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a new skill that increases point mana regen (not aura)


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#1 Entrails

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Posted 26 July 2015 - 05:26 AM

same as the concept of cm's mana regen aura but passive for self.

numbers = point mana regen

 

 

Passively adds to base mana regen ( so mana regen items work with skill )

normal skill

2/4/6/8 

 

Ultimate skill

6/12/18 mana per sec.

 

----------------------------------------------------

Adds mana regen ( Mana regen items that give a plus % mana wont multiply these skills   )

normal skill

4/8/12/16

 

ultimate skill

8/16/24

 

Bonus: adds 20 to total hp and mana per hero that died near you

Note:

all skills must be passive, I'm only requesting 1 from the four skills that I suggested



#2 sewww

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Posted 26 July 2015 - 10:31 AM

worse skill ever ,  CM skill is times better



#3 Whiteboard

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Posted 27 July 2015 - 08:11 AM

Agreed, useless.

 

The skill offers no power, no utility, no usability besides the fact it can fuel other skills.

 

If you added additional effects with the mana regen, it could be considered a worthwhile pick.

Suggestion:

Active effect: Consumes 5% of your mana pool per second (Duration of X seconds or toggle) to restore your health equal to 0.5/1/1.5/2 health per mana point spent this way.

 

Active effect: Restores another target unit's mana pool to maximum, draining your mana until either runs to a stop. Grants +50 movement speed and attack speed boost for X seconds (Can target self without mana transfer).

 

Active effect: Slows hostile units in an X wide area around you for 5 seconds. X equals your direct mana points. Deals 1/5 of X in damage to all slowed units. Grants clearvision for to all slowed units and X area around you.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#4 Entrails

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Posted 27 July 2015 - 02:13 PM

Bonus added: adds 20 to total hp and mana per hero that died near you



#5 Whiteboard

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Posted 28 July 2015 - 08:13 AM

Bonus added: adds 20 to total hp and mana per hero that died near you

 

Flesh heap and Glaives of Wisdom already does this statwise.

 

I like the suggestion on increasing your pools directly. But it's a subpar version already covered by other 2 seperate skills.

Simply gaining mana regeneration and increasing your 2 pools alone is not enough to justify the pick. It's a bolstering power-gathering for late game indeed. But in it'self is useless.
- You sacrifice either power or utility for having your late game buffed. And the issue with that is: when it pays off -> The game is already won. Meaning that you wont need the skill.

 

Comparison to Flesh Heap / GoW : Each increases something else that can be used. Magic armor or Damage output.
One helps you surive other to destroy.

I'd like to have an activate effect on this skill instead of making it a full out passive.

 

Or.

 

We can say fuck reasoning and balancing and just add that effect ontop of everything else while at it for kicks.

 

Arguebly we should do something else with the skill. But I got no problems with going yolo on it.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#6 Entrails

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Posted 28 July 2015 - 09:51 AM

Flesh heap and Glaives of Wisdom already does this statwise.

 

I like the suggestion on increasing your pools directly. But it's a subpar version already covered by other 2 seperate skills.

Simply gaining mana regeneration and increasing your 2 pools alone is not enough to justify the pick. It's a bolstering power-gathering for late game indeed. But in it'self is useless.
- You sacrifice either power or utility for having your late game buffed. And the issue with that is: when it pays off -> The game is already won. Meaning that you wont need the skill.

 

Comparison to Flesh Heap / GoW : Each increases something else that can be used. Magic armor or Damage output.
One helps you surive other to destroy.

I'd like to have an activate effect on this skill instead of making it a full out passive.

 

Or.

 

We can say fuck reasoning and balancing and just add that effect ontop of everything else while at it for kicks.

 

Arguebly we should do something else with the skill. But I got no problems with going yolo on it.

 

- Sincerely, Whiteboard.

erm okay lets make it an active ulti with passive bonuses

deals 200/400/600 pure dmg and burns 20/40/60 hp for 10 secs.

+ the bonus i said above

cd = 100/75/50

manacost 300/450/600



#7 Whiteboard

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Posted 29 July 2015 - 09:25 AM

erm okay lets make it an active ulti with passive bonuses

deals 200/400/600 pure dmg and burns 20/40/60 hp for 10 secs.

+ the bonus i said above

cd = 100/75/50

manacost 300/450/600

 

Lol. How boring :D
A nuke with a dot.

Frankly, problem solved. People will acknowledge this as a powerful spell and pick it to use often.

600 pure damage is a brutal finnishing move. With 60x10 -> 600 more ( I dont know if you intend the dot to be hp removal / magical damage. I assume it is HP removal.)

 

That's 1200 damage for one spell, not even Finger of Death goes that far.
- With aghanims fod can deal nearly that much damage with a 25% damage loss from magic resist.
Op.

 

But this suggestion sucks ass and I decline this proposal.
 - Do something creative with it.

 

- Sincerely, Whiteboard.


GG humanity, as always.

#8 Entrails

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Posted 30 July 2015 - 05:29 AM

Lol. How boring :D
A nuke with a dot.

Frankly, problem solved. People will acknowledge this as a powerful spell and pick it to use often.

600 pure damage is a brutal finnishing move. With 60x10 -> 600 more ( I dont know if you intend the dot to be hp removal / magical damage. I assume it is HP removal.)

 

That's 1200 damage for one spell, not even Finger of Death goes that far.
- With aghanims fod can deal nearly that much damage with a 25% damage loss from magic resist.
Op.

 

But this suggestion sucks ass and I decline this proposal.
 - Do something creative with it.

 

- Sincerely, Whiteboard.

well lets remove the hp dps to fix the problem



#9 ResQ

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Posted 30 July 2015 - 08:35 AM

well lets remove the hp dps to fix the problem

 

That won't fix the creative problem this spell has. It's just a very, very very bland filler spell. If we go the extra mile and not only port what IceFrog does in Dota 2, but also implement new spells, they need to be creative and unique.






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