(75 + VictimNetworth ^ 0.525) * SquareRoot(VictimLevel)
q1:is this current herokill gold formula?
q2:what is the relation between current kill&assist formula?
now hero kill is too high to reflect farming & single pushing too weak, that's why I said in another topic 'Goblin greed is weak'.
10min with G's greed farming's income always a lot fewer than 10min team fight/team pushing.
A Support position can benefit a lot more gold in mid-scale team fight than Carry/Solo position's farming.
Which cause a result, whose teamskill is stronger(Blackhole, Will-o-Wisp, Ravage etc.), they'll in strong position all the time.
In regular dota(7.03, dota2), usually weak teamskill team can chose to multi-lane single pushing, use space trade for time&gold, for example(Furion, GA with BOT, Tempest double(Arc warden's ult), etc).
But in current version6.89 no bounty can match herokill&assist, lead to a bad circulation:
team fight lose(due to relative weak teamskill)-> in weak/passive position-> insufficient gold to buy item to get enough combat efficiency -> team fight even weaker ->be forced to response team fight.