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Ideas for next map (March 2019)


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#1 Jiminy_Cricket

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Posted 27 March 2019 - 03:22 AM

1. Poison Nova + Mortal wounds pickable together.  Just use the same balance as you do when wounds is picked with a spell used far away.  Same idea as picking enchant totem with jinada.  The combo is still good but nerfed a bit so it's not out of hand.

2.  Heartstopper aura works with haunt images.  Just fun and not too OP.

3.  Digestion from Chakk:  As long as you're digesting a tree, you gain the same hp regen as a tango gives.  Non stackable with itself but works with tango.  

 

4.  Swap enabled in ib3 mode. Many of players play this and would like to -swap rather than tell each other skills.  Sometimes the language barrier makes it very difficult to get all your skills picked in time.

5.  No gold lost if you use suicide attack or at least half the gold loss compared to what it is now.

6.  Techies mines 5-10% decreased mana cost.  5% decreased cooldown.  Hard to do well with mines after all the changes that have been made to them.

7.  
Dispersion: to 8/11/14/17 and 7/9/11/13% for str heroes.  Small buff after Dispersion took a hard nerf.

8.  
Blade Mail back to 100%.  It's part of the game.  If they blade mail then dont hit them.  lol. Blade mail is sometimes all 

you can do vs a nasty gank and that's if you activate it fast enough.  There are even more ways to stop blade mail in the new map since Nullifer is now pickable. 

9.  Diffusal Blade hero talent introduced.  If Hero is level 13 or higher Diffusal burns 75 mana per hit.  This can help take down reincarnate since the mana pool is much higher late game.

10.  The Shredder/aftershock combo seems very strong.  Timber chain could use a small damage reduction.  Or something...

 


#2 Kirby Satoshi

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Posted 02 April 2019 - 02:30 AM

Can I ask if it's possible to port the Talent System from Dota 2? I am aware that this move may possibly make the game more complicated but... is it possible? Also, is this the right thread to ask this?



#3 Vordik / Captain_Elk

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Posted 09 April 2019 - 12:18 PM

Talent system right like in d2, hero-based, will not exist in lod.

Skill-based system is planned but i haven't ay idea when it will be added. Much physical and mental work required.

Anyway, i like possibility of upgrading your axisting abilities by different ways. About 2 per every ability.

Then it will be like: you have 12 possible choises for upgrading, 2 per every skill. Choosing one at lvl 15, 20, 25 and limited by 3 choises in total, allows upgrading 2 of 4 non-ultimative skills and 1 of 2 ultimate.

Also i think to have 1 "direct", "lazy" upgrade and 1 "interesting" which adds new feature on ability.

But 99% that it will not exist like new part of interface like it done in d2.



#4 Kirby Satoshi

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Posted 10 April 2019 - 03:08 AM

Oh, I think that's even more interesting. That opens up a new realm of possibilities of what to skills to use. Hopefully, it will be implemented. Maybe that feature will likely never see the light of day due to what you said, that it requires much physical and mental work to make it and even more to maintain and balance it. But, a guy can dream... like a man can hope.



#5 Vordik / Captain_Elk

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Posted 10 April 2019 - 02:07 PM

It will be.

Can't say time.






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