We got greater bash change from "chance when the hit begins" to "chance when landed a hit".
It will be much better if we do the same with other part passives such as desolate, backstab, etc.
On landing, rather than at the begining of an action
#1
Posted 02 August 2015 - 11:49 PM
#2
Posted 03 August 2015 - 06:46 AM
Agreed. Most of the time people unintentionally stutter-step (common case for ranged units when standing at their capacity), causing havoc proportionally.
Afaik, Backstab is changed to "Onhit" instead of "OnAttack".
I Want this to be applied to Fervor as well and similuar skills that utilizes "OnAttack".
- Helix *cough cough*.
- Sincerely, Whiteboard.
#3
Posted 03 August 2015 - 07:01 PM
I agree with all offensive procs - desolate, fervor, swipes, and so on.
But helix/return should work on attack start, mainly to synergise well with blademail and call - you choose between landing hits and eating reflected damage, but proccing less helixs/returns, or you can spam 's' to not land hits, in exchange for more helix/return procs. Maybe make a cooldown, though, so it doesn't count as 9001 hit per second, but like, say, 10 at the most.
#4
Posted 04 August 2015 - 06:48 AM
Tbh yes, I'm just fed up with seeing Helix every fucking game.
It works best for all purposes when responding to swings instead of landed blows.
Trivia: Having high apm enough can prevent your model from starting a swing. -> No helix procks period.
I used to pull that trick alot when playing with windwalk in regular dota, it pissed off axe-pickers like nothing before ^.^
Dont have it in me anymore, I miss those youthful days.
Mainpoint for post: Tired of Helix being overpicked. Nerf plaxurs.
- Sincerely, Whiteboard.
#5
Posted 07 August 2015 - 04:37 PM
Counter Helix, Return etc. check for when a unit begins an attack, Wind Walk breaks when you hit the target.
You can't stop Helix by canceling your attack.
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