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Moon glaive perfomance solution


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#1 DracoL1ch

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Posted 19 December 2014 - 12:21 AM

Because default Moon glaive, provided by Blizzard, works with tons of conditions (no orbs, no stuff, no splash etc), it was coded specially for LoD. Thats pretty good and fast system, tho not native - and there are big problem lying.

 

Basicly it works fine until 4+ sources appears. Then grouping, cleaning and calculations take big portion of time, causing lags on mid- and low-tier PCs.

 

Here we have few solutions:

1) make illusion-based skills unstackable with Glaive;

2) make restriction like "only first 3 illusions will provide bounces unless killed"

3) ignore that issue as negligible (muhahaha)

4) or something else.

 

Do you know something else?


Remember that English isnt my first language. I have really tough time speaking it, tho can read freely.


#2 xxx

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Posted 19 December 2014 - 05:02 AM

no man don't change any thing it's cool the way it is lol. if i want lag free or any thing else i will go play dota 2 instead.

 

 

 



#3 Whiteboard

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Posted 19 December 2014 - 11:04 AM

Temporarily remove the skill until a solution is found.

 

5) Work around the issue. Manipulate the skill via the editor to avoid a scenario when it can cause framedrops.

 

- Regards, Whiteboard.


GG humanity, as always.

#4 Ech0

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Posted 19 December 2014 - 09:53 PM

No removing please. I dont see this being a hard issue as the skill has existed for so long time and in previous versions also and there were never any kind of problems for people that i've heard of.

 

3) ignore that issue as negligible (muhahaha)

 

5) people should really update pc a little if it cant calculate moon glaives...






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