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Suggestions for Mep Meneger!


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#1 Kljun

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Posted 13 June 2016 - 11:04 PM

I are here to gibe feedbek to ResQ as ReQested!

 -Upheaval(warlock) should be added either some damage for stacking with infernals and fatal bond just for original warlock build,or either some healing ability considering that original hero also is healer,by that way it could either harm opponent for period of time or provide some healing to allies while enemies are slowed,or maybe add -attack speed aswell.

-Anti magic shield(magina) should be added cast effect,similar to linken sphere,you transfer your 50%magic resist on ally hero for a period of time,by time you are weakened your ally has +50% magic resist,until time passes.

-Null field(rubic aura) should be redesigned similar to trueshot aura,it is passive all time but once activated you and nearby units are granted with magic shiled,which would be like crimson guard only for blocking magical damage.

-Gust(traxex) should be added  pure dmg,like 25/50/75/100.That way you would have excellent small cooldown,nice push and silence ability with minor dmg which would do well with mc or witchcraft builds.

-Silence(krobelus) should be added some damage per second and/or slow,for instance 25 damage per second of silence(which would be 150 dmg on level 4) and it would be nice for crowd control combined with other low mana controls spells such as vacuum,kinetic field and pit of mavalence or however it name is.

-As mortred dagger gains ability of your attack booster from item,Spectral Dagger(spectre) could be granting you to trigger your attack boosters from spells you have picked(greater bash,bash,mana break,poison sting,geostrike,Frostmourne,Swipes,Desolate) it wouldnt be buffed that much but at least would give you first extra blow to maim your target or even for your finishing blow.

-Death pact(slark) can be added some slow/miss effect and/or not costing caster any life.Or changing damage type to pure.

-Death coil(abbadon) same as previous.

This is some soooo underpicked or neverpicked spells i could think of,if i come across more ideas i will give more feedback.

 



#2 hakka

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Posted 13 June 2016 - 11:50 PM

10x...



#3 Kljun

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Posted 19 June 2016 - 08:23 AM

Part 2

-Lot of heal spells i have never seen picked in my lod 3-4 year career

wd voodoo heal,ench heal,chen ulti,juggernaut ward(maybe seen twice)

wd voodoo could be redesigned as aura,but greatly reduced heal per second or really nerfed mana cost.

ench heal,hm no freaking idea spell is idiotic but still needs something.

chen ulti could be added mana restoration,for 50% of health restoration(or inflict damage to nearby enemy units as if you were healed by omni purification,could be an excellent nuke aswell if enemy unit is caught in small radius between few allied heroes)

-Some of orbs and buff placers

venomancer buff spell is really low,rarely underpicked it could at least not be 'buff placer do not stack..'

viper orb effect,bone fire arrows at least needs more of damage instance per level

-axe battle hunger

idk maybe to apply it to all untis who have been called by axe(hero who has call)

-Nasal goo(bristle back) NEVER PICKED

maybe to make it ground targetable like shadow demon spell

-shadow demon soul catcher

to affect all units inside aoe,not just one random(to be like veil of discord)

These are just random,raw ideas but resq you should also give yourself to thinking because there is plenty more of underpicked/neverpicked spells that could be redesigned to be powerful game changers like witchcraft

 

 

 






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