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Few questions and suggestions


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#1 TrueLies

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Posted 30 March 2014 - 04:01 PM

Hi, I'll just throw few things I had on my mind, so here it goes:

 

Overpower - Even with heroes that have 0 cast time there is cating animation for this spell. Is this done on purpose for balancing or something?

 

Land mines - increasing the limit to double (40) or even removing it at all? I still think it wouldn't be imbalanced.

 

Illusions generally - As much as I remember they are bit stronger than in dota but imo they are still weak in LOD, maybe making them little bit stronger?

 

Wrath and multicast - I would like to see this combo banned, it ruins lots of games and there is not much you can do about it.

 

The same goes for one hitters, totem should not be allowed with jinada or warlus punch in any mode even in BO. Even without grow or morph you can onehit anybody including tanks. All you need is lvl8.

I've been playing on chev hostbot for about 6 months (and before thata in garena for 2 years) and probably over 80% games with onehit combos end up overfeeding the onehitter while other teams usually forfeits. Becuase it too hard to counter.

 

While speaking about one hit I should also mention Sleight of Fist which is mostly picked for onehit combos. Is there any chance to make caster not invulnerable?

If not can you make this spell not being able to hit units in fog and reduce its casting range and aoe. So if his is gonna one hit me at least make hit come closer onstead casting it from 1000 range.

 

Last thing I had in mind are some orb effects adn buff placers and making them just regular spells. Talking about: Geostrike, Frostmourne, Poison Attack, Searing Arrows, Incapacitating Bite, Frost Arrows, Caustic Finale, Burning Spear, Poison Sting. I'm not sure if picking Poison Attack and Searing Arrows or something similar would cause problems but if they do just ban the combo, but I think it wont be imbalanced if you pick Frostmourne, Geostrike and Poison Sting. You can mega slow your oponent but thats all.

 

Thats all for now, couldn't think of anything else.



#2 Meatmuffin

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Posted 01 April 2014 - 05:33 AM

I have no problem with land mines being unlimited as long as you make it in -bo.

One hitters - that's what you get for playing imbalanced 6 skills mode, they are not playing for fun, they are playing only for win and they want to increase they rank or stats or smth like that.

Well imo orb effects would be op in all kinds of games if you stack them, but, again, I have no problem with them being only available in -bo.


*Tips fedora*


#3 sewww

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Posted 01 April 2014 - 12:13 PM

I have no problem with land mines being unlimited as long as you make it in -bo.

One hitters - that's what you get for playing imbalanced 6 skills mode, they are not playing for fun, they are playing only for win and they want to increase they rank or stats or smth like that.

Well imo orb effects would be op in all kinds of games if you stack them, but, again, I have no problem with them being only available in -bo.

Well its not about playing 6 skills to be imbalanced the game , its about the balance off mode , in Bg lod we play 6 skills with 20 heroes MD    without BO or EB , and one hitters are not so strong to cerry the game also there is one hiter 1 of 10-15 games its not a common pick , cuz its not strong , we relay on a different game style combos and most , we relay on our teammates :).  Also i can say that rgc1 mode is more disbalanced than  mdd2s6fnfrul  that we play in garena , anyway me and my mates are still owning  no matters the mode . 

About zeus ult with multicast  its fine , no reason for nerf.. 
If u wanna beat enemies which have one hitter u need just decent tank and good teamplay / warding
About illiusions ,  nesaj ultimate will be good if his CD is decreased and his duration is slight increase with 5 seconds .
 



#4 Meatmuffin

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Posted 02 April 2014 - 12:33 PM

  Also i can say that rgc1 mode is more disbalanced than  mdd2s6fnfrul  that we play in garena , anyway me and my mates are still owning  no matters the mode . 

 

Can you like stop hating, and bragging? Noone gives a damn fuck.


*Tips fedora*


#5 TrueLies

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Posted 04 April 2014 - 08:36 PM

@ sewww

 

Dude I stoped playing in BG room like more than year ago, and as much as I know you are still playing that old version which is 2 years old, so you cannot really know what is op and what is not.

 

Second, if you play outside Bg room you will see that people play other moods like sd mode. And I would like to see you and your teammates playing agains 2 3 multicasters with zeus ulti and refresher.

Even if your tank survives he stands no chance agains 5 of them.

 

@ Meatmuffin

 

Orb effects should probably stay as they are but making buffplacers a regular skills (like Geostrike, Frostmourne, Poison Attack) wont be that op, and available only in bo mode.



#6 Whiteboard

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Posted 13 April 2014 - 01:24 PM

"Overpower - Even with heroes that have 0 cast time there is cating animation for this spell. Is this done on purpose for balancing or something?"

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Overpower

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I see no reason why the skill should have a set individual cast point (Thus ignoring casters inhereted cast point).

 

I aprove of this proposal.

 

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"Land mines - increasing the limit to double (40) or even removing it at all? I still think it wouldn't be imbalanced."

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Landmines

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All things considered, removing the limit puts you on the < Time vs output > scale.

I can imagine people going berzerk and ignoring the game completly -> to stack up mines at every single corner / massive piles enough to frag anywho passes them.

 

It's not an ideal concept of a fun game, where one player is missing and hostiles are dying at random offscreen.

 

I decline to this proposal.

 

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"Illusions generally - As much as I remember they are bit stronger than in dota but imo they are still weak in LOD, maybe making them little bit stronger?"

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Illusions

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Illusion oriented builds are rare to see and mildly profitable.

 

It can be pulled off with a well placed complimenting skills.

 

Personally I would enjoy illusions being buffed in lod, but I do not objectively see the need of it.

 

Indiffrent to this proposal.

 

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Wrath and multicast - I would like to see this combo banned, it ruins lots of games and there is not much you can do about it.

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Wrath + Multicast

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Balanced off, no extended balance, 6 skills per player.

It's a core concept for chaos and turmoil of a game, deal with it or play another mode.

 

I disaprove of this proposal.

 

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The same goes for one hitters, totem should not be allowed with jinada or warlus punch in any mode even in BO.

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1-hit-ko

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Balanced off, no extended balance, 6 skills per player.

It's a core concept for chaos and turmoil of a game, deal with it or play another mode.

 

I disaprove of this proposal.

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While speaking about one hit I should also mention Sleight of Fist which is mostly picked for onehit combos. Is there any chance to make caster not invulnerable?

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Sleight of Fist

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Absolute required nerf.

 

This is the ideal spell of not giving a fuck, not paying attention to onscreen events. For the main concern that it has it's insane AoE.

You can pop it at anywhere onscreen of hostiles for a safe hit.

No other spell in Dota does that besides Wrath of the thundergod.

 

Objectively the skill needs to have reduced AoE, thus leading to people using it with wits, cunning and effort.

Instead of whenever it coolsdown rapidly spam the hotkey for another salvo of damage.

 

It's one thing for dota, as it cannot scale beyond a particilouar point. Lod has a far larger damage cap.

 

Invurnable is a by-product of casting the spell, as it's ment (by my impressions) to be an effect of it's own. However using the hero as a conduit for the effect. That is the make-believe version of it.

 

I aprove of this proposal (Nerfed Aoe and/or range).

 

I disaprove of this proposal (Invurnability).

 

----------------------------------------------------

Last thing I had in mind are some orb effects adn buff placers and making them just regular spells.

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Orb effects

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Orbs should remain limited to their current states, as it follows in dota.

 

If icefrog intended these to be unanchored from their limitations, it would have been done by now. Since it's actually possible to do it.

Dota Imba shows example of this (You can have unlimited orb effects / buffplacers without malfunctions).

 

I do concern of putting a label on the skill as it is picked to warn people from picking non-stackable orbs/buffplacers should be provided.

 

If banning the combination is implemented, I fear it might disrupt possible far fetched strategies (or punish stupidity) in the future.

 

I aprove of this proposal (Informing ingame stack-able orbs corelated to picked skills).


GG humanity, as always.

#7 TrueLies

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Posted 30 April 2014 - 10:49 PM

Hi and thanks for the replay.

 


------------------------------------------

"Land mines - increasing the limit to double (40) or even removing it at all? I still think it wouldn't be imbalanced."

-------

Landmines

-------

 

All things considered, removing the limit puts you on the < Time vs output > scale.

I can imagine people going berzerk and ignoring the game completly -> to stack up mines at every single corner / massive piles enough to frag anywho passes them.

 

It's not an ideal concept of a fun game, where one player is missing and hostiles are dying at random offscreen.

 

I decline to this proposal.

 

 

Well you cannot judge what is fun and what is not. For someone that could be fun and for someone it couldn't. It's up to that player to decide what skills to pick and what strategy to apply taking in consideration that he still has five more skills beside Land mines. If he chooses to sit and land minds entire game that is his problem because he will be out leveled by enemy. It also requires lots of mana to reach the point where you can mine huge portion of the map.

And don't forget that it requires a tank or single illusion to swipe land mines from spot he was wasting time laying mines.

For me it matters more if this suggestion would be imbalanced than if it would be fun or boring.

 

 

--------------------------

The same goes for one hitters, totem should not be allowed with jinada or warlus punch in any mode even in BO.

----

1-hit-ko

----

Balanced off, no extended balance, 6 skills per player.

It's a core concept for chaos and turmoil of a game, deal with it or play another mode.

 

I disaprove of this proposal.

---------------------------------

 

I don't mind 1-hit-ko builds as much as I mind amount of damage you can make with it with so little effort and mana. It is ridiculous to have damage multiplier upon another damage multiplier. There are no other combinations that scale that much as Totem + Jinada/Warlus punch for as little as 50/125 mana. As I said earlier it would be really nice to see these two combos banned for reasons I just mentioned.

 

But if there are gonna stay the way they are then please consider increasing mana cost for Totem and Warlus punch to 100 mana per level for a total of 400 mana for Totem and 300 for WP (or something similar). This way these builds will have less chance to get overfeeded in early game and giving more opportunity to other team to lvl and farm up in order to counter this kinds of builds.

 

 

 

I like how certain heroes get cast point/stats buff in order to get better chance for picking. So I would like to suggest to do the same with skills. And my suggestion is to increase mana cost and especially cd for stuns and disables. For example, if I'm playing multicaster why would I pick a nuke that does 300dmg if I can pick stun that does same amont of dmg and has same cd (or little higer)?

Stuns really mean a lot in LOD and increasing cds for stuns/disables would be reasonable in my opinion. This way nukes would get more opportunity even if you are not playing multicaster. And to be honest I don't remember a game where someone picked a nuke without picking multicast.



#8 ResQ

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Posted 01 May 2014 - 10:17 PM

 

I like how certain heroes get cast point/stats buff in order to get better chance for picking. So I would like to suggest to do the same with skills. And my suggestion is to increase mana cost and especially cd for stuns and disables. For example, if I'm playing multicaster why would I pick a nuke that does 300dmg if I can pick stun that does same amont of dmg and has same cd (or little higer)?

Stuns really mean a lot in LOD and increasing cds for stuns/disables would be reasonable in my opinion. This way nukes would get more opportunity even if you are not playing multicaster. And to be honest I don't remember a game where someone picked a nuke without picking multicast.

 

90% of stuns have nerfed CDs in -EB mode, that's pretty much the whole point of the mode, try it



#9 Xthouyard

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Posted 05 June 2014 - 11:01 AM

Well

Even you and me were think the models of "s6bo" is stupid, but in China, most of players were used "sdd5s6fnbonsul" or just "absd".

So the "Wrath and multicast" is a huge problem in normal games. In general , we were uesd to banned some skills: Wrath,multicast,Rearm,Aftershock,Chronosphere, just because they were too IMBA.

As for me, I think these skills shouldn't be existed in "s6" model.

 

Sorry about my chinglish.






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