When the opponent takes hunter in the night and Darkness, vision of players reduce to few pixels. You can not even see creeps in front of you.
I noticed this a long time ago and I'm surprised no one has reported this bug.
Regards.
Posted 15 August 2015 - 10:27 PM
When the opponent takes hunter in the night and Darkness, vision of players reduce to few pixels. You can not even see creeps in front of you.
I noticed this a long time ago and I'm surprised no one has reported this bug.
Regards.
Posted 16 August 2015 - 11:04 AM
Replay, what wc3 version are you playing? Obviously this is a very rare bug or conditioned by something else, if no one else reported this.
Posted 17 August 2015 - 07:58 AM
I agree, this is unheard of.
And I have a problem interpreting the issue.
- Do you loose vision when an opponent has Hunter + Darkness active ?
- Sincerely, Whiteboard.
Posted 22 August 2015 - 05:32 PM
Sorry for late reply (was on vacation).
Well, this is known issue with all version as I noticed. Will attach replay (or screenshot) or you can download any games where opponent have Darkness + hunters in the night from gamers.host:
https://stats.gamers.host/games/
​
Will attach screenshot soon.
Posted 01 September 2015 - 08:34 PM
Again later answer. However, this is not important bug, but sometimes it's really annoying.
However, here is how it looks like in the game:
01.jpg 131.17KB 1 downloads
Activated darkness (just after attack):
02.jpg 114.37KB 0 downloads
03.jpg 119.39KB 0 downloads
4.jpg 135.36KB 0 downloads
Seems that replays is bugged, and I didn't save locally. Will also back later with replays.
However, I saw even more reduced FOV when Darkness is active on opponent's team. For example, I remember that I was just a few pixel near creeps camp and I could not saw them. So I close more (made collision with creeps to see them).
Regards.
Posted 02 September 2015 - 12:06 PM
it's not bugged, darkness does reduce enemy's sight by 25%
wc3's sight ranges kinda worst idea ever, but thats how it supposed to be. darkness OP
Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.
Posted 02 September 2015 - 04:54 PM
Yes, I know that Darkness reduce the vision of enemy units, but vision is like 200/300 (~50% or more reduced at night). It also reduce vision of wards and towers if I am not mistaken.
We can clearly see at 3rd image that vision is reduced more than 25%.
This is from DotA 2 (new Darkness):
Posted 02 September 2015 - 05:17 PM
and here you can find why its so low
http://playdota.com/...ad.php?t=361727
25% penalty for 800 is 600, still in sight level 5
so thats doesnt matter
Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.
Posted 02 September 2015 - 08:39 PM
Regardless of this being a bug or not (it isn't), Darkness gets nerfed next patch: the -25% vision for enemies is being removed. (unless you're in -BO mode, there it still decreases enemy vision by 25%)
Posted 03 September 2015 - 06:06 PM
I understand the mechanics of this, as well as the obstacles that reduce visibility. I guess it's algorithm that does not accurately calculates the visibility of certain situations. Example is the already mentioned creep camp (there's no obstacles that blocks vision). I could not see any of creeps until I literally touch them (even I was few pixels close to them).
Also, I noticed a bad calculation of vision when you place a observer ward on a cliff between highground and lowground on a very inaccessible terrain (will take a screenshot if needed). Then it happens that vision randomly increased and spreads randomly on higher terrain (you can see "a small circles" of vision on terrain in fog of war).
After all, this is a part of engine (as well as all mentioned) and therefore can not be considered as a bug.
May be slightly improve Darkness (or as future skill). For example, when activated all vision of opposing heroes is removed for a short time within a certain radius (if they are close to hero) (as well as vision on minimap).
I mean all the same as Darkness just on activation vision is removed (blind opponents) for a short time.
Regards.
Posted 04 September 2015 - 10:18 AM
Lol. Darkness getting nerfed. It's semi useless as it offers no power.
- Only utility.
That's why you have wards.
That's why you get vision spells such as Track and Blood thirst.
You can also use the courier for vision if Darkness is indeed an obstacle.
Think around the problem instead of getting destroyed by it.
- Sincerely, Whiteboard.
Posted 05 September 2015 - 07:41 PM
Vision and Field of View is different things...
You missed the point
Posted 08 September 2015 - 08:49 AM
Aye, map awareness vs unit vision.
Both remains a state you need/desire plenty of.
Vision on your enemy can counter-act the vision of your own unit.
If you know your in's and out's with a character that you play (regardless of game) - you have most focus on your enemy, not yourself.
Thus they become complementary to eachother, two sides of the same coin.
I find it ridicilous to nerf Darkness when it grants 0 power for it's pick alone and must be synergized with other abilities from Night Stalker in the first place.
- With exception of combining other skills from Night Stalker with Eclipse (from Luna). Which is sidetracking from the main topic while at it.
Verdict: Nerfing Darkness = Lulz.
- Sincerely, Whiteboard.
Posted 08 September 2015 - 09:30 AM
Posted 09 September 2015 - 06:48 AM
Unobstructed vision at night without agha.
That's utility, not power.
- Much like a supporting skill than a raw-power pick.
Darkness will not kill people.
Darkness will not heal you or your allies.
It gives information you can act on, but standing close to people wont give you shit as a direct result.
- It does nothing else besides providing vision and boosting other skills.
Darkness alone is powerless. You cant act without power.
Please understand the diffrence between utility and power.
Verdict remains the same, lulz for nerfing darkness.
- Sincerely, Whiteboard.
Posted 09 September 2015 - 08:28 AM
Not true. Vision provides a lot and is very powerfull.
It's hard to gank you, you can easily gank, good map control etc...
Vision and map control is one of the most important factors for winning (including team play).
Posted 10 September 2015 - 04:20 AM
guys guys guys you better move with it into suggestion. non-bug confirmed.
Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.
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