Psionic Trap is never picked. Not even once that I've ever seen.
Possible buff: add 0.01 sec stun (break channel) + 1 second silence lol
Any other ideas? let's discuss here
Posted 17 June 2016 - 06:12 PM
Psionic Trap is never picked. Not even once that I've ever seen.
Possible buff: add 0.01 sec stun (break channel) + 1 second silence lol
Any other ideas? let's discuss here
totally BURNT
Posted 17 June 2016 - 07:04 PM
Sure. Add image destruction to it. Scepter upgraded disintegrates images.
Posted 18 June 2016 - 04:14 AM
Psionic Trap is never picked. Not even once that I've ever seen.
Possible buff: add 0.01 sec stun (break channel) + 1 second silence lol
Any other ideas? let's discuss here
lets make it like mines aoe
burns mana if stepped on can stack with each other
better vision?
deals damage on an aoe based on total mana lost in around something something aoe
lift enemy from the ground for 0.75 secs
slow AS & MS for 2 secs
or
since skill is based on physic powers, lets just remake it or imagine a skill based on a list of physic powers
http://powerlisting....:Psychic_Powers
Posted 19 June 2016 - 10:20 PM
Proposal to Psionic Trap
Larger vision radious (Night time vision keeps up).
If an enemy steps on it - You gain truesight on that unit for < 15 > seconds.
- Time is debatable - I prefer < 60 >.
Boosted with aghanims:
Traps provide Flying vision.
Capacity is increased by 5 per level.
As truesight ends, a trap is placed on his current location.
Generic:
A slightly higher bounty.
+5-10 ish.
- Cheers.
Posted 20 June 2016 - 04:13 AM
Proposal to Psionic Trap
Larger vision radious (Night time vision keeps up).
If an enemy steps on it - You gain truesight on that unit for < 15 > seconds.
- Time is debatable - I prefer < 60 >.
Boosted with aghanims:
Traps provide Flying vision.
Capacity is increased by 5 per level.
As truesight ends, a trap is placed on his current location.
Generic:
A slightly higher bounty.
+5-10 ish.
- Cheers.
so basically. free unlimited time on 2 in 1 wards? boosted version gives flying vision so u can ward rosh now.. and enemy's well
Posted 20 June 2016 - 06:15 AM
If the enemy steps on it AND you trigger it you get true sight of the target for 15 secs. I like that idea. Also have the traps be just like sentries. True sight in a small region. If you want to see around the area simply buy some obs wards. Traps only have observation sight in a small area without obs wards.
I want these to be part of the regular ult not just scepter. Scepter version: If an image steps on it and you trigger the trap, the image is disintegrated. So you only have to go scepter if they go images on you.
If this is too op just lower the amount of allowed traps.
Invis could use another counter and so could images.
Posted 20 June 2016 - 01:20 PM
too op now lol
totally BURNT
Posted 20 June 2016 - 04:32 PM
+1 to some sort of buffs, as it is, it is pretty much worthless.
Maybe the traps could remove buffs, or stop healing for the slow duration, or provide some other sort of utility-denial?
Posted 20 June 2016 - 06:20 PM
my final idea:
100% MS slow for 2 / 4 / 6 secs
Silence,Debuff and 1 / 2 / 3% of total hp for 1 / 1.5 / 2 secs (Direct HP Removal)
aghanims version:
100% MS slow for 2.5/5/7.5 secs
Silence,Debuff and 2 / 4 / 6% of total hp for 1.5 / 2.5 / 3.5 secs (Direct Hp Removal + stops all regen for half the duration of slow)
^ direct hp removal duration and damage can't be stacked with other stuff
you guys decide on total traps that can be planted
Posted 25 June 2016 - 04:09 PM
I'm all up for combining my Truesight - spotting and dropping mechanic plus Silence.
Adding damage to it is complete nonsense, it's a utility spell which is supposed to lack (fire)power.
I doubt it will be still an underpicked spell even if you add all suggestions to Psionic Trap.
My suggestion orients on higher vision capacity with the traps rather than having a larger impact on enemies as detonated.
Make a decision where you want to go with this.
- Regards, Whiteboard.
Posted 27 June 2016 - 07:50 PM
Yea spells on vision control is currently rare and will be helpful.
Darkness, for example, had no damage, hp, armor, or any attribute points added by itself but can be extremely useful/deadly strategically.
totally BURNT
Posted 28 June 2016 - 02:16 AM
Darkness is op. These guys have no idea cause they play 4 skill where only one person gets the skill per team. Try playing vs 4 players who have hunter in the night and darkness. So fucking hard to win.
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