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On landing, rather than at the begining of an action


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#1 UzuMaKi_NaRuT0

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Posted 02 August 2015 - 11:49 PM

We got greater bash change from "chance when the hit begins" to "chance when landed a hit".

It will be much better if we do the same with other part passives such as desolate, backstab, etc.



#2 Whiteboard

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Posted 03 August 2015 - 06:46 AM

Agreed. Most of the time people unintentionally stutter-step (common case for ranged units when standing at their capacity), causing havoc proportionally.

 

Afaik, Backstab is changed to "Onhit" instead of "OnAttack".

 

I Want this to be applied to Fervor as well and similuar skills that utilizes "OnAttack".
- Helix *cough cough*.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#3 Shieldbreaker

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Posted 03 August 2015 - 07:01 PM

I agree with all offensive procs - desolate, fervor, swipes, and so on.

 

But helix/return should work on attack start, mainly to synergise well with blademail and call - you choose between landing hits and eating reflected damage, but proccing less helixs/returns, or you can spam 's' to not land hits, in exchange for more helix/return procs. Maybe make a cooldown, though, so it doesn't count as 9001 hit per second, but like, say, 10 at the most.



#4 Whiteboard

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Posted 04 August 2015 - 06:48 AM

Tbh yes, I'm just fed up with seeing Helix every fucking game.

 

It works best for all purposes when responding to swings instead of landed blows.

Trivia: Having high apm enough can prevent your model from starting a swing. -> No helix procks period.

I used to pull that trick alot when playing with windwalk in regular dota, it pissed off axe-pickers like nothing before ^.^

Dont have it in me anymore, I miss those youthful days.

 

Mainpoint for post: Tired of Helix being overpicked. Nerf plaxurs.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#5 Hillomunkki

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Posted 07 August 2015 - 04:37 PM

Counter Helix, Return etc. check for when a unit begins an attack, Wind Walk breaks when you hit the target.

 

You can't stop Helix by canceling your attack.






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