Many of you are familiar with the passive from slayer - Fiery Soul. But I haven't seen many players pick it. Trust me, it's really good. Even when you play on the four skills mode, it's still good if you have other three active abilities (preferably slows, stuns, facerolls, blinks, ordinary damage nukes won't do the work, because you need some chasing material). If you have skills that have low cooldowns and cost not that much mana, you'll be able to pick another passive skill that makes a good synergy with Fiery Soul (Natural Order, Bash, Time Lock, Geminate Attack, etc.). Fiery Soul is not one of the other ordinary carries -- I'm talking about taking two Ursa abilities and two Spiritbreaker abilities. Because Fiery Soul carries needs more APM. But many of you are playing the six skills mode, so this carry would be much easier to play. Example:
Phantom Assassin model. Skills:
1. Fiery Soul (Obviously)
2. Blink Strike (Mortred) (This is an extremely good example, because you get the fiery soul buff and you instantly teleport to your opponent with increased AS and MS)
3.Hoof Stomp (It hasn't got a low cooldown, but it makes a great synergy with Blink Strike, you get loads of time to lash out the damage increased by Fiery Souls's two buffs, and the spell itself deals some damage)
4.1. Warpath (Since Fiery Soul doesn't give damage, even if it's another passive, Warpath can give you lots of damage because similar to Fiery Soul, it procs each time you cast a spell)
4.2. Chemical Rage (Gives you more survival ability and attack speed)
^ The choice of these two ultimates determines your item build. If you pick Warpath, you need more survival ability and if you pick Chemical Rage, you need more damage because Fiery Soul, Blink Strike and Chemical Rage itself gives you attack speed, it's just pointless to make more AS.
Hope you get something useful from this. Regards, LITHUFFIN (Former Meatmuffin)
Edited by Meatmuffin, 24 June 2014 - 09:47 PM.