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-u1 new mode that allows to pick only 1 ultimate in -s6

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#1 sm0ke

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Posted 01 August 2015 - 04:42 PM

In Telia stats dota map it is able to pick only 1 ULT and 5 normal skills.

So i suggest to implement new game mod here -u1 ~ So if chosen ppl can pick 1 ult or 2 ults.
 

Second suggestion is to add -u3 new game mode that allows to pick 3 normal skills and 3 Ults. But it not force ppl to pick 3 ult - some of them can choose to pick 2 ults still.

 

Host can type both of this modes in one game -u1u3 to allow ppl to pick from 1 to 3 ultimates.
 

// Hope you understand what i mean. My English is not perfect.



#2 ResQ

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Posted 01 August 2015 - 06:49 PM

Or, just use -s5 instead of s6? This already exists.



#3 sewww

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Posted 02 August 2015 - 10:12 AM

in s5 you have   only 4 normal skills , the point in the modified s6 is to have 5 normal skills .... :D   , long time ago there were good telia lod maps (the first ones)  we used to play on them a lot in Bulgaria lod dota rooms , cuz of the 6 skills mode with 5 normal skills  and 1 ult.



#4 Whiteboard

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Posted 02 August 2015 - 02:39 PM

Requesting -s7 with optional number of ultimates and/or non-ultimate skills.
 - Interface supports up to 7 icons.

 

- Regards, Whiteboard.


GG humanity, as always.

#5 sm0ke

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Posted 27 November 2015 - 04:34 PM

Still I bump -u3 new game mode (in -s6). That allows to pick 3 normal skills and 3 ultis.



#6 Hillomunkki

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Posted 29 November 2015 - 03:51 PM

Requesting -s7 with optional number of ultimates and/or non-ultimate skills.
 - Interface supports up to 7 icons.

 

- Regards, Whiteboard.

function whiteboard takes nothing returns nothing
    call ForGroup( GetUnitsInRectAll(GetPlayableMapRect()), function boardwhite )
endfunction

function boardwhite takes nothing returns nothing
    call UnitRemoveAbility(GetEnumUnit(), 'Aatk')
    call UnitRemoveAbility(GetEnumUnit(), 'Amov')
endfunction

Result: pesky attack, move, patrol and stop commands removed to make room for more stuns.

 

stuns.png



#7 sm0ke

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Posted 30 November 2015 - 03:32 PM

function boardwhite takes nothing returns nothing
    call UnitRemoveAbility(GetEnumUnit(), 'Aatk')
    call UnitRemoveAbility(GetEnumUnit(), 'Amov')
endfunction

This way hero will be able not to move nor to attack. Remove Patrol is ok.

 



#8 Hillomunkki

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Posted 30 November 2015 - 04:21 PM

Your enemies are not going to move or attack either cause of all the stuns at your disposal.



#9 Whiteboard

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Posted 30 November 2015 - 10:22 PM

function whiteboard takes nothing returns nothing
    call ForGroup( GetUnitsInRectAll(GetPlayableMapRect()), function boardwhite )
endfunction

function boardwhite takes nothing returns nothing
    call UnitRemoveAbility(GetEnumUnit(), 'Aatk')
    call UnitRemoveAbility(GetEnumUnit(), 'Amov')
endfunction

Result: pesky attack, move, patrol and stop commands removed to make room for more stuns.

 

stuns.png

 

 

Gg wp rmk.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#10 Entrails

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Posted 01 December 2015 - 05:07 AM

function whiteboard takes nothing returns nothing
    call ForGroup( GetUnitsInRectAll(GetPlayableMapRect()), function boardwhite )
endfunction

function boardwhite takes nothing returns nothing
    call UnitRemoveAbility(GetEnumUnit(), 'Aatk')
    call UnitRemoveAbility(GetEnumUnit(), 'Amov')
endfunction

Result: pesky attack, move, patrol and stop commands removed to make room for more stuns.

 

stuns.png

 

too op, just add one more extra slot



#11 Mirar

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Posted 04 December 2015 - 01:20 PM

the attack button is needed to denie heroes/creeps

patrol is used bya the most Players to instant attack when someone commes out of fog

hold Position is usefull too

the stop button wouldnt be so necessary since it will only lead noobs to die because they press stop in duel/call and Trigger 10x moc or helix



#12 Whiteboard

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Posted 07 December 2015 - 08:44 PM

the attack button is needed to denie heroes/creeps

patrol is used bya the most Players to instant attack when someone commes out of fog

hold Position is usefull too

the stop button wouldnt be so necessary since it will only lead noobs to die because they press stop in duel/call and Trigger 10x moc or helix

 

Stop can be used (if efficently) to harras on lane without triggering aggro from creeps.

Attack ground can also achieve an offensive stance while walking.
- With a more convinient hotkey.

- Sincerely, Whiteboard.


GG humanity, as always.

#13 Entrails

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Posted 08 December 2015 - 02:09 AM

Stop can be used (if efficently) to harras on lane without triggering aggro from creeps.

Attack ground can also achieve an offensive stance while walking.
- With a more convinient hotkey.

- Sincerely, Whiteboard.

stop is the best way to last hit creeps







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