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Thoughts on balance in v3a


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#1 sunnymarcell

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Posted 29 August 2013 - 09:17 PM

- Fixed Charge of Darkness always dealing level 4 Greater Bash damage (if you do not have Greater Bash), now deals damage according to Charge level

 

A well needed fix/balance. It was basically an autowin combo with nether strike, at least for me. It will probably remain a good spell, especially in aggressive stunner lanes.

 

- Call Down is now pickable with Rearm but can't be upgraded with Aghanim's

 

I dont have much experience with this, as i only play s4, but its obvious, Rearm should not refresh instant or semi-instant global spells.

 

Removed Track manacost nerf in -EB mode

 

Another needed balance. Without the duration nerf, Track was an autopick spell, since it gave full truesight vision for 30 seconds on a target, and giving insane bonus amount of gold, for a joke manacost. I picked it a few times, and i have to say, the huge manacost made it a shitty spell (it had 125/100/75 iirc) if you are not killing people 24/7 and if you are not an intelligence hero. Now only the duration being nerfed makes it a very viable spell in every way, just like before.

 

Your thoughts, guys?


resq lodo is best lodo, cast SoF, instant die lodo.


#2 Grief-Code

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Posted 29 August 2013 - 09:21 PM

Well i still thing charge should be more nerfed, it is till really powerfull, maybe increase the cooldown a bit ;)

 

ream calm down, without agha perfect. But there should be a big notification. But i still prefere agha+mc and refresher optional :P

 

Track is just imba, but psscht the noobs shouldnt know that :P



#3 sunnymarcell

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Posted 29 August 2013 - 09:27 PM

its not imbalanced in s4 mode, because it takes your ultimate spell slot, and sometimes you just can not utilize it exactly as you wanted, and its not as good for scouting, because it only lasts 15 seconds, while the cooldown is 7/6/5, which only enables you to track maximum 3 people.


resq lodo is best lodo, cast SoF, instant die lodo.


#4 Grief-Code

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Posted 30 August 2013 - 07:39 AM

Ok that is probably true ^^
Im always thinking on s6, and it is just an awesome spell. For ganking, it is a quick used spell and it does prevent the enemy easily to escape with blink/ww.

And the bounty can easily increase up to 10000 in a 30 min game, which does make it even more powerful :P

But amplify dmg is also a good solution for this ^^ But IMO not that powerful, only if you want to kill enemys with negative armor :P



#5 MYSTATSOWNFILIP

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Posted 30 August 2013 - 01:56 PM

I also only play s6 and track is really needed in it, with all the invis/blinks. Keep the mana cost low and the duration high :)

 

Also I would prefer call down with mc agas over call down rearm as a s6 player






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