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#21 Jiminy_Cricket

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Posted 14 June 2017 - 06:50 PM

Alright then.  I say go for it.  We are long over due for some Resq bugs and I despise rearm the way it currently is.



#22 samnang

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Posted 15 June 2017 - 01:49 AM

making rearm similar to keeper of the light's chakra magic is nice.

imagine when we cast rearm in phoenix in team with spetre or zues. haha GG.

one more thing please disable rearm with multicast ultimate. :)



#23 TrueLies

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Posted 18 June 2017 - 02:05 PM

Original suggestion doesn't refresh the entire teams CDs, just one selected ally (or yourself). Entire team would be gamebreaking.

 

Besides this does it still reduces spell and item CDs?



#24 ResQ

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Posted 19 June 2017 - 02:29 PM

Besides this does it still reduces spell and item CDs?

 

It would reduce Item CDs by 20% and refresh them on use too (same rules as refresher orb, octarine core). Though obviously it would be very easy to make it only work on spells. It'll all be tested and we'll see what works best (test maps will be public as always, as we can only do 1v1/1v0 tests personally).



#25 Burnt

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Posted 19 June 2017 - 09:57 PM

This sounds interesting. The change doesn't seem to be too overpowered as an ult. Looking forward to it  :D


totally BURNT


#26 JDD

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Posted 19 June 2017 - 11:58 PM

Please dont nerf rearm this way. What makes rearm so powerful is because of its short cooldown which allows the player to farm and spam it easily at early levels. Try to increase the cooldown to 40/30/20 and you will see a change in gameplay. It would shift to more team fight oriented gameplay rather than solo killing peeps.

#27 Bergman1

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Posted 02 July 2017 - 07:33 PM

I would be very sad if the old rearm was removed. I'm part of the minority who mostly used it more akin to the standard Dota tinker though - less cheesing with ultimates (MSW, RoC, phantasm etc.), and more just picking a ton of spells that worked nicely with rearm (fissure, torrent, blood rite, invoker spells etc.). I love rearm (usually instapicked it in -s6 if I had tinker and went from there) as a spell so I've tried almost all builds that I could think of. I'd say I'm pretty skilled by LoD standards - usually got like 75-80% winrate on the EU bot that was called BGN/Slash gaming IIRC (it went through a bunch of namechanges the years I played there). Mode I played was essentially -sds6bo with 20 hero pool.


From what I saw, most rearm combos didn't really present a problem because so few used them. Imo these were the ones that were really problematic: MSW, RoC, Phantasm, Agha Eclipse, and Chrono. These are a bit "braindead" in the sense that they are both pretty broken and require very little skill to win the game with, while also being nearly uncounterable. I'd include rearm doom in that list but rarely saw other people using it.

While a lot of the others could be very powerful (and very fun!), they didn't really stand out compared to the "meta" imo. You had berseker blood + fury swipes soloing rosh at 5 min, nigh-unkillable "tanks" with all 3 passive triggered healing modifiers (->taking 13% dmg with 22% returned and a fuck ton of quills...), MC builds that could instagib most heroes (special mention to extra casts of freezing field being uninteruptable!), MC builds that could instagib the whole enemy team while standing in the fountain etc. There were never really considered a problem, yet for some reason rearm builds are.


In general I also think the LoD shouldn't try to overbalance things. Let's not kid ourselves - it's a fun mode about trying different hero builds, not a competitive one. The random/blind process in which skills are assigned kind of precludes it from that (not criticizing it - it's a good way to force yourself to think of interesting combos while also allowing you to build powerful combos), and the skill level in the community compared to e.g Dota 2 is pretty low.

#28 Exhaustipated

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Posted 12 August 2017 - 09:21 PM

because Rearm is buggy with lots of ultimate skills, i think is really good idea to change it 

 

but 170 sec CD is a bit much and i don't think would be proper if it only reduces all your spell and item CDs by 20%, and any allied heroes' spell and items CDs by 5% (global) for s6 players especially.

if u reduces 170 sec ot 120/130 sec or increase reduces time by rearm to 35/40 and allied heroes spell and items to 20% i think would be better



#29 whiteicefire

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Posted 10 September 2017 - 02:03 AM

being able to use rearm on an ally would make it too easy mc wrath for ex. use it rearm use it again rearm etc 



#30 Z0diaç

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Posted 10 July 2018 - 02:40 PM

I like CDR itens/skills, but I miss so much Rearm as it was. It ofcourse could be unfair in some cases, but I still thinks it should keep the same idea behind reseting skills. Why not just give Rearm 40/30/20 seconds (for example) cooldown and make it able to reset ultimates?

 

I'm not aware of which Ultimates make it the most unfair skill, but these ultimates could be banned (if picked with rearm) instead.



#31 Jiminy_Cricket

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Posted 10 July 2018 - 11:15 PM

The no rearming ults rule is working well.  Rearm caused a lot of issues.  Sure, rearm omnislash is fun, but it's a 5v1 build after scepter.  Just too OP.  Balanced games are more enjoyable.



#32 sm0ke

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Posted 06 June 2021 - 09:37 AM

I have some questions.

1. Does new Rearm resets cd of Refresher orb?

2. Does Refresher orb resets cd of new Rearm?

Also I think that new rearm could be picked only by 1 player in team to prevent abuse it on each other.

 

Anyway I lake this idea of new Rearm but 170 sec cd is too much. Maybe make it: 150 / 125 / 100 sec.

Lastly, my opinion about target it on ally make it to require aganim scepter for that (maybe reset cd on self and the target too [like Pheonix egg]).






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