as fuck.  There's almost no counter to it.  It's disgusting abuse.  Almost as op as sleight of fist + jinada + germinate + grow + perm invis.  Sof is also something that needs an additional counter.  Blade mail should work against it!!!!!!!!!!  But until then, fml.

And yeah sky ult is rough in 6 skill lod.  0 cd is too OP.  It gets abused hard with relocate.  

 

Sof has a counter, cheat death.

 

Don't play -bo if you dont want to get killed by 1hit combos. Grow+germinate+jinada is only allowed in -bo.



#14 HiV

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Posted 30 May 2017 - 12:18 AM

sof has a counter that you have to pick, which would be completely different than a counter you can buy and adjust to like silver edge for euls, ghost for phys dmg, blademail for phys dps, etc. Linkens counters rearm sanity.

 

edit:

 

Oh and relocate in general is more overpowered than most of these combos



#15 Burnt

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Posted 30 May 2017 - 12:52 PM

rearm + Xmark/timelapse should probably be disabled next version too.


totally BURNT


#16 Whiteboard

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Posted 30 May 2017 - 01:46 PM

rearm + Xmark/timelapse should probably be disabled next version too.

 

 

Rearm is broken, should just be banned.

 - That would somehow fix all the possible OP combo's alltogether that comes from this ability.

 

- Regards, Whiteboard.


GG humanity, as always.

#17 HiV

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Posted 30 May 2017 - 08:11 PM

90% of strong skills cant be picked with rearm. There are are also plenty of skills that without rearm they would be useless. Time lapse rearm isn't as bad as x mark, as time lapse can be countered by a stun or silence or sheep and you also don't get the extra ultimate. 



#18 ResQ

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Posted 31 May 2017 - 12:11 PM

Deleted offtopic spam. Although it's a different subforum, this applies here too:

http://legendsofdota...rum-guidelines/

 

Just stop personal attacks and "its cos u suck" justifications.



#19 JDD

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Posted 20 June 2017 - 12:41 AM

1. It's only broken when you have the agh upgrade. This is the reason that this combo is banned in lod asia. Without scepter, this skill is almost useless unless you have GoW or morph+fleshheap with you.

2.While this skill is certainly strong, 2 conditions must be met before it becomes OP. You need to have aghs and you must be at least at lvl16(s6 mode). And there are too many ways to counter this skill (silence, bkb, etc), not to mention that heroes who pick this skill are very squishy.

3. As for haunt, the 70% dmg only comes to play at the latter part of the game when the hero is well farmed. As TrueLies have said, what makes it strong early game are the skills that goes well with it(counter helix, riptide, mana burn). Smoke of deceit is a good and cheap counter to this, unless he buys gem or uses reality on you.
Disabling gem of true sight for haunt and other illussions should be implemented as it was in dota 2.

On a side note. Blade mail should work on sleight of fist. That build is very easy to execute even a retard would haveva problem failing at it.

#20 Whiteboard

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Posted 20 June 2017 - 09:48 AM

On a side note. Blade mail should work on sleight of fist. That build is very easy to execute even a retard would haveva problem failing at it.

 

Reduce Area of effect on SoF.
 

 - Regards, Whiteboard.


GG humanity, as always.




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