1. Poison Nova + Mortal wounds pickable together. Just use the same balance as you do when wounds is picked with a spell used far away. Same idea as picking enchant totem with jinada. The combo is still good but nerfed a bit so it's not out of hand.
2. Heartstopper aura works with haunt images. Just fun and not too OP.
3. Digestion from Chakk: As long as you're digesting a tree, you gain the same hp regen as a tango gives. Non stackable with itself but works with tango.
4. Swap enabled in ib3 mode. Many of players play this and would like to -swap rather than tell each other skills. Sometimes the language barrier makes it very difficult to get all your skills picked in time.
5. No gold lost if you use suicide attack or at least half the gold loss compared to what it is now.
6. Techies mines 5-10% decreased mana cost. 5% decreased cooldown. Hard to do well with mines after all the changes that have been made to them.
7. Dispersion: to 8/11/14/17 and 7/9/11/13% for str heroes. Small buff after Dispersion took a hard nerf.
8. Blade Mail back to 100%. It's part of the game. If they blade mail then dont hit them. lol. Blade mail is sometimes all
9. Diffusal Blade hero talent introduced. If Hero is level 13 or higher Diffusal burns 75 mana per hit. This can help take down reincarnate since the mana pool is much higher late game.
10. The Shredder/aftershock combo seems very strong. Timber chain could use a small damage reduction. Or something...